Veil of Summer — Magic: The Gathering card

Veil of Summer

{G}
Instant

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Set Core Set 2020
Rarity Uncommon
Mana Value 1
Artist Lake Hurwitz
Collector # 198

Why Play Veil of Summer

Green decks struggling against blue control and black discard strategies find their perfect answer in this versatile protection spell. Cast it proactively when facing counterspell-heavy opponents to force through key threats, or reactively after they've already interacted to draw a card while shutting down further interference. The hexproof protection also shields your board from black removal and blue bounce effects, making it excellent when you're ahead and need to preserve your position.

Format Notes

Originally legal across most formats, Veil of Summer earned bans in Pioneer and Historic for warping the metagame too heavily in green's favor against blue and black strategies. It remains a powerful sideboard option in Modern and Legacy, where it's particularly effective against control decks and combo-disruption packages. Commander players frequently include it as both protection and card draw, especially in green-based value engines.

Combos & Synergies

Pairs excellently with expensive threats like Carnage Tyrant or Primeval Titan that you need to resolve against countermagic. Works particularly well alongside Teferi, Time Raveler in decks that can support both, creating a lock on opponent interaction while advancing your board. The card draw trigger synergizes with effects like Teferi's Ageless Insight or any deck looking to chain card advantage spells together after opponents commit resources.