Combos with Verity Circle

3 known combos in Commander — View Verity Circle

The Watcher in the Water The Watcher in the Water
Verity Circle Verity Circle
Junk Winder Junk Winder
Results: Creatures opponents control do not untap · Tap all creatures opponents control · Lock
Show steps
  1. During an opponent's turn, after their untap step, activate Verity Circle by paying {4}{U}, tapping target creature an opponent controls without flying.
  2. Verity Circle triggers, causing you to draw a card.
  3. The Watcher in the Water's first ability triggers, creating a 1/1 Tentacle creature token.
  4. When the Tentacle enters the battlefield, Junk Winder triggers, tapping target creature an opponent controls.
  5. Repeat from step 2 for each remaining creature opponents control.
  6. Repeat from step 1 after each of your turns.
861 decks Colorless View on Commander Spellbook →
Opposition Opposition
Verity Circle Verity Circle
Mind Over Matter Mind Over Matter
Results: Tap all creatures opponents control during each turn
Show steps
  1. Activate Opposition by tapping an untapped creature you control, tapping a creature an opponent controls.
  2. Verity Circle triggers, causing you to draw a card.
  3. Activate Mind over Matter by discarding a card, untapping a creature you control.
  4. Repeat.
  5. You may also repeat this loop during each turn.
304 decks Colorless View on Commander Spellbook →
Glare of Subdual Glare of Subdual
Verity Circle Verity Circle
Mind Over Matter Mind Over Matter
Results: Tap all creatures opponents control during each turn
Show steps
  1. Activate Glare of Subdual by tapping an untapped creature you control, tapping a creature an opponent controls.
  2. Verity Circle triggers, causing you to draw a card.
  3. Activate Mind over Matter by discarding a card, untapping a creature you control.
  4. Repeat.
  5. You may also repeat this loop during each turn.
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