Combos with Wheel of Sun and Moon
15 known combos in Commander — View Wheel of Sun and Moon
Results:
Infinite landfall triggers
Show steps
- Activate Fabled Passage by tapping and sacrificing it.
- Fabled Passage is put on the bottom of your library instead of in your graveyard due to Wheel of Sun and Moon.
- Resolve the Fabled Passage ability, searching your library for Fabled Passage and putting it onto the battlefield.
- Repeat.
Results:
Draw the game
Show steps
- Activate Helm of Obedience by paying {1} and tapping, causing target player enchanted with Wheel of Sun and Moon to mill a card until a creature card is put into their graveyard this way.
- Any cards put into the graveyard by Helm of Obedience is put onto the bottom of that player's library.
Results:
Cast any number of spells from opponents' libraries
· Infinite storm count
Show steps
- Cast Jace, Architect of Thought for {2}{U}{U} which enters with 8 loyalty counters due to Doubling Season.
- Activate Jace's -8, putting it on the bottom of your library.
- Search you library for Jace and exile it, and exile a nonland card of your choice.
- Cast Jace along with any of the nonland cards you wish to cast.
- Repeat from step 2.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one and shuffle Chance for Glory into your library due to Wheel of Sun and Moon.
- Move to your next turn.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Repeat steps 1 through 3 one additional time.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, preventing you from losing the game this turn and shuffle Angel's Grace into your library due to Wheel of Sun and Moon.
- At the beginning of your end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace.
- Repeat from step 4.
Results:
Infinite landfall triggers
Show steps
- Activate Evolving Wilds by tapping and sacrificing it.
- Evolving Wilds is put on the bottom of your library instead of in your graveyard due to Wheel of Sun and Moon.
- Resolve the Evolving Wilds ability, searching your library for Evolving Wilds and putting it onto the battlefield tapped.
- Evolving Wilds enters the battlefield, triggering Amulet of Vigor, untapping Evolving Wilds.
- Repeat.
Results:
Infinite landfall triggers
Show steps
- Activate Terramorphic Expanse by tapping and sacrificing it.
- Terramorphic Expanse is put on the bottom of your library instead of in your graveyard due to Wheel of Sun and Moon.
- Resolve the Terramorphic Expanse ability, searching your library for Terramorphic Expanse and putting it onto the battlefield tapped.
- Terramorphic Expanse enters the battlefield, triggering Amulet of Vigor, untapping Terramorphic Expanse.
- Repeat.
Results:
Infinite landfall triggers
Show steps
- Activate Evolving Wilds by tapping and sacrificing it.
- Evolving Wilds is put on the bottom of your library instead of in your graveyard due to Wheel of Sun and Moon.
- Resolve the Evolving Wilds ability, searching your library for Evolving Wilds and putting it onto the battlefield tapped.
- Evolving Wilds enters the battlefield, triggering Stone-Seeder Hierophant, untapping Stone-Seeder Hierophant.
- Activate Stone-Seeder Hierophant by tapping it, untapping Evolving Wilds.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
- Resolve Final Fortune, causing you to take an extra turn after this one and shuffle Final Fortune into your library due to Wheel of Sun and Moon.
- Move to your next turn.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Repeat steps 1 through 3 one additional time.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, preventing you from losing the game this turn and shuffle Angel's Grace into your library due to Wheel of Sun and Moon.
- At the beginning of your end step, Final Fortune triggers, however you cannot lose the game due to Angel's Grace.
- Repeat from step 4.
Results:
Infinite landfall triggers
Show steps
- Activate Terramorphic Expanse by tapping and sacrificing it.
- Terramorphic Expanse is put on the bottom of your library instead of in your graveyard due to Wheel of Sun and Moon.
- Resolve the Terramorphic Expanse ability, searching your library for Terramorphic Expanse and putting it onto the battlefield tapped.
- Terramorphic Expanse enters the battlefield, triggering Stone-Seeder Hierophant, untapping Stone-Seeder Hierophant.
- Activate Stone-Seeder Hierophant by tapping it, untapping Terramorphic Expanse.
- Repeat.
Results:
You control one opponent on their turn each turn cycle
· Lock
Show steps
- Activate Mindslaver by paying {4}, tapping and sacrificing it.
- Mindslaver is put onto the bottom of your library instead of into your graveyard due to Wheel of Sun and Moon.
- Resolve the Mindslaver ability, causing you to gain control of target opponent during their next turn.
- During your next turn, activate Captain Sisay by tapping it, searching your library for Mindslaver and putting it into your hand.
- Cast Mindslaver by paying {6}.
- Repeat.
Results:
Infinitely large creatures you control until end of turn
· Infinite magecraft triggers
· Infinite mana creatures you control can produce
· Infinite storm count
· Infinite untap of creatures you control
Show steps
- Activate all mana-producing creatures you control by tapping them, adding at least {4}{R}{W}.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Tenacity and casting it without paying its mana cost.
- Resolve Tenacity, giving creatures you control +1/+1 and lifelink until end of turn, untapping all creatures you control and putting it on the bottom of your library due to Wheel of Sun and Moon.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Repeat.
Results:
Exile your library
· Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Leveler by paying {5}.
- When Leveler enters the battlefield, it triggers, exiling your library.
- Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one, and put Time Warp on the bottom of your library due to Wheel of Sun and Moon.
- Move to your next turn, drawing Time Warp from your library.
- Repeat from step 3.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite magecraft triggers
· Near-infinite mana creatures you control can produce
· Near-infinite storm count
· Near-infinite untap of creatures you control
Show steps
- Activate all mana-producing creatures you control by tapping them, adding at least {4}{R}{W}.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for To Arms! and casting it without paying its mana cost.
- Resolve To Arms!, untapping all creatures you control, drawing a card and putting it on the bottom of your library due to Wheel of Sun and Moon.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Repeat.
Results:
Exile your library
· Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Leveler by paying {5}.
- When Leveler enters the battlefield, it triggers, exiling your library.
- Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one, and put Temporal Manipulation on the bottom of your library due to Wheel of Sun and Moon.
- Move to your next turn, drawing Temporal Manipulation from your library.
- Repeat from step 3.
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
· Infinite storm count
Show steps
- Cast Battalion Foot Soldier by paying {W}.
- When Battalion Foot Soldier enters the battlefield, it triggers.
- Holding priority, activate Phyrexian Altar by sacrificing Battalion Foot Soldier, adding {W}.
- Battalion Foot Soldier is put on the bottom of your library instead of into your graveyard due to Wheel of Sun and Moon.
- Resolve the Battalion Foot Soldier trigger from step 2, searching your library for Battalion Foot Soldier and putting it into your hand.
- Repeat.
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