Combos with Ventifact Bottle

3 known combos in Commander — View Ventifact Bottle

Mairsil, the Pretender Mairsil, the Pretender
Ventifact Bottle Ventifact Bottle
Magistrate's Scepter Magistrate's Scepter
Staff of Domination Staff of Domination
Results: Infinite turns · Lock
Show steps
  1. Activate Mairsil using Ventifact Bottle's ability by paying {4} and tapping it, putting three +1/+1 counters on Mairsil.
  2. Activate Mairsil using Staff of Domination's first ability by paying {1}, untapping itself.
  3. Activate Mairsil using Magistrate's Scepter's last ability by tapping it, gaining an extra turn after this one.
  4. Move to your next turn.
  5. Repeat.
Mairsil, the Pretender Mairsil, the Pretender
Ventifact Bottle Ventifact Bottle
Magistrate's Scepter Magistrate's Scepter
Horseshoe Crab Horseshoe Crab
Results: Infinite turns · Lock
Show steps
  1. Activate Mairsil using Ventifact Bottle's ability by paying {4} and tapping it, putting three +1/+1 counters on Mairsil.
  2. Activate Mairsil using Horseshoe Crab's ability by paying {U}, untapping itself.
  3. Activate Mairsil using Magistrate's Scepter's last ability by tapping it, gaining an extra turn after this one.
  4. Move to your next turn.
  5. Repeat.
The Enigma Jewel // Locus of Enlightenment The Enigma Jewel // Locus of Enlightenment
Magistrate's Scepter Magistrate's Scepter
Ventifact Bottle Ventifact Bottle
Results: Infinite turns · Lock
Show steps
  1. Activate The Enigma Jewel's first ability by tapping it, if able, adding {C}{C} that can only be spent to activate abilities.
  2. Activate The Enigma Jewel's second ability by paying {8}{U}, exiling it, exiling Magistrate's Scepter and Ventifact Bottle either from the battlefield or from your graveyard, and exiling two other nonland cards with activated abilities either from the battlefield or from your graveyard, returning The Enigma Jewel to the battlefield transformed.
  3. Activate Locus of Enlightenment using Ventifact Bottle's ability by paying {3} and tapping it.
  4. Locus of Enlightment triggers, copying its ability.
  5. Resolve both Locus of Enlightenment abilities, putting four charge counters on it.
  6. During your next turn, activate Locus of Enlightment using Magistrate Scepter's second ability by tapping it and removing three charge counters from it.
  7. Locus of Enlightment triggers, copying its ability.
  8. Resolve both Locus of Enlightenment abilities, causing you to take two extra turns after this one.
  9. Move to your next turn.
  10. Repeat from step 3.
Buy Ventifact Bottle on TCGPlayer Buy on Amazon

As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.