Vandalblast
Sorcery
Destroy target artifact you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
*Beauty is in the eye of the exploder.*
Set
Outlaws of Thunder Junction Commander
Rarity
Uncommon
Mana Value
1
Artist
Seb McKinnon
Collector #
183
Why Play Vandalblast
Red decks often struggle with permanent removal, making this flexible artifact hate particularly valuable. The cheap one-mana mode handles problematic single artifacts like Sol Ring or Aetherworks Marvel, while the overload cost becomes a devastating board wipe against artifact-heavy strategies. Aggressive red decks can maindeck it for early utility, then use it as a finisher against decks that rely on artifact mana or creature tokens from cards like Thopter Foundry.Format Notes
Commander represents this card's strongest showing, where artifact ramp is ubiquitous and the overload mode can single-handedly shut down multiple opponents' mana bases. In Modern and Pioneer, it sees sideboard play against Affinity, Lantern Control, and artifact combo decks. The flexibility to scale from one mana to five mana makes it adaptable across different matchups and game states.Combos & Synergies
Guttersnipe and similar prowess creatures benefit from the spell being cast, while the overload trigger can deal significant damage when multiple artifacts are destroyed. Goblin Welder creates interesting interactions by allowing you to sacrifice your own artifacts before overloading, then welding back more powerful threats. Storm decks occasionally use the cheap mode as a cantrip alternative, though Galvanic Blast typically serves that role better.Featured in These Decks
- Vampiric Bloodline Commander
- Seize Control Commander
- Quick Draw Commander
- Planar Portal Commander
- Limit Break (FINAL FANTASY VII) Commander
- Heads I Win, Tails You Lose Commander