Combos with Walking Ballista
15 known combos in Commander — View Walking Ballista
Walking Ballista
Heliod, Sun-Crowned
Results:
Infinite damage
· Infinite lifegain
· Infinite lifegain triggers
Show steps
- Activate Heliod by paying {1}{W}, giving Walking Ballista lifelink until end of turn.
- Activate Walking Ballista's second ability by removing a +1/+1 counter, dealing 1 damage to any target.
- Walking Ballista's lifelink triggers, causing you to gain 1 life.
- Heliod triggers, putting a +1/+1 counter on Walking Ballista.
- Repeat from step 2.
Results:
Infinite damage
· Infinite +1/+1 counters on a creature
Show steps
- Cast Gatta and Luzzu by paying {2}{W}.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Hardened Scales.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.
Walking Ballista
Mikaeus, the Unhallowed
Results:
Infinite death triggers
· Infinite ETB
· Infinite LTB
Show steps
- Activate Walking Ballista's last ability by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Walking Ballista dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
- Repeat.
Results:
Infinite damage
· Infinite lifegain
· Infinite lifegain triggers
· Infinite +1/+1 counters on creatures you control
Show steps
- Give Walking Ballista lifelink.
- Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 1 life.
- Archangel of Thune triggers, putting a +1/+1 counter on each creature you control.
- Repeat from step 2.
Walking Ballista
Cleric Class
Results:
Infinite damage
· Infinite lifegain
· Infinite lifegain triggers
Show steps
- Give Walking Ballista lifelink.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 2 life.
- Cleric Class triggers, putting a +1/+1 counter on Walking Ballista.
- Repeat.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Results:
Infinite damage
· Infinite +1/+1 counters on a creature
Show steps
- Cast Gatta and Luzzu by paying {2}{W}.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Kami of Whispered Hopes.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.
Results:
Infinite colored mana
· Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Results:
Infinite damage
· Infinite +1/+1 counters on a creature
Show steps
- Cast Gatta and Luzzu by paying {2}{W}.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and The Earth Crystal.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.
Results:
Exile your library
· Infinite damage
Show steps
- Activate Ob Nixilis using Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to an opponent.
- Ob Nixilis triggers, putting a +1/+1 counter on itself and exiling the top card of your library.
- Repeat.
Results:
Infinite damage
· Infinite +1/+1 counters on a creature
Show steps
- Cast Gatta and Luzzu by paying {2}{W}.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Branching Evolution.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.
Results:
Infinite damage
Show steps
- Activate Francisco using Walking Ballista's second ability by removing a +1/+1 counter on it, dealing 1 damage to an opponent.
- Francisco triggers, causing you to reveal the top card of your library, put a +1/+1 counter on Francisco and put the card back on top of your library.
- Repeat.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Results:
Infinite damage
· Infinite +1/+1 counters on a creature
Show steps
- Cast Gatta and Luzzu by paying {2}{W}.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Innkeeper's Talent.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.