Combos with Zedruu the Greathearted
15 known combos in Commander — View Zedruu the Greathearted
Zedruu the Greathearted
Transcendence
Results:
Each opponent with 20 or more life loses the game
Show steps
- Activate Zedruu the Greathearted for {W}{U}{R} to donate Transcendence to someone above 19 life.
- That player loses the game, then control of Transcendance reverts to you.
- Repeat to cause all opponent with 20 or more life to lose the game.
Results:
Target opponent loses the game
Show steps
- Activate Zedruu by paying {R}{W}{U}, giving target opponent control of Nine Lives.
- Cast Austere Command by paying {4}{W}{W}, destroying all enchantments.
- Nine Lives leaves the battlefield, causing its controller to lose the game.
Results:
Target opponent loses the game at the beginning of their next upkeep
Show steps
- Activate Zedruu by paying {U}{R}{W}, giving control of Demonic Pact to an opponent.
- At the beginning of the opponent's upkeep, Demonic Pact triggers, causing them to select the fourth mode and lose the game.
Results:
Target opponent loses the game
Show steps
- Activate Zedruu by paying {R}{W}{U}, giving target opponent control of Nine Lives.
- Cast Cleansing Nova by paying {3}{W}{W}, destroying all artifacts and enchantments.
- Nine Lives leaves the battlefield, causing its controller to lose the game.
Zedruu the Greathearted
Lich's Mirror
Results:
Draw the game
Show steps
- When an opponent is about to lose the game due to lethal infect and/or commander damage, before damage is dealt, activate Zedruu by paying {R}{W}{U}, giving the opponent about to lose the game control of Lich's Mirror.
- When the opponent would lose the game, Lich's Mirror causes them to shuffle their hand, graveyard, and all permanents they own into their library, draw seven cards, and set their lifetotal to twenty.
- Because they don't own Lich's Mirror, they retain control of it, and because infect/commander damage is not reset, they will then attempt to lose the game as a state-based action.
- This creates a mandatory infinite loop, which ends the game in a draw.
Results:
Exile all spells target opponent casts from their hand
· Target opponent can only cast one spell per turn
· Lock
Show steps
- Activate Zedruu by paying {U}{R}{W}, giving control of Moderation to an opponent.
- Whenever the opponent that controls Moderation casts a spell from their hand, Knowledge Pool triggers, exiling that spell.
- Because Moderation prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.
Results:
Infinite landfall triggers
· Infinite mana lands you control can produce during each opponent's turn
Show steps
- Activate Zedruu by paying {W}{U}{R}, giving an opponent control of Price of Glory.
- End your turn.
- During any opponent's turn, activate any land you control by tapping it, adding at least {1}.
- The opponent's Price of Glory triggers, destroying the land.
- Sacred Ground triggers, causing you to return the land from your graveyard to the battlefield.
- Repeat from step 3.
Results:
Target opponent loses the game
Show steps
- Activate Zedruu by paying {U}{R}{W}, giving an opponent control of Nine Lives.
- If needed, activate Shadowspear by paying {1}, causing all permanents your opponents control to lose hexproof and indestructible until end of turn.
- Cause Nine Lives to leave the battlefield.
- Nine Lives triggers, causing its controller to lose the game.
Results:
Each opponent loses the game
· Infinite damage
Show steps
- Activate Zedruu by paying {W}{U}{R}, giving Dissipation Field to any opponent.
- Cast Memnite from your hand by paying {0}.
- Warstorm Surge triggers, causing Memnite to deal one damage to the opponent that controls Dissipation Field.
- Dissipation Field triggers, returning Memnite to your hand.
- Repeat from step 2 until the opponent dies.
- When the opponent dies, you regain control of Dissipation Field.
- Repeat from step 1 for each remaining opponent.
Results:
Target opponent loses the game
Show steps
- Activate Zedruu by paying {U}{R}{W}, giving an opponent control of Nefarious Lich.
- Activate Despotic Scepter by tapping it, destroying Nefarious Lich.
- When Nefarious Lich leaves the battlefield, it triggers, causing its controller to lose the game.
Results:
Target opponent loses the game
Show steps
- Activate Zedruu by paying {U}{R}{W}, giving an opponent control of Nefarious Lich.
- Activate Staff of Compleation's first ability by tapping it and paying 1 life, destroying Nefarious Lich.
- When Nefarious Lich leaves the battlefield, it triggers, causing its controller to lose the game.
Results:
Target opponent loses the game at the beginning of their next upkeep
Show steps
- Cast Heartless Act by paying {1}{B}, removing up to three oil counters from Archfiend of the Dross.
- Activate Zedruu the Greathearted by paying {U}{R}{W}, giving control of Archfiend of the Dross to an opponent.
- At the beginning of the opponent's next upkeep, Archfiend of the Dross triggers, causing the opponent to remove an oil counter from it and lose the game.
Results:
Target opponent loses the game
Show steps
- Activate Zedruu by paying {U}{R}{W}, giving an opponent control of Lich's Mastery.
- If needed, activate Shadowspear by paying {1}, causing all permanents your opponents control to lose hexproof and indestructible until end of turn.
- Cause Lich's Mastery to leave the battlefield.
- Lich's Mastery triggers, causing its controller to lose the game.
Ghyrson Starn, Kelermorph
Protection of the Hekma
Sakashima of a Thousand Faces
Zedruu the Greathearted
Results:
Infinite damage to one opponent
Show steps
- Activate Zedruu the Greathearted by paying {R}{W}{U}, giving an opponent control of Protection of the Hekma.
- Deal 2 damage to that opponent by any method, reduced to 1 due to Protection of the Hekma.
- Ghyrson Starn and Sakashima of a Thousand Faces trigger.
- Resolve the Ghyrson Starn trigger, dealing 1 damage to the opponent.
- Sakashima of a Thousand Faces triggers, dealing 1 damage to the opponent.
- Ghyrson Starn triggers, dealing 1 damage to the opponent.
- Repeat from step 5.
Results:
Each opponent loses the game
· Infinite card draw for opponents
· Infinite draw triggers for each opponent
Show steps
- Activate Zedruu by paying {U}{R}{W}, giving control of Notion Thief to the next opponent in turn order.
- During that opponent's draw step, they draw a card.
- Consecrated Sphinx triggers, causing the opponent to draw two cards due to Notion Thief.
- Consecrated Sphinx triggers twice.
- Resolve the first trigger, causing the opponent to draw two cards due to Notion Thief.
- Repeat from step 4 until the opponent loses the game due to drawing from an empty library.
- When the opponent loses the game, you regain control of Notion Thief.
- Activate Zedruu by paying {U}{R}{W}, giving control of Notion Thief to an opponent.
- Resolve a Consecreated Sphinx trigger, causing the opponent who controls Notion Thief to draw two cards.
- Repeat from step 4.
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