Combos with Y'shtola Rhul

15 known combos in Commander — View Y'shtola Rhul

Results: Infinite turns · Lock
Show steps
  1. Activate Spark Double using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Y'shtola Rhul triggers, blinking Spark Double. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
116 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Chameleon using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Y'shtola Rhul triggers, blinking Chameleon. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
96 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sakashima of a Thousand Faces using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Y'shtola Rhul triggers, blinking Sakashima of a Thousand Faces. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
66 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sakashima the Impostor using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Y'shtola Rhul triggers, blinking Sakashima the Impostor. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
28 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Auton Soldier using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Y'shtola Rhul triggers, blinking Auton Soldier. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
  3. Repeat each turn.
21 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Y'shtola Rhul triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it.
  3. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
  4. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
  5. Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk.
  6. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  7. Repeat.
16 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Illusion of Choice by paying {U}, allowing you to decide how each player votes this turn and causing you to draw a a card.
  2. Cast Plea for Power by paying {3}{U}, choosing all votes to be for time, causing you to take an extra turn after this one.
  3. At the beginning of your end step, Y'shtola Rhul triggers, blinking Scholar of the Ages.
  4. When Scholar of the Ages enters the battlefield, it triggers, returning Illusion of Choice and Plea for Power from your graveyard to your hand.
  5. Repeat each turn.
10 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Niko by paying {2} and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step.
  2. Activate a Shard by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one.
  3. At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield. Y'shtola Rhul then triggers, blinking Niko.
  4. When Niko enters, it triggers, creating two Shard tokens.
  5. Repeat each turn.
10 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Infinite Guideline Station either from your hand or from the command zone by paying {W}{U}{B}{R}{G} plus commander tax if applicable.
  2. When Infinite Guideline Station enters, it triggers, creating a 2/2 Robot artifact creature token for each multicolored permanent you control.
  3. Activate Infinite Guideline Station's station ability by tapping any number of creatures with total power 12 or greater, putting at least twelve charge counters on Infinite Guideline Station, causing it to become a creature.
  4. Activate Time Sieve by tapping it and sacrificing five Robots, causing you to take an extra turn after this one.
  5. At the beginning of your end step, Y'shtola Rhul triggers, blinking Infinite Guideline Station.
  6. When Infinite Guideline Station enters, it triggers, creating a 2/2 Robot artifact creature token for each multicolored permanent you control.
  7. Repeat from step 3 each turn.
10 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Timestream Navigator by paying {2}{U}{U}, tapping and putting it on the bottom of your library, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Y'shtola Rhul triggers, blinking Forerunner of the Coalition.
  3. Forerunner of the Coalition enters, triggering its first ability, causing you to search your library for Timestream Navigator and put it on top of your library.
  4. Move to your next turn, drawing Timestream Navigator during your draw phase.
  5. Cast Timestream Navigator by paying {1}{U}.
  6. Timestream Navigator enters the battlefield, triggering Forerunner of the Coalition's second ability, causing each opponent to lose 1 life.
  7. Repeat.
Results: Infinite turns · Lock
Show steps
  1. Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Y'shtola Rhul triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with two lore counters on it due to Doubling Season.
  3. The Legend of Kuruk's first and second chapter abilities trigger, causing you to scry 2, draw a card, scry 2 and draw another card.
  4. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting two lore counters on it. Its third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  5. Repeat.
Results: Infinite turns · Lock
Show steps
  1. Activate Marvin using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Y'shtola Rhul triggers, blinking Marvin.
  3. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Y'shtola Rhul triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with two lore counters on it due to Innkeeper's Talent.
  3. The Legend of Kuruk's first and second chapter abilities trigger, causing you to scry 2, draw a card, scry 2 and draw another card.
  4. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting two lore counters on it. Its third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  5. Repeat.
Results: Infinite turns · Lock
Show steps
  1. Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Y'shtola Rhul triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with two lore counters on it due to Vorinclex.
  3. The Legend of Kuruk's first and second chapter abilities trigger, causing you to scry 2, draw a card, scry 2 and draw another card.
  4. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting two lore counters on it. Its third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  5. Repeat.
Results: Infinite turns · Lock
Show steps
  1. Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Y'shtola Rhul triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it.
  3. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card.
  4. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card.
  5. Activate Viral Drake by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk.
  6. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  7. Repeat.
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