Combos with Wheel of Sun and Moon

15 known combos in Commander — View Wheel of Sun and Moon

Results: Infinite landfall triggers
Show steps
  1. Activate Fabled Passage by tapping and sacrificing it.
  2. Fabled Passage is put on the bottom of your library instead of in your graveyard due to Wheel of Sun and Moon.
  3. Resolve the Fabled Passage ability, searching your library for Fabled Passage and putting it onto the battlefield.
  4. Repeat.
95 decks Colorless View on Commander Spellbook →
Results: Draw the game
Show steps
  1. Activate Helm of Obedience by paying {1} and tapping, causing target player enchanted with Wheel of Sun and Moon to mill a card until a creature card is put into their graveyard this way.
  2. Any cards put into the graveyard by Helm of Obedience is put onto the bottom of that player's library.
71 decks Colorless View on Commander Spellbook →
Results: Cast any number of spells from opponents' libraries · Infinite storm count
Show steps
  1. Cast Jace, Architect of Thought for {2}{U}{U} which enters with 8 loyalty counters due to Doubling Season.
  2. Activate Jace's -8, putting it on the bottom of your library.
  3. Search you library for Jace and exile it, and exile a nonland card of your choice.
  4. Cast Jace along with any of the nonland cards you wish to cast.
  5. Repeat from step 2.
63 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
  2. Resolve Chance for Glory, causing you to take an extra turn after this one and shuffle Chance for Glory into your library due to Wheel of Sun and Moon.
  3. Move to your next turn.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  5. Repeat steps 1 through 3 one additional time.
  6. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  7. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  8. Resolve Angel's Grace, preventing you from losing the game this turn and shuffle Angel's Grace into your library due to Wheel of Sun and Moon.
  9. At the beginning of your end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace.
  10. Repeat from step 4.
30 decks Colorless View on Commander Spellbook →
Results: Infinite landfall triggers
Show steps
  1. Activate Evolving Wilds by tapping and sacrificing it.
  2. Evolving Wilds is put on the bottom of your library instead of in your graveyard due to Wheel of Sun and Moon.
  3. Resolve the Evolving Wilds ability, searching your library for Evolving Wilds and putting it onto the battlefield tapped.
  4. Evolving Wilds enters the battlefield, triggering Amulet of Vigor, untapping Evolving Wilds.
  5. Repeat.
19 decks Colorless View on Commander Spellbook →
Results: Infinite landfall triggers
Show steps
  1. Activate Terramorphic Expanse by tapping and sacrificing it.
  2. Terramorphic Expanse is put on the bottom of your library instead of in your graveyard due to Wheel of Sun and Moon.
  3. Resolve the Terramorphic Expanse ability, searching your library for Terramorphic Expanse and putting it onto the battlefield tapped.
  4. Terramorphic Expanse enters the battlefield, triggering Amulet of Vigor, untapping Terramorphic Expanse.
  5. Repeat.
16 decks Colorless View on Commander Spellbook →
Results: Infinite landfall triggers
Show steps
  1. Activate Evolving Wilds by tapping and sacrificing it.
  2. Evolving Wilds is put on the bottom of your library instead of in your graveyard due to Wheel of Sun and Moon.
  3. Resolve the Evolving Wilds ability, searching your library for Evolving Wilds and putting it onto the battlefield tapped.
  4. Evolving Wilds enters the battlefield, triggering Stone-Seeder Hierophant, untapping Stone-Seeder Hierophant.
  5. Activate Stone-Seeder Hierophant by tapping it, untapping Evolving Wilds.
  6. Repeat.
12 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
  2. Resolve Final Fortune, causing you to take an extra turn after this one and shuffle Final Fortune into your library due to Wheel of Sun and Moon.
  3. Move to your next turn.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  5. Repeat steps 1 through 3 one additional time.
  6. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  7. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  8. Resolve Angel's Grace, preventing you from losing the game this turn and shuffle Angel's Grace into your library due to Wheel of Sun and Moon.
  9. At the beginning of your end step, Final Fortune triggers, however you cannot lose the game due to Angel's Grace.
  10. Repeat from step 4.
12 decks Colorless View on Commander Spellbook →
Results: Infinite landfall triggers
Show steps
  1. Activate Terramorphic Expanse by tapping and sacrificing it.
  2. Terramorphic Expanse is put on the bottom of your library instead of in your graveyard due to Wheel of Sun and Moon.
  3. Resolve the Terramorphic Expanse ability, searching your library for Terramorphic Expanse and putting it onto the battlefield tapped.
  4. Terramorphic Expanse enters the battlefield, triggering Stone-Seeder Hierophant, untapping Stone-Seeder Hierophant.
  5. Activate Stone-Seeder Hierophant by tapping it, untapping Terramorphic Expanse.
  6. Repeat.
10 decks Colorless View on Commander Spellbook →
Results: You control one opponent on their turn each turn cycle · Lock
Show steps
  1. Activate Mindslaver by paying {4}, tapping and sacrificing it.
  2. Mindslaver is put onto the bottom of your library instead of into your graveyard due to Wheel of Sun and Moon.
  3. Resolve the Mindslaver ability, causing you to gain control of target opponent during their next turn.
  4. During your next turn, activate Captain Sisay by tapping it, searching your library for Mindslaver and putting it into your hand.
  5. Cast Mindslaver by paying {6}.
  6. Repeat.
Results: Infinitely large creatures you control until end of turn · Infinite magecraft triggers · Infinite mana creatures you control can produce · Infinite storm count · Infinite untap of creatures you control
Show steps
  1. Activate all mana-producing creatures you control by tapping them, adding at least {4}{R}{W}.
  2. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Tenacity and casting it without paying its mana cost.
  3. Resolve Tenacity, giving creatures you control +1/+1 and lifelink until end of turn, untapping all creatures you control and putting it on the bottom of your library due to Wheel of Sun and Moon.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  5. Repeat.
Results: Exile your library · Infinite turns · Skip your draw steps · Lock
Show steps
  1. Cast Leveler by paying {5}.
  2. When Leveler enters the battlefield, it triggers, exiling your library.
  3. Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one, and put Time Warp on the bottom of your library due to Wheel of Sun and Moon.
  4. Move to your next turn, drawing Time Warp from your library.
  5. Repeat from step 3.
Results: Infinite card draw · Infinite draw triggers · Near-infinite magecraft triggers · Near-infinite mana creatures you control can produce · Near-infinite storm count · Near-infinite untap of creatures you control
Show steps
  1. Activate all mana-producing creatures you control by tapping them, adding at least {4}{R}{W}.
  2. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for To Arms! and casting it without paying its mana cost.
  3. Resolve To Arms!, untapping all creatures you control, drawing a card and putting it on the bottom of your library due to Wheel of Sun and Moon.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  5. Repeat.
Results: Exile your library · Infinite turns · Skip your draw steps · Lock
Show steps
  1. Cast Leveler by paying {5}.
  2. When Leveler enters the battlefield, it triggers, exiling your library.
  3. Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one, and put Temporal Manipulation on the bottom of your library due to Wheel of Sun and Moon.
  4. Move to your next turn, drawing Temporal Manipulation from your library.
  5. Repeat from step 3.
Results: Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers · Infinite storm count
Show steps
  1. Cast Battalion Foot Soldier by paying {W}.
  2. When Battalion Foot Soldier enters the battlefield, it triggers.
  3. Holding priority, activate Phyrexian Altar by sacrificing Battalion Foot Soldier, adding {W}.
  4. Battalion Foot Soldier is put on the bottom of your library instead of into your graveyard due to Wheel of Sun and Moon.
  5. Resolve the Battalion Foot Soldier trigger from step 2, searching your library for Battalion Foot Soldier and putting it into your hand.
  6. Repeat.
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