Wonder — Magic: The Gathering card

Wonder

{3}{U}
Creature — Incarnation

Flying

As long as this card is in your graveyard and you control an Island, creatures you control have flying.

*"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."

—*Scroll of Beginnings**

Power/Toughness: 2/2

Set Tarkir: Dragonstorm Commander
Rarity Uncommon
Mana Value 4
Artist Rebecca Guay
Collector # 170

Why Play Wonder

Granting flying to your entire board creates explosive offensive potential, turning ground-stalled games into decisive aerial assaults. Self-mill strategies and aggressive creature decks benefit most from Wonder's graveyard ability, as it transforms mediocre creatures into evasive threats while requiring minimal deck construction constraints. The card works best when you can reliably put it in your graveyard early through effects like Faithless Looting or when facing decks that struggle to answer flying creatures.

Format Notes

Legacy sees the most competitive play for Wonder, particularly in tribal strategies and graveyard-based aggro decks that can quickly establish board presence. Commander format embraces Wonder as a staple in blue creature strategies, where the singleton format makes mass evasion especially valuable for closing out multiplayer games. Modern occasionally features Wonder in fringe strategies, though the format's efficient removal and diverse threats limit its impact compared to older formats.

Combos & Synergies

Dredge effects like Life from the Loam help establish Wonder in your graveyard while developing other resources, creating a engine of card advantage and board development. Token generators such as Young Pyromancer transform Wonder's mass flying into overwhelming pressure, as numerous small creatures become significant threats. Fauna Shaman and similar tutors can find Wonder while simultaneously putting it in the graveyard, efficiently setting up the engine while maintaining card velocity.