Combos with Vampiric Tutor

15 known combos in Commander — View Vampiric Tutor

Approach of the Second Sun Approach of the Second Sun
Vampiric Tutor Vampiric Tutor
Results: Win the game
Show steps
  1. Cast Approach of the Second Sun by paying {6}{W}, causing you to gain 7 life and put Approach of the Second Sun into your library seventh from the top.
  2. Cast Vampiric Tutor by paying {B}, searching your library for Approach of the Second Sun and putting it on top of your library and causing you to lose 2 life.
  3. Draw Approach of the Second Sun from your library.
  4. Cast Approach of the Second Sun by paying {6}{W}, causing you to win the game.
5,442 decks Colorless View on Commander Spellbook →
Conspicuous Snoop Conspicuous Snoop
Kiki-Jiki, Mirror Breaker Kiki-Jiki, Mirror Breaker
Vampiric Tutor Vampiric Tutor
Results: Infinite creature tokens with haste · Infinite ETB
Show steps
  1. Cast Vampiric Tutor by paying {B}, causing you to lose 2 life and search your library for Kiki-Jiki and put it on top of your library.
  2. Activate Conspicuous Snoop using Kiki-Jiki's ability by tapping it, creating a token copy of Conspicuous Snoop with haste.
  3. Repeat step 2 using the Conspicuous Snoop token.
979 decks Colorless View on Commander Spellbook →
Results: Win the game
Show steps
  1. Cast Vampiric Tutor by paying {B}, causing you to search your library for Biovisionary, then shuffle your library, put Biovisionary on top of it, and lose 2 life.
  2. At the beginning of your combat phase, Deceiver of Form triggers, revealing Biovisionary from the top of your library and causing all other creatures you control to become copies of Biovisionary until end of turn.
  3. At the beginning of your end step, Deceiver of Form and each Biovisionary trigger.
  4. Resolve the first Biovisionary trigger, causing you to win the game.
Spellbinder Spellbinder
Beacon of Tomorrows Beacon of Tomorrows
Vampiric Tutor Vampiric Tutor
Results: Near-infinite turns · Skip your draw steps · Lock
Show steps
  1. Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library.
  2. Deal combat damage to an opponent using the creature that has Spellbinder attached.
  3. Spellbinder triggers, casting a copy of Vampiric Tutor without paying its mana cost.
  4. Resolve the copy of Vampiric Tutor, searching your library for Beacon of Tomorrows, putting it on top of your library and causing you to lose 2 life.
  5. Move to your next turn, drawing Beacon of Tomorrows during your draw step.
  6. Repeat.
  7. NOTE: This combo only persists as long as your life total remains above 2.
Isochron Scepter Isochron Scepter
Vampiric Tutor Vampiric Tutor
Nexus of Fate Nexus of Fate
Venser's Journal Venser's Journal
Results: Infinite turns · Skip your draw steps · Lock
Show steps
  1. Cast Nexus of Fate by paying {5}{U}{U}, causing you to get an extra turn after this one and shuffle it into your library.
  2. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Vampiric Tutor without paying its mana cost.
  3. Resolve the copy of Vampiric Tutor, searching your library for Nexus of Fate, then shuffling your library and putting Nexus of Fate on top of it, and causing you to lose 2 life.
  4. Move to your next turn.
  5. At the beginning of your upkeep, Venser's Journal triggers, causing you to gain at least two life.
  6. At the beginning of your draw step, you will draw Nexus of Fate from the top of your library.
  7. Repeat.
Isochron Scepter Isochron Scepter
Vampiric Tutor Vampiric Tutor
Beacon of Tomorrows Beacon of Tomorrows
Venser's Journal Venser's Journal
Results: Infinite turns · Skip your draw steps · Lock
Show steps
  1. Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to get an extra turn after this one and shuffle it into your library.
  2. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Vampiric Tutor without paying its mana cost.
  3. Resolve the copy of Vampiric Tutor, searching your library for Beacon of Tomorrows, then shuffling your library and putting Beacon of Tomorrows on top of it, and causing you to lose 2 life.
  4. Move to your next turn.
  5. At the beginning of your upkeep, Venser's Journal triggers, causing you to gain at least two life.
  6. At the beginning of your draw step, you will draw Beacon of Tomorrows from the top of your library.
  7. Repeat.
Isochron Scepter Isochron Scepter
Vampiric Tutor Vampiric Tutor
Nexus of Fate Nexus of Fate
Palace Siege Palace Siege
Results: Infinite turns · Skip your draw steps · Lock
Show steps
  1. Cast Nexus of Fate by paying {5}{U}{U}, causing you to get an extra turn after this one and shuffle it into your library.
  2. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Vampiric Tutor without paying its mana cost.
  3. Resolve the copy of Vampiric Tutor, searching your library for Nexus of Fate, then shuffling your library and putting Nexus of Fate on top of it, and causing you to lose 2 life.
  4. Move to your next turn.
  5. At the beginning of your upkeep, Palace Siege triggers, causing each opponent to lose 2 life and you to gain two life.
  6. At the beginning of your draw step, you will draw Nexus of Fate from the top of your library.
  7. Repeat.
Worldfire Worldfire
Hive Mind Hive Mind
Vampiric Tutor Vampiric Tutor
Leyline of Anticipation Leyline of Anticipation
Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss · Mass Land Denial
Show steps
  1. Cast Vampiric Tutor by paying {B}.
  2. Hive Mind triggers, causing each opponent to create a copy of Vampiric Tutor.
  3. Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
  4. Hive Mind triggers, causing each opponent to create a copy of Worldfire.
  5. Resolve each Worldfire on the stack, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
  6. Resolve the first opponent's copy of Vampiric Tutor, causing them to search their library for a card, put it on top of their library and lose 2 life.
  7. The opponent loses the game due to having less than zero life.
  8. Repeat from step 6 for each remaining opponent.
Worldfire Worldfire
Hive Mind Hive Mind
Vampiric Tutor Vampiric Tutor
Vedalken Orrery Vedalken Orrery
Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss · Mass Land Denial
Show steps
  1. Cast Vampiric Tutor by paying {B}.
  2. Hive Mind triggers, causing each opponent to create a copy of Vampiric Tutor.
  3. Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
  4. Hive Mind triggers, causing each opponent to create a copy of Worldfire.
  5. Resolve each Worldfire on the stack, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
  6. Resolve the first opponent's copy of Vampiric Tutor, causing them to search their library for a card, put it on top of their library and lose 2 life.
  7. The opponent loses the game due to having less than zero life.
  8. Repeat from step 6 for each remaining opponent.
Worldfire Worldfire
Hive Mind Hive Mind
Vampiric Tutor Vampiric Tutor
Hypersonic Dragon Hypersonic Dragon
Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss · Mass Land Denial
Show steps
  1. Cast Vampiric Tutor by paying {B}.
  2. Hive Mind triggers, causing each opponent to create a copy of Vampiric Tutor.
  3. Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
  4. Hive Mind triggers, causing each opponent to create a copy of Worldfire.
  5. Resolve each Worldfire on the stack, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
  6. Resolve the first opponent's copy of Vampiric Tutor, causing them to search their library for a card, put it on top of their library and lose 2 life.
  7. The opponent loses the game due to having less than zero life.
  8. Repeat from step 6 for each remaining opponent.
Aspiring Champion Aspiring Champion
Blightsteel Colossus Blightsteel Colossus
Vampiric Tutor Vampiric Tutor
Conspiracy Conspiracy
Results: Each opponent loses the game
Show steps
  1. Cast Vampiric Tutor by paying {B}, searching your library for Blightsteel Colossus and putting it on top of your library, then causing you to lose 2 life.
  2. Deal combat damage to an opponent using Aspiring Champion.
  3. Aspiring Champion triggers, causing you to sacrifice it, then reveal Blightsteel Colossus from the top of your library and put it onto the battlefield as a Demon due to Conspiracy, then causing Blightsteel Colossus to give each opponent eleven poison counters.
  4. Each opponent loses the game as a state-based action due to having ten or more poison counters.
Aspiring Champion Aspiring Champion
Blightsteel Colossus Blightsteel Colossus
Vampiric Tutor Vampiric Tutor
Maskwood Nexus Maskwood Nexus
Results: Each opponent loses the game
Show steps
  1. Cast Vampiric Tutor by paying {B}, searching your library for Blightsteel Colossus and putting it on top of your library, then causing you to lose 2 life.
  2. Deal combat damage to an opponent using Aspiring Champion.
  3. Aspiring Champion triggers, causing you to sacrifice it, then reveal Blightsteel Colossus from the top of your library and put it onto the battlefield as a Demon due to Maskwood Nexus, then causing Blightsteel Colossus to give each opponent eleven poison counters.
  4. Each opponent loses the game as a state-based action due to having ten or more poison counters.
Isochron Scepter Isochron Scepter
Vampiric Tutor Vampiric Tutor
Beacon of Tomorrows Beacon of Tomorrows
Palace Siege Palace Siege
Results: Infinite turns · Skip your draw steps · Lock
Show steps
  1. Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to get an extra turn after this one and shuffle it into your library.
  2. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Vampiric Tutor without paying its mana cost.
  3. Resolve the copy of Vampiric Tutor, searching your library for Beacon of Tomorrows, then shuffling your library and putting Beacon of Tomorrows on top of it, and causing you to lose 2 life.
  4. Move to your next turn.
  5. At the beginning of your upkeep, Palace Siege triggers, causing each opponent to lose 2 life and you to gain two life.
  6. At the beginning of your draw step, you will draw Beacon of Tomorrows from the top of your library.
  7. Repeat.
Worldfire Worldfire
Hive Mind Hive Mind
Vampiric Tutor Vampiric Tutor
Emergence Zone Emergence Zone
Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss · Mass Land Denial
Show steps
  1. Activate Emergence Zone's second ability by paying {1} and tapping it, allowing you to cast spells this turn as though they have flash.
  2. Cast Vampiric Tutor by paying {B}.
  3. Hive Mind triggers, causing each opponent to create a copy of Vampiric Tutor.
  4. Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
  5. Hive Mind triggers, causing each opponent to create a copy of Worldfire.
  6. Resolve each Worldfire on the stack, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
  7. Resolve the first opponent's copy of Vampiric Tutor, causing them to search their library for a card, put it on top of their library and lose 2 life.
  8. The opponent loses the game due to having less than zero life.
  9. Repeat from step 7 for each remaining opponent.
Worldfire Worldfire
Hive Mind Hive Mind
Vampiric Tutor Vampiric Tutor
Tidal Barracuda Tidal Barracuda
Results: Each opponent loses the game · Exile all cards in hands and graveyards · Exile all permanents · Near-infinite lifeloss · Mass Land Denial
Show steps
  1. Cast Vampiric Tutor by paying {B}.
  2. Hive Mind triggers, causing each opponent to create a copy of Vampiric Tutor.
  3. Holding priority, cast Worldfire by paying {6}{R}{R}{R}.
  4. Hive Mind triggers, causing each opponent to create a copy of Worldfire.
  5. Resolve each Worldfire on the stack, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one.
  6. Resolve the first opponent's copy of Vampiric Tutor, causing them to search their library for a card, put it on top of their library and lose 2 life.
  7. The opponent loses the game due to having less than zero life.
  8. Repeat from step 6 for each remaining opponent.
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