Combos with Worldfire
15 known combos in Commander — View Worldfire
Results:
Each opponent's life total becomes 1
· Exile all cards in hands and graveyards
· Exile all permanents opponents control
· Mass Land Denial
Show steps
- Activate all your mana-producing permanents, adding at least {8}{W}{R}{R}{R}.
- Cast Teferi's Protection by paying {2}{W}, phasing out all of your permanents and preventing your life total from changing until your next turn.
- Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents that are not phased out, exiling all cards in hands and graveyards, and setting each opponent's life total to 1.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss for all players
· Mass Land Denial
Show steps
- Cast Mizzix's Mastery for its overload cost by paying {5}{R}{R}{R}, exiling each instant and sorcery card in your graveyard and casting them without paying their mana costs.
- Resolve the copy of Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
- Resolve the copy of the instant or sorcery that deals damage or causes lifeloss, causing each opponent to lose at least 1 life or be dealt at least 1 damage.
- Each opponent loses the game due to having 0 or less life.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss
· Mass Land Denial
Show steps
- Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
- Outpost Siege triggers for each creature you had leave the battlefield this way.
- Resolve the first Outpost Siege trigger, dealing 1 damage to any opponent.
- The opponent loses the game due to having zero or less life.
- Repeat from step 3 for each remaining opponent.
Results:
Exile all cards in hands and graveyards
· Exile all permanents opponents control
· Near-infinite lifeloss for all players
· Set all life totals to 1
· Mass Land Denial
Show steps
- Cast Worldgorger Dragon by paying {3}{R}{R}{R}.
- Worldgorger Dragon enters the battlefield, exiling all other permanents you control.
- Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
- Worldgorger Dragon leaves the battlefield, returning all cards exiled with it to the battlefield under your control.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss for all players
· Mass Land Denial
Show steps
- Cast the instant or sorcery that deals damage or causes lifeloss by paying its mana cost.
- Holding priority, cast Worldfire by paying {5}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
- Resolve the instant or sorcery cast in step 1, causing each opponent to lose at least 1 life or be dealt at least 1 damage.
- Each opponent loses the game due to having 0 or less life.
Results:
Exile all cards in hands and graveyards
· Exile all permanents except Barren Glory
· Set all life totals to 1
· Win the game at the beginning of your next upkeep
· Mass Land Denial
Show steps
- Cast Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
- Oblivion Ring triggers, returning Barren Glory to the battlefield.
- At the beginning of your next upkeep, Barren Glory triggers, winning you the game.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss for all players
· Mass Land Denial
Show steps
- Cast Finale of Promise by paying {9}{R}{R}, casting the instant that deals damage or causes lifeloss and Worldfire from your graveyard without paying their mana costs.
- Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
- Resolve the instant that deals damage or causes lifeloss, causing each opponent to lose at least 1 life or be dealt at least 1 damage.
- Each opponent loses the game due to having 0 or less life.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss
· Mass Land Denial
Show steps
- Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
- Cast Mogis from the command zone by paying {2}{B}{R} and commander tax, if applicable.
- At the beginning of an opponent's upkeep, Mogis triggers, dealing 2 damage to them as they are unable to sacrifice a creature.
- The opponent loses the game due to having zero or less life.
- Repeat from step 3 for each remaining opponent.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss
· Mass Land Denial
Show steps
- Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
- Cast Nekusar from the command zone by paying {2}{U}{B}{R} and commander tax, if applicable.
- Whenever your opponent draw a card during their draw step, Nekusar causes them to draw an additional card and triggers twice.
- Resolve the first Nekusar trigger, dealing 1 damage to the opponent.
- The opponent loses the game due to having zero or less life.
- Repeat from step 3 for each remaining opponent.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss for all players
· Mass Land Denial
Show steps
- Activate Emergence Zone by paying {1}, tapping and sacrificing it, allowing you to cast spells this turn as though they have flash.
- Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
- Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
- Ashling triggers, causing you to rummage.
- Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
- Resolve the Ashling trigger from step 2, dealling 2 damage to each opponent.
- Each opponent loses the game as a state-based action due to having less than 0 life.
Results:
Exile all cards in hands and graveyards
· Exile all permanents except Near-Death Experience
· Set all life totals to 1
· Win the game at the beginning of your next upkeep
· Mass Land Denial
Show steps
- Cast Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
- Oblivion Ring triggers, returning Near-Death Experience to the battlefield.
- At the beginning of your next upkeep, Near-Death Experience triggers, winning you the game.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss for all players
· Mass Land Denial
Show steps
- Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
- Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
- Ashling triggers, causing you to rummage.
- Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
- Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent.
- Each opponent loses the game as a state-based action due to having less than 0 life.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss
· Mass Land Denial
Show steps
- Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
- Cast Kroxa from the command zone by paying {B}{R} and commander tax, if applicable.
- Kroxa enters the battlefield, triggering its first and second abilities.
- Resolve Kroxa's second ability, causing each opponent to lose three life.
- Each opponent loses the game due to having less than zero life.
Results:
Each opponent loses the game
Show steps
- Cast Worldfire.
- Electrostatic Field triggers.
- Holding priority, cast Fork targeting Worldfire.
- Resolve the copy of Worldfire, exiling all permanents and cards from players' hands and setting all player's life totals to one.
- Resolve the Electrostatic Field trigger, dealing 1 damage to each opponent.
Results:
Each opponent loses the game
· Exile all cards in hands and graveyards
· Exile all permanents
· Near-infinite lifeloss for all players
· Mass Land Denial
Show steps
- Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
- Holding priority, cast Worldfire by paying {5}{R}{R}{R}.
- Ashling triggers, causing you to rummage.
- Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
- Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent.
- Each opponent loses the game as a state-based action due to having less than 0 life.
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