Combos with The Wise Mothman
10 known combos in Commander — View The Wise Mothman
Results:
Infinite self-mill
Show steps
- Attempt to draw card, instead choosing to mill 3 cards and return Life from the Loam from your graveyard to your hand.
- If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer.
- Benthic Biomancer triggers, causing you to draw a card and discard Life from the Loam.
- Repeat.
Results:
Infinite self-mill
Show steps
- Attempt to draw card, instead choosing to mill 6 cards and return Golgari Grave-Troll from your graveyard to your hand.
- If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer.
- Benthic Biomancer triggers, causing you to draw a card and discard Golgari Grave-Troll.
- Repeat.
Results:
Infinite self-mill
Show steps
- Attempt to draw card, instead choosing to mill 5 cards and return Stinkweed Imp from your graveyard to your hand.
- If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer.
- Benthic Biomancer triggers, causing you to draw a card and discard Stinkweed Imp.
- Repeat.
Results:
Infinite self-mill
Show steps
- Attempt to draw card, instead choosing to mill 4 cards and return Golgari Thug from your graveyard to your hand.
- If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer.
- Benthic Biomancer triggers, causing you to draw a card and discard Golgari Thug.
- Repeat.
Results:
Infinite +1/+1 counters on a creature
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
Show steps
- Put a +1/+1 counter on Scurry Oak,
- Scurry Oak's second ability and Moss-Pit Skeleton trigger.
- Resolve the Scurry Oak trigger, creating a 1/1 Squirrel creature token.
- Resolve the Moss-Pit Skeleton trigger, putting it from your graveyard on top of your library.
- Activate Altar of Dementia by sacrificing the Squirrel token, causing you to mill Moss-Pit Skeleton from the top of your library.
- The Wise Mothman's second ability triggers, putting a +1/+1 counter on Scurry Oak.
- Repeat from step 2.
Results:
Near-infinite ETB
· Near-infinite storm count
· Near-infinite LTB
· Near-infinite mill
· Near-infinite death triggers
· Near-infinite sacrifice triggers
· Near-infinite +1/+1 counters on a creature
Show steps
- Cast Blood Pet by paying {B}.
- When Blood Pet enters the battlefield, Altar of the Brood triggers.
- Holding priority, activate Blood Pet by sacrificing it, adding {B}.
- Resolve the Altar of the Brood trigger, causing each opponent to mill two cards due to Bruvac.
- If an opponent mills a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Evolution Witness.
- Evolution Witness triggers, returning Blood Pet from your graveyard to your hand.
- Repeat.
Results:
Infinite +1/+1 counters on a creature
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite sacrifice triggers
· Infinite self-mill
· Near-infinite +1/+1 counters
Show steps
- Put a +1/+1 counter on Herd Baloth.
- Herd Baloth and Moss-Pit Skeleton trigger.
- Resolve the Herd Baloth trigger, creating a 4/4 Beast creature token.
- Resolve the Moss-Pit Skeleton trigger, putting it from your graveyard on top of your library.
- Activate Altar of Dementia by sacrificing the Beast token, causing you to mill Moss-Pit Skeleton and three other cards from the top of your library.
- The Wise Mothman's second ability triggers at least once, putting a +1/+1 counter on Herd Baloth, and any other desired creature(s) if applicable.
- Repeat from step 2.
Results:
Infinite self-mill
Show steps
- Attempt to draw card, instead choosing to mill 3 cards and return Darkblast from your graveyard to your hand.
- If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer.
- Benthic Biomancer triggers, causing you to draw a card and discard Darkblast.
- Repeat.
Results:
Infinite self-mill
Show steps
- Attempt to draw card, instead choosing to mill 3 cards and return Shambling Shell from your graveyard to your hand.
- If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer.
- Benthic Biomancer triggers, causing you to draw a card and discard Shambling Shell.
- Repeat.
Results:
Infinite self-mill
Show steps
- Attempt to draw card, instead choosing to mill 3 cards and return Greater Mossdog from your graveyard to your hand.
- If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer.
- Benthic Biomancer triggers, causing you to draw a card and discard Greater Mossdog.
- Repeat.
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