Combos with Wanderwine Prophets
12 known combos in Commander — View Wanderwine Prophets
Results:
Infinite turns
· Lock
Show steps
- Declare Wanderwine Prophets as an attacker.
- Deeproot Pilgrimage triggers, creating a 1/1 Merfolk creature token.
- Deal combat damage to an opponent using Wanderwine Prophets.
- Wanderwine Prophets triggers, causing you to sacrifice the Merfolk token and take an extra turn after this one.
- Repeat each turn.
Results:
Infinite combat damage
· Infinite turns
· Lock
Show steps
- Cast Wanderwine Prophets by paying {4}{U}{U}.
- Wanderwine Prophets enters the battlefield, triggering Inalla and Wanderwine Prophets.
- Resolve Inalla's trigger, causing you to pay {1} to create a token copy of Wanderwine Prophets.
- Token copy of Wanderwine Prophets enters the battlefield, championing original Wanderwine Prophets.
- Resolve the Wanderwine Prophets trigger, does nothing.
- Move to combat.
- Declare token copy of Wanderwine Prophets as attacker.
- Deal combat damage with Wanderwine Prophets.
- Token copy of Wanderwine Prophets triggers, causing you to sacrifice itself and take an extra turn after this one.
- Token copy of Wanderwine Prophets leaves the battlefield, returning Wanderwine Prophets to the battlefield from exile.
- Repeat step 2 to 5.
- Move to your next turn.
- Repeat from step 6.
Results:
Infinite turns
· Lock
Show steps
- Attack with Wanderwine Prophets and Stonybrook Schoolmaster.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard token.
- Wanderwine Prophets deals combat damage, sacrificing the Merfolk token.
- You get an extra turn.
- Pass the turn.
- Repeat.
Results:
Infinite turns
· Infinite LTB
· Infinite ETB
· Lock
Show steps
- Cast Wanderwine Prophets by paying {4}{U}{U}.
- Wanderwine Prophets's Champion a Merfolk ability and Molten Echoes's ability trigger.
- Resolve Molten Echoes's ability, creating a token copy of Wanderwine Prophets with haste.
- The token Wanderwine Prophets triggers, exiling the original Wanderwine Prophets until the token leaves the battlefield.
- Resolve the remaining Champion a Merfolk ability, declining to exile anything.
- Deal combat damage to an opponent with the token Wanderwine Prophets.
- The token Wanderwine Prophets triggers, allowing you to sacrifice it to take an extra turn.
- The token's Champion a Merfolk ability returns the original Wanderwine Prophets from exile to the battlefield.
- Repeat steps 2 through 5 one additional time.
- At the beginning of your end step, exile the new token copy of Wanderwine Prophets.
- The token's Champion a Merfolk ability returns the original Wanderwine Prophets from exile to the battlefield.
- Repeat steps 2 through 5 one additional time.
- Repeat from step 6 each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Maskwood Nexus by paying {3} and tapping it, creating a 2/2 Shapeshifter creature token with changeling.
- Deal combat damage with Wanderwine Prophets.
- Wanderwine Prophets triggers, causing you to sacrifice the Changeling token and take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Declare Wanderwine Prophets as an attacker.
- Deal combat damage to an opponent using Wanderwine Prophets.
- Wanderwine Prophets triggers, causing you to sacrifice the Merfolk token and take an extra turn after this one.
- At the begining of your upkeep Extravagant Replication triggers creating a copy of a merfolk you control.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your upkeep, create a token copy of the merfolk enchanted with Followed Footsteps.
- Attack with Wanderwine Prophets.
- Wanderwine Prophets deals combat damage, sacrificing the token copy of the merfolk.
- You get an extra turn.
- Pass the turn.
- Repeat.
Results:
Lock
· Near-infinite turns
Show steps
- Deal combat damage to an opponent using Wanderwine Prophets.
- Wanderwine Prophets triggers, sacrificing itself and causing you to take an extra turn after this one.
- When Wanderwine Prophets dies, it triggers, returning all cards exiled with it to the battlefield.
- Cast Wanderwine Prophets from your graveyard for its retrace cost by paying {4}{U}{U} and discarding a land card.
- When Wanderwine Prophets enters the battlefield, it triggers, exiling another Merfolk you control.
- Move to your next turn.
- During your draw step, choose to reveal cards from the top of your library until you reveal a land card and put it into your hand.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Deal combat damage to an opponent using Wanderwine Prophets.
- Wanderwine Prophets triggers, causing you to sacrifice a Merfolk to take an extra turn after this one.
- At the beggining of the end step, Thassa triggers, blinking Benthicore.
- Benthicore enters the battlefield, creating two 1/1 Merfolk Wizard creature tokens.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Deal combat damage to an opponent using Wanderwine Prophets.
- Wanderwine Prophets triggers, causing you to sacrifice a Merfolk to take an extra turn after this one.
- At the beggining of the end step, Conjurer's Closet triggers, blinking Benthicore.
- Benthicore enters the battlefield, creating two 1/1 Merfolk Wizard creature tokens.
- Repeat.
Results:
Lock
· Infinite turns
Show steps
- Deal combat damage to an opponent using Wanderwine Prophets.
- Wanderwine Prophets triggers, causing you to sacrifice a Merfolk to take an extra turn after this one.
- At the beggining of the end step, Soulherder's second ability triggers, blinking Benthicore.
- Soulherder's first ability triggers, putting a +1/+1 counter on it.
- Benthicore enters the battlefield, creating two 1/1 Merfolk Wizard creature tokens.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Deal combat damage to an opponent using Wanderwine Prophets.
- Wanderwine Prophets triggers, causing you to sacrifice a Merfolk to take an extra turn after this one.
- At the beggining of the end step, Teleportation Circle triggers, blinking Benthicore.
- Benthicore enters the battlefield, creating two 1/1 Merfolk Wizard creature tokens.
- Repeat.
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