Combos with Witch-king of Angmar
15 known combos in Commander — View Witch-king of Angmar
Results:
Infinite self-discard triggers
· Near-infinite ETB
· Infinite rummaging
· Near-infinite tapped creature tokens
· Infinite draw triggers
Show steps
- Activate Witch-king of Angmar by discarding a card.
- Cryptcaller Chariot triggers, causing you to create a tapped 2/2 Zombie creature token.
- When the Zombie enters the battlefield, Kindred Discovery triggers, causing you to draw a card.
- Resolve the Witch-king of Angmar ability.
- Repeat.
Results:
Infinite self-discard triggers
· Near-infinite lifegain
· Near-infinite lifegain triggers
· Infinite draw triggers
· Exile your library with the ability to play the exiled cards until end of turn
· Infinite rummaging
Show steps
- Activate Witch-king of Angmar by discarding a card.
- Containment Construct triggers, exiling the discarded card with the ability to play it until end of turn.
- Ketramose triggers, causing you to draw a card and lose 1 life.
- Sheoldred triggers, causing you to gain 2 life.
- Resolve the Witch-king of Angmar ability.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Witch-king of Angmar by discarding Rise of the Eldrazi.
- Activate Magar by paying {1}{R}{B}, noting Rise of the Eldrazi and putting it face down on the battlefield as a 3/3 creature.
- During your next turn, deal combat damage to an opponent using the 3/3 creature that has Rise of the Eldrazi noted.
- The creature triggers, casting a copy of Rise of the Eldrazi without paying its mana cost.
- Resolve the Rise of the Eldrazi copy, causing you to take an extra turn after this one.
- Repeat from step 3 during each turn.
Results:
Near-infinite damage
· Infinite draw triggers
· Near-infinite self-discard triggers
· Near-infinite card draw
· Near-infinite looting
Show steps
- Activate Witch-king of Angmar by discarding a card.
- Glint-Horn Buccaneer triggers, dealing 1 damage to each opponent.
- Niv-Mizzet triggers, causing you to draw that many cards.
- Resolve the Witch-king of Angmar ability.
- Repeat.
Results:
Infinite self-discard triggers
· Near-infinite lifegain
· Near-infinite lifegain triggers
· Infinite draw triggers
· Exile your library
· Infinite rummaging
Show steps
- Activate Witch-king of Angmar by discarding a card.
- Necropotence triggers, exiling the discarded card from your graveyard.
- Ketramose triggers, causing you to draw a card and lose 1 life.
- Sheoldred triggers, causing you to gain 2 life.
- Resolve the Witch-king of Angmar ability.
- Repeat.
Results:
Infinite self-discard triggers
· Near-infinite lifeloss
· Near-infinite lifegain triggers
· Infinite draw triggers
· Exile your library with the ability to play the exiled cards until end of turn
· Infinite rummaging
Show steps
- Activate Witch-king of Angmar by discarding a card.
- Containment Construct triggers, exiling the discarded card with the ability to play it until end of turn.
- Ketramose triggers, causing you to draw a card and lose 1 life.
- Starving Revenant triggers, causing you to gain 1 life and an opponent to lose 1 life.
- Resolve the Witch-king of Angmar ability.
- Repeat.
Results:
Infinite self-discard triggers
· Infinite +1/+1 counters on a creature
Show steps
- Put a +1/+1 counter on Evolution Witness.
- Evolution Witness triggers, returning an artifact or creature card from your graveyard to your hand.
- Thran Vigil triggers. Holding priority, activate Witch-king of Angmar by discarding an artifact or creature card.
- Resolve the Thran Vigil ability, putting a +1/+1 counter on Evolution Witness.
- Repeat from step 2.
Results:
Exile your library
· Infinite draw triggers
· Infinite rummaging
· Infinite self-discard triggers
Show steps
- Lose life by any method.
- Lich's Mastery's second ability triggers, causing you to exile a card from your graveyard.
- Ketramose triggers, causing you to lose 1 life and draw a card.
- Lich's Mastery second ability triggers. Holding priority, activate Witch-king of Angmar by discarding a card.
- Resolve the Lich's Mastery trigger, exiling a card from your graveyard.
- Repeat from step 3.
Results:
Near-infinite damage
· Infinite self-discard triggers
· Near-infinite lifegain triggers
· Infinite draw triggers
· Exile your library
· Infinite rummaging
Show steps
- Activate Witch-king of Angmar by discarding a card.
- Necropotence and Feast of Sanity trigger.
- Resolve the Feast of Sanity trigger, dealing 1 damage to any target and causing you to gain 1 life.
- Resolve the Necropotence trigger, exiling the discarded card from your graveyard.
- Ketramose triggers, causing you to draw a card and lose 1 life.
- Resolve the Witch-king of Angmar ability.
- Repeat.
Results:
Infinite self-discard triggers
· Near-infinite lifeloss
· Near-infinite lifegain triggers
· Infinite draw triggers
· Exile your library
· Infinite rummaging
Show steps
- Activate Witch-king of Angmar by discarding a card.
- Necropotence triggers, exiling the discarded card from your graveyard.
- Ketramose triggers, causing you to draw a card and lose 1 life.
- Starving Revenant triggers, causing you to gain 1 life and target opponent to lose 1 life.
- Resolve the Witch-king of Angmar ability.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite self-discard triggers
Show steps
- Activate Witch-king of Angmar by discarding Gollum.
- Activate Gollum by paying {B} and sacrificing a creature, returning Gollum from your graveyard to your hand.
- Teval and Kheru Goldkeeper trigger, creating a creature token and a Treasure token.
- Activate the Treasure by tapping and sacrificing it, adding {B}.
- Repeat.
Results:
Near-infinite damage
· Infinite self-discard triggers
· Near-infinite lifegain triggers
· Infinite draw triggers
· Exile your library
· Infinite rummaging
Show steps
- Activate Witch-king of Angmar by discarding a card.
- Toluz's second ability and Feast of Sanity trigger.
- Resolve the Feast of Sanity trigger, dealing 1 damage to any target and causing you to gain 1 life.
- Resolve the Toluz trigger, exiling the discarded card from your graveyard.
- Ketramose triggers, causing you to draw a card and lose 1 life.
- Resolve the Witch-king of Angmar ability.
- Repeat.
Results:
Infinite self-discard triggers
· Infinite draw triggers
· Infinite rummaging
Show steps
- Activate Witch-king of Angmar by discarding a card.
- Curator of Mysteries triggers, causing you to scry 1.
- Matoya triggers, causing you to draw a card.
- Resolve the Witch-king of Angmar ability.
- Repeat.
Results:
Infinite creature tokens
· Infinite self-discard triggers
· Infinite Clue tokens
Show steps
- Cause an artifact to enter the battlefield under your control.
- Ovalchase Daredevil triggers, returning itself from your graveyard to your hand.
- Chalk Outline triggers. Holding priority, activate Witch-king of Angmar by discarding Ovalchase Daredevil.
- Resolve the Chalk Outline trigger, creating a 2/2 Detective creature token and a Clue token.
- Repeat from step 2.
Results:
Infinite draw triggers
· Infinite rummaging
· Infinite self-discard triggers
Show steps
- Activate Witch-king Angmar by discarding a card.
- Curator of Mysteries triggers, causing you to draw a card due to Eligeth.
- Resolve the Witch-king Angmar ability.
- Repeat.
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