Combos with The Wise Mothman

10 known combos in Commander — View The Wise Mothman

Results: Infinite self-mill
Show steps
  1. Attempt to draw card, instead choosing to mill 3 cards and return Life from the Loam from your graveyard to your hand.
  2. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer.
  3. Benthic Biomancer triggers, causing you to draw a card and discard Life from the Loam.
  4. Repeat.
103 decks Colorless View on Commander Spellbook →
Results: Infinite self-mill
Show steps
  1. Attempt to draw card, instead choosing to mill 6 cards and return Golgari Grave-Troll from your graveyard to your hand.
  2. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer.
  3. Benthic Biomancer triggers, causing you to draw a card and discard Golgari Grave-Troll.
  4. Repeat.
23 decks Colorless View on Commander Spellbook →
Results: Infinite self-mill
Show steps
  1. Attempt to draw card, instead choosing to mill 5 cards and return Stinkweed Imp from your graveyard to your hand.
  2. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer.
  3. Benthic Biomancer triggers, causing you to draw a card and discard Stinkweed Imp.
  4. Repeat.
15 decks Colorless View on Commander Spellbook →
Results: Infinite self-mill
Show steps
  1. Attempt to draw card, instead choosing to mill 4 cards and return Golgari Thug from your graveyard to your hand.
  2. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer.
  3. Benthic Biomancer triggers, causing you to draw a card and discard Golgari Thug.
  4. Repeat.
15 decks Colorless View on Commander Spellbook →
Results: Infinite +1/+1 counters on a creature · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers
Show steps
  1. Put a +1/+1 counter on Scurry Oak,
  2. Scurry Oak's second ability and Moss-Pit Skeleton trigger.
  3. Resolve the Scurry Oak trigger, creating a 1/1 Squirrel creature token.
  4. Resolve the Moss-Pit Skeleton trigger, putting it from your graveyard on top of your library.
  5. Activate Altar of Dementia by sacrificing the Squirrel token, causing you to mill Moss-Pit Skeleton from the top of your library.
  6. The Wise Mothman's second ability triggers, putting a +1/+1 counter on Scurry Oak.
  7. Repeat from step 2.
15 decks Colorless View on Commander Spellbook →
Results: Near-infinite ETB · Near-infinite storm count · Near-infinite LTB · Near-infinite mill · Near-infinite death triggers · Near-infinite sacrifice triggers · Near-infinite +1/+1 counters on a creature
Show steps
  1. Cast Blood Pet by paying {B}.
  2. When Blood Pet enters the battlefield, Altar of the Brood triggers.
  3. Holding priority, activate Blood Pet by sacrificing it, adding {B}.
  4. Resolve the Altar of the Brood trigger, causing each opponent to mill two cards due to Bruvac.
  5. If an opponent mills a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Evolution Witness.
  6. Evolution Witness triggers, returning Blood Pet from your graveyard to your hand.
  7. Repeat.
13 decks Colorless View on Commander Spellbook →
Results: Infinite +1/+1 counters on a creature · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers · Infinite self-mill · Near-infinite +1/+1 counters
Show steps
  1. Put a +1/+1 counter on Herd Baloth.
  2. Herd Baloth and Moss-Pit Skeleton trigger.
  3. Resolve the Herd Baloth trigger, creating a 4/4 Beast creature token.
  4. Resolve the Moss-Pit Skeleton trigger, putting it from your graveyard on top of your library.
  5. Activate Altar of Dementia by sacrificing the Beast token, causing you to mill Moss-Pit Skeleton and three other cards from the top of your library.
  6. The Wise Mothman's second ability triggers at least once, putting a +1/+1 counter on Herd Baloth, and any other desired creature(s) if applicable.
  7. Repeat from step 2.
12 decks Colorless View on Commander Spellbook →
Results: Infinite self-mill
Show steps
  1. Attempt to draw card, instead choosing to mill 3 cards and return Darkblast from your graveyard to your hand.
  2. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer.
  3. Benthic Biomancer triggers, causing you to draw a card and discard Darkblast.
  4. Repeat.
Results: Infinite self-mill
Show steps
  1. Attempt to draw card, instead choosing to mill 3 cards and return Shambling Shell from your graveyard to your hand.
  2. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer.
  3. Benthic Biomancer triggers, causing you to draw a card and discard Shambling Shell.
  4. Repeat.
Results: Infinite self-mill
Show steps
  1. Attempt to draw card, instead choosing to mill 3 cards and return Greater Mossdog from your graveyard to your hand.
  2. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer.
  3. Benthic Biomancer triggers, causing you to draw a card and discard Greater Mossdog.
  4. Repeat.
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