Combos with Torpor Orb
15 known combos in Commander — View Torpor Orb
Results:
Creatures do not untap
· Lock
Show steps
- Intruder Alarm's first ability prevents creatures from untapping during their controller's untap step.
- Because Torpor Orb prevents abilities from triggering whenever a creature enters the battlefield, Intruder Alarm's second ability does not trigger to untap them.
Results:
Target opponent loses the game
Show steps
- Declare any creature as an attacker, attacking an opponent unable to block it.
- When the creature is unblocked, activate Phage's ninjutsu ability by paying {2}{U}{B} and returning the unblocked creature to your hand, putting Phage onto the battlefield tapped and attacking.
- Phage enters the battlefield, however its ability does not trigger due to Torpor Orb.
- Deal combat damage with Phage.
- Phage triggers, causing the opponent to lose the game.
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your end step Thassa triggers, exiling Wormfang Manta and returns it to the battlefield.
- Wormfang Manta leaves the battlefield, giving you an extra turn.
- On ETB Torpor Orb prevents Wormfang Manta's trigger, so you do not skip your next turn.
- Take your extra turn.
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your end step Conjurer's Closet triggers, exiling Wormfang Manta and returns it to the battlefield.
- On LTB Wormfang Manta triggers, giving you an extra turn.
- On ETB Torpor Orb prevents Wormfang Manta's trigger, so you do not skip your next turn.
- Take your extra turn.
Results:
Infinite turns
· Lock
Show steps
- Attack with Ilharg.
- Ilharg's attack trigger triggers, putting Wormfang Manta onto the battlefield tapped and attacking.
- At the beginning of your end step, Wormfang Manta is returned to your hand.
- This triggers its LTB, granting you an extra turn after this one.
- Repeat for infinite turns.
Results:
Infinite turns
· Lock
Show steps
- Activate Roon of the Hidden Realm by paying {2} and tapping it, exiling Wormfang Manta until your end step.
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
- At the beginning of your end step, Roon of the Hidden Realm triggers, returning Wormfang Manta to the battlefield from exile.
- Wormfang Manta's first ability does not trigger due to Torpor Orb.
- Repeat each turn
Results:
Infinite turns
· Lock
Show steps
- Activate Kiki-Jiki by tapping it, creating a token copy of Wormfang Manta with haste.
- The Wormfang Manta token's first ability does not trigger due to Torpor Orb
- At the beginning of your end step, Kiki-Jiki triggers, causing you to sacrifice Wormfang Manta.
- When Wormfang Manta dies, its second ability triggers, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Abuelo by paying {1}{W}{U}, exiling Wormfang Manta.
- When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
- At the beginning of your end step, Abuelo triggers, returning Wormfang Manta to the battlefield from exile.
- Wormfang Manta's first ability does not trigger when it enters the battlefield due to Torpor Orb.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your end step, Teleportation Circle triggers, blinking Wormfang Manta.
- Wormfang Manta's first ability does not trigger due to Torpor Orb.
- Wormfang Manta's second ability triggers, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Attack with Brago, dealing combat damage.
- Brago triggers, exiling and returning Wormfang Manta to the battlefield.
- Wormfang Manta triggers, gaining an additional turn after this one.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Mistmeadow Witch targeting Wormfang Manta.
- On LTB Wormfang Manta triggers, giving you an extra turn.
- On ETB Torpor Orb prevents Wormfang Manta's trigger, so you do not skip your next turn.
- Take your extra turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Venser's +2 loyalty ability exiling Wormfang Manta.
- Wormfang Manta's LTB triggers, granting you an extra turn after this one.
- At the beginning of your end step, Wormfang Manta returns to the battlefield.
- Repeat for infinite turns.
Results:
Infinite turns
· Lock
Show steps
- Activate Erratic Portal by paying {1} and tapping it, returning Wormfang Manta from the battlefield to your hand.
- Wormfang Manta leaves the battlefield, triggering its first ability, causing you to take an extra turn after this one.
- Cast Wormfang Manta by paying {5}{U}{U}.
- Wormfang Manta enters the battlefield, but its first ability does not trigger due to Torpor Orb.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Sakashima for {2}{U}{U}, entering as a copy of Wormfang Manta.
- Pay {2}{U}{U} to return it to your hand, triggering Wormfang Manta's LTB, granting you an extra turn after this one.
- Repeat for infinite turns.
Results:
Infinite turns
· Lock
Show steps
- Deal combat damage to an opponent using Wormfang Manta.
- Gossip's Talent's third ability triggers, blinking Wormfang Manta.
- Wormfang Manta leaves and enters the battlefield, triggering its second ability, but not triggering its first ability or Gossip's Talent's first ability due to Torpor Orb.
- Resolve the Wormfang Manta trigger, causing you to take an extra turn after this one.
- Repeat each turn.
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