Witch-Maw Nephilim
Creature — Nephilim
Whenever you cast a spell, you may put two +1/+1 counters on this creature.
Whenever this creature attacks, it gains trample until end of turn if its power is 10 or greater.
*When it awoke, it shattered the hillsides to make way for its passage.*
Power/Toughness: 1/1
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