Combos with The Mirari Conjecture
15 known combos in Commander — View The Mirari Conjecture
Results:
Infinite turns
· Lock
Show steps
- Play The Mirari Conjecture and Time Warp, then go to the next turn.
- Use Conjecture's 2nd activation to add Time Warp back to hand, then play Nesting Grounds.
- Play Time Warp.
- Go to the next turn.
- Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Time Warp when Conjecture's 2nd activation triggers again.
Results:
Infinite turns
· Lock
Show steps
- Play The Mirari Conjecture and Time Warp, then go to the next turn.
- Use Conjecture's 2nd activation to add Time Warp back to hand, then play Power Conduit.
- Play Time Warp.
- Go to the next turn.
- Activate Power Conduit to remove a saga counter from Conjecture, then add back Time Warp when Conjecture's 2nd activation triggers again.
Results:
Infinite turns
· Lock
Show steps
- Play The Mirari Conjecture and Temporal Manipulation, then go to the next turn.
- Use Conjecture's 2nd activation to add Temporal back to hand, then play Nesting Grounds.
- Play Temporal Manipulation.
- Go to the next turn.
- Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Temporal when Conjecture's 2nd activation triggers again.
Results:
Infinite turns
· Lock
Show steps
- Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one.
- Move to your next turn.
- At the beginning of your upkeep, Chisei triggers, removing a lore counter from The Mirari Conjecture.
- After your draw step, The Mirari Conjecture triggers, returning Time Warp to your hand.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Play The Mirari Conjecture and Temporal Manipulation, then go to the next turn.
- Use Conjecture's 2nd activation to add Temporal back to hand, then play Power Conduit.
- Play Temporal Manipulation.
- Go to the next turn.
- Activate Power Conduit to remove a saga counter from Conjecture, then add back Temporal when Conjecture's 2nd activation triggers again.
Results:
Infinite turns
· Lock
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.
- Move to your next turn.
- At the beginning of your upkeep, Chisei triggers, removing a lore counter from The Mirari Conjecture.
- After your draw step, The Mirari Conjecture triggers, returning Temporal Manipulation to your hand.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Play The Mirari Conjecture and Capture of Jingzhou, then go to the next turn.
- Use Conjecture's 2nd activation to add Capture of Jingzhou back to hand, then play Nesting Grounds.
- Play Capture of Jingzhou.
- Go to the next turn.
- Activate Nesting Grounds to remove a saga counter from Conjecture, then add back Capture of Jingzhou when Conjecture's 2nd activation triggers again.
Results:
Infinite turns
· Lock
Show steps
- Play The Mirari Conjecture and Capture of Jingzhou, then go to the next turn.
- Use Conjecture's 2nd activation to add Capture of Jingzhou back to hand, then play Power Conduit.
- Play Capture of Jingzhou.
- Go to the next turn.
- Activate Power Conduit to remove a saga counter from Conjecture, then add back Capture of Jingzhou when Conjecture's 2nd activation triggers again.
Results:
Infinite LTB
· Infinite ETB
· Infinite storm count
· Infinite creature tokens
· Infinite blinking of nonland permanents
· Infinite magecraft triggers
Show steps
- Cast Ghostly Flicker by paying its mana cost, blinking Abdel Adrian.
- Abdel Adrian leaves the battlefield, returning The Mirari Conjecture and all other cards that were exiled with it to the battlefield.
- Abdel Adrian and The Mirari Conjecture trigger.
- Resolve the The Mirari Conjecture trigger, returning Ghostly Flicker from your graveyard to your hand.
- Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Ghostly Flicker.
- Resolve the Abdel Adrian trigger, exiling The Mirari Conjecture and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way.
- Repeat.
Results:
Lock
· Infinite turns
Show steps
- Cast Capture of Jingzhou by paying {3}{U}{U}, taking an extra turn after this one.
- Move to your next turn.
- At the beginning of your upkeep, Chisei triggers, removing a lore counter from The Mirari Conjecture.
- After your draw step, The Mirari Conjecture triggers, returning Capture of Jingzhou to your hand.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your precombat main phase. The Mirari Conjecture triggers, putting a lore counter on it. Its third chapter ability then triggers, copying instant and sorcery spells you cast this turn.
- Cast Time Stretch by paying {8}{U}{U}.
- The Mirari Conjecture triggers, copying Time Stretch.
- Resolve both Time Stretches, causing you to get four extra turns after this one.
- Move to your first extra turn.
- Activate Conduit of Worlds by tapping it, targeting The Mirari Conjecture and causing you to pay {4}{U} to cast it from your graveyard.
- The Mirari Conjecture enters with a lore counter on it, triggering its first chapter ability, returning an instant card from your graveyard to your hand.
- Move to your second extra turn. At the beginning of your precombat main phase. The Mirari Conjecture triggers, putting a lore counter on it. Its second chapter ability then triggers, returning Time Stretch from your graveyard to your hand.
- Move to your third extra turn and repeat from step 1.
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself, sacrificing itself and copying all instant and sorcery spells you cast this turn.
- Cast Temporal Manipulation by paying {3}{U}{U}.
- The Mirari Conjecture triggers, creating a copy of Temporal Manipulation.
- Resolve both Temporal Manipulations, getting two extra turns after this one.
- Cast Brought Back by paying {W}{W}.
- The Mirari Conjecture triggers, copying Brought Back.
- Resolve the first Brought Back, failing to return any permanents to the battlefield.
- Resolve the second Brought Back, returning The Mirari Conjecture from your graveyard to the battlefield.
- The Mirari Conjecture triggers, putting a lore counter on itself and returning Brought Back from your graveyard to your hand.
- Proceed to your next turn.
- At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on itself and returning Temporal Manipulation from your graveyard to your hand.
- Proceed to your next turn.
- Repeat.
Results:
Infinite copies of all permanents
· Infinite magecraft triggers
· Infinite mana permanents on the battlefield can produce
· Infinite storm count
· Return all instant cards from your graveyard to your hand
Show steps
- Cast Mythos of Illuna by paying {2}{U}{U}, targeting anything but The Mirari Conjecture.
- In response, cast Radiate by paying {3}{R}{R}, creating copies of Mythos of Illuna that target each permanent besides the original target.
- Resolve all copies of Mythos of Illuna besides the original, creating token copies of each permanent besides the original target.
- The token copy of The Mirari Conjecture enters the battlefield with a lore counter on it, triggering itself, returning Radiate from your graveyard to your hand.
- Activate the token lands or other mana-producing permanents created in step 3 by tapping them, adding at least {3}{R}{R}.
- Repeat from step 2, doubling the number of copies created in step 3 each repetition.
Results:
Infinite damage
· Infinite landfall triggers
· Infinite lifegain
· Infinite lifegain triggers
· Infinite magecraft triggers
· Infinite storm count
Show steps
- At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on it, and then causing you to copy any instant or sorcery spell you cast this turn and sacrifice The Mirari Conjecture.
- Cast Flicker by paying {1}{W}, targeting Mystic Sanctuary.
- The Mirari Conjecture triggers, copying Flicker targeting Quintorius Kand.
- Resolve the copy of Flicker, blinking Quintorius Kand.
- Resolve the original Flicker, blinking Mystic Sanctuary.
- When Mystic Sanctuary enters the battlefield, it triggers, putting Flicker on top of your library from your graveyard.
- Activate Quintorius Kand's second loyalty ability by removing three loyalty counters from it, causing you to exile Flicker from the top of your library and cast it without paying its mana cost, targeting Mystic Sanctuary.
- Quintorius Kand and The Mirari Conjecture trigger.
- Resolve the Quintorius Kand trigger, dealing 2 damage to each opponent and causing you to gain 2 life.
- Resolve the The Mirari Conjecture trigger, copying Flicker targeting Quintorius Kand.
- Repeat from step 4.
Results:
Infinite damage
· Infinite ETB
· Infinite lifegain
· Infinite lifegain triggers
· Infinite LTB
· Infinite magecraft triggers
· Infinite storm count
Show steps
- At the beginning of your precombat main phase, The Mirari Conjecture triggers, putting a lore counter on it, and then causing you to copy any instant or sorcery spell you cast this turn and sacrifice The Mirari Conjecture.
- Cast Flicker by paying {1}{W}, targeting Bloodwater Entity.
- The Mirari Conjecture triggers, copying Flicker targeting Quintorius Kand.
- Resolve the copy of Flicker, blinking Quintorius Kand.
- Resolve the original Flicker, blinking Bloodwater Entity.
- When Bloodwater Entity enters the battlefield, its second ability triggers, putting Flicker on top of your library from your graveyard.
- Activate Quintorius Kand's second loyalty ability by removing three loyalty counters from it, causing you to exile Flicker from the top of your library and cast it without paying its mana cost, targeting Bloodwater Entity.
- Quintorius Kand and The Mirari Conjecture trigger.
- Resolve the Quintorius Kand trigger, dealing 2 damage to each opponent and causing you to gain 2 life.
- Resolve the The Mirari Conjecture trigger, copying Flicker targeting Quintorius Kand.
- Repeat from step 4.
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