Combos with The Thing
15 known combos in Commander — View The Thing
Results:
Infinite turns
· Lock
Show steps
- Declare The Thing as an attacker. Its second ability triggers, causing you to pay {R}{G}{W}{U} to double the number of +1/+1 counters on a creature you control.
- Activate Resourceful Defense by paying {4}{W}, moving five +1/+1 counters from a creature to Sage of Hours.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Wurmcalling with buyback by paying {2}{G}{G}, returning it to your hand.
- At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- Declare The Thing as an attacker. Its second ability triggers, causing you to pay {R}{G}{W}{U} to double the number of +1/+1 counters on it.
- Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Whispers of the Muse with buyback by paying {5}{U}, returning it to your hand.
- At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- Declare The Thing as an attacker. Its second ability triggers, causing you to pay {R}{G}{W}{U} to double the number of +1/+1 counters on it.
- Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Whim of Volrath with buyback by paying {2}{U}, returning it to your hand.
- At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- Declare The Thing as an attacker. Its second ability triggers, causing you to pay {R}{G}{W}{U} to double the number of +1/+1 counters on it.
- Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Sprout Swarm with buyback by paying at most {4}{U}, returning it to your hand.
- At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- Declare The Thing as an attacker. Its second ability triggers, causing you to pay {R}{G}{W}{U} to double the number of +1/+1 counters on it.
- Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Searing Touch with buyback by paying {4}{R}, returning it to your hand.
- At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- Declare The Thing as an attacker. Its second ability triggers, causing you to pay {R}{G}{W}{U} to double the number of +1/+1 counters on it.
- Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Recruit the Worthy with buyback by paying {3}{W}, returning it to your hand.
- At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- Declare The Thing as an attacker. Its second ability triggers, causing you to pay {R}{G}{W}{U} to double the number of +1/+1 counters on it.
- Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Mystic Speculation with buyback by paying {2}{U}, returning it to your hand.
- At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- Declare The Thing as an attacker. Its second ability triggers, causing you to pay {R}{G}{W}{U} to double the number of +1/+1 counters on it.
- Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Mind Games with buyback by paying {2}{U}{U}, returning it to your hand.
- At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- Declare The Thing as an attacker. Its second ability triggers, causing you to pay {R}{G}{W}{U} to double the number of +1/+1 counters on it.
- Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Invulnerability with buyback by paying {4}{W}, returning it to your hand.
- At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- Declare The Thing as an attacker. Its second ability triggers, causing you to pay {R}{G}{W}{U} to double the number of +1/+1 counters on it.
- Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Seething Anger with buyback by paying {3}{R}, returning it to your hand.
- At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- Declare The Thing as an attacker. Its second ability triggers, causing you to pay {R}{G}{W}{U} to double the number of +1/+1 counters on it.
- Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Haze of Rage with buyback by paying {3}{R}, returning it to your hand.
- At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- Declare The Thing as an attacker. Its second ability triggers, causing you to pay {R}{G}{W}{U} to double the number of +1/+1 counters on it.
- Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Fanning the Flames with buyback by paying {3}{R}{R}, returning it to your hand.
- At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- Declare The Thing as an attacker. Its second ability triggers, causing you to pay {R}{G}{W}{U} to double the number of +1/+1 counters on it.
- Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Verdant Touch with buyback by paying {4}{G}, returning it to your hand.
- At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- Declare The Thing as an attacker. Its second ability triggers, causing you to pay {R}{G}{W}{U} to double the number of +1/+1 counters on it.
- Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Elvish Fury with buyback by paying {4}{G}, returning it to your hand.
- At the beginning of your combat phase, The Thing's first ability triggers, putting four +1/+1 counters on it.
- Declare The Thing as an attacker. Its second ability triggers, causing you to pay {R}{G}{W}{U} to double the number of +1/+1 counters on it.
- Activate The Thing using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
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