Combos with Worldfire

15 known combos in Commander — View Worldfire

Results: Each opponent's life total becomes 1 · Exile all cards in hands and graveyards · Exile all permanents opponents control · Mass Land Denial
Show steps
  1. Activate all your mana-producing permanents, adding at least {8}{W}{R}{R}{R}.
  2. Cast Teferi's Protection by paying {2}{W}, phasing out all of your permanents and preventing your life total from changing until your next turn.
  3. Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents that are not phased out, exiling all cards in hands and graveyards, and setting each opponent's life total to 1.
1,477 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss for all players · Mass Land Denial
Show steps
  1. Cast Mizzix's Mastery for its overload cost by paying {5}{R}{R}{R}, exiling each instant and sorcery card in your graveyard and casting them without paying their mana costs.
  2. Resolve the copy of Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
  3. Resolve the copy of the instant or sorcery that deals damage or causes lifeloss, causing each opponent to lose at least 1 life or be dealt at least 1 damage.
  4. Each opponent loses the game due to having 0 or less life.
953 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss · Mass Land Denial
Show steps
  1. Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
  2. Outpost Siege triggers for each creature you had leave the battlefield this way.
  3. Resolve the first Outpost Siege trigger, dealing 1 damage to any opponent.
  4. The opponent loses the game due to having zero or less life.
  5. Repeat from step 3 for each remaining opponent.
659 decks Colorless View on Commander Spellbook →
Results: Exile all cards in hands and graveyards · Exile all permanents opponents control · Near-infinite lifeloss for all players · Set all life totals to 1 · Mass Land Denial
Show steps
  1. Cast Worldgorger Dragon by paying {3}{R}{R}{R}.
  2. Worldgorger Dragon enters the battlefield, exiling all other permanents you control.
  3. Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
  4. Worldgorger Dragon leaves the battlefield, returning all cards exiled with it to the battlefield under your control.
521 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss for all players · Mass Land Denial
Show steps
  1. Cast the instant or sorcery that deals damage or causes lifeloss by paying its mana cost.
  2. Holding priority, cast Worldfire by paying {5}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
  3. Resolve the instant or sorcery cast in step 1, causing each opponent to lose at least 1 life or be dealt at least 1 damage.
  4. Each opponent loses the game due to having 0 or less life.
170 decks Colorless View on Commander Spellbook →
Results: Exile all cards in hands and graveyards · Exile all permanents except Barren Glory · Set all life totals to 1 · Win the game at the beginning of your next upkeep · Mass Land Denial
Show steps
  1. Cast Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
  2. Oblivion Ring triggers, returning Barren Glory to the battlefield.
  3. At the beginning of your next upkeep, Barren Glory triggers, winning you the game.
159 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss for all players · Mass Land Denial
Show steps
  1. Cast Finale of Promise by paying {9}{R}{R}, casting the instant that deals damage or causes lifeloss and Worldfire from your graveyard without paying their mana costs.
  2. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
  3. Resolve the instant that deals damage or causes lifeloss, causing each opponent to lose at least 1 life or be dealt at least 1 damage.
  4. Each opponent loses the game due to having 0 or less life.
115 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss · Mass Land Denial
Show steps
  1. Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
  2. Cast Mogis from the command zone by paying {2}{B}{R} and commander tax, if applicable.
  3. At the beginning of an opponent's upkeep, Mogis triggers, dealing 2 damage to them as they are unable to sacrifice a creature.
  4. The opponent loses the game due to having zero or less life.
  5. Repeat from step 3 for each remaining opponent.
114 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss · Mass Land Denial
Show steps
  1. Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
  2. Cast Nekusar from the command zone by paying {2}{U}{B}{R} and commander tax, if applicable.
  3. Whenever your opponent draw a card during their draw step, Nekusar causes them to draw an additional card and triggers twice.
  4. Resolve the first Nekusar trigger, dealing 1 damage to the opponent.
  5. The opponent loses the game due to having zero or less life.
  6. Repeat from step 3 for each remaining opponent.
112 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss for all players · Mass Land Denial
Show steps
  1. Activate Emergence Zone by paying {1}, tapping and sacrificing it, allowing you to cast spells this turn as though they have flash.
  2. Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
  3. Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
  4. Ashling triggers, causing you to rummage.
  5. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
  6. Resolve the Ashling trigger from step 2, dealling 2 damage to each opponent.
  7. Each opponent loses the game as a state-based action due to having less than 0 life.
93 decks Colorless View on Commander Spellbook →
Results: Exile all cards in hands and graveyards · Exile all permanents except Near-Death Experience · Set all life totals to 1 · Win the game at the beginning of your next upkeep · Mass Land Denial
Show steps
  1. Cast Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
  2. Oblivion Ring triggers, returning Near-Death Experience to the battlefield.
  3. At the beginning of your next upkeep, Near-Death Experience triggers, winning you the game.
85 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss for all players · Mass Land Denial
Show steps
  1. Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
  2. Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
  3. Ashling triggers, causing you to rummage.
  4. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
  5. Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent.
  6. Each opponent loses the game as a state-based action due to having less than 0 life.
83 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss · Mass Land Denial
Show steps
  1. Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
  2. Cast Kroxa from the command zone by paying {B}{R} and commander tax, if applicable.
  3. Kroxa enters the battlefield, triggering its first and second abilities.
  4. Resolve Kroxa's second ability, causing each opponent to lose three life.
  5. Each opponent loses the game due to having less than zero life.
80 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Cast Worldfire.
  2. Electrostatic Field triggers.
  3. Holding priority, cast Fork targeting Worldfire.
  4. Resolve the copy of Worldfire, exiling all permanents and cards from players' hands and setting all player's life totals to one.
  5. Resolve the Electrostatic Field trigger, dealing 1 damage to each opponent.
32 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss for all players · Mass Land Denial
Show steps
  1. Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
  2. Holding priority, cast Worldfire by paying {5}{R}{R}{R}.
  3. Ashling triggers, causing you to rummage.
  4. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
  5. Resolve the Ashling trigger from step 1, dealling 2 damage to each opponent.
  6. Each opponent loses the game as a state-based action due to having less than 0 life.
27 decks Colorless View on Commander Spellbook →
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