Budget Alternatives to Training Grounds
13 options under $2 to replace Training Grounds ($6.83) — View Training Grounds
Boom Scholar
$0.07
Exhaust abilities of other permanents you control cost {2} less to activate.
Esquire of the King
$0.12
{4}{W}, {T}: Creatures you control get +1/+1 until end of turn.
Bladegraft Aspirant
$0.20
Menace
Nahiri, Storm of Stone
$0.20
During your turn, creatures you control have first strike and equip abilities you activate cost {...
The Dining Car
$0.25
When you planeswalk to The Dining Car, each player creates a Food token.
Valiant Changeling
$0.33
This spell costs {1} less to cast for each creature type among creatures you control.
Firion, Wild Rose Warrior
$0.39
Equipped creatures you control have haste.
Sam, Loyal Attendant
$0.41
Partner with Frodo, Adventurous Hobbit
Bard Class
$0.52
Legendary creatures you control enter with an additional +1/+1 counter on them.
Silver-Fur Master
$0.67
Ninjutsu {U}{B}
Convergence of Dominion
$0.84
Dynastic Command Node — As long as you control your commander, activated abilities of cards in yo...
Agatha of the Vile Cauldron
$1.08
Activated abilities of creatures you control cost {X} less to activate, where X is Agatha's power.
Zirda, the Dawnwaker
$1.37
Companion — Each permanent card in your starting deck has an activated ability.
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