Combos with The Lost and the Damned

7 known combos in Commander — View The Lost and the Damned

Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite magecraft triggers · Mass Land Denial · Return any number of permanents to their owner's hand
Show steps
  1. Activate The Tenth Doctor by paying {7}, removing all time counters from Reality Strobe.
  2. Reality Strobe triggers, causing you to cast it from exile without paying its mana cost.
  3. The Lost and the Damned triggers, creating a creature token.
  4. When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. Resolve Reality Strobe.
  6. Repeat.
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite damage · Infinite magecraft triggers
Show steps
  1. Activate The Tenth Doctor by paying {7}, removing all time counters from Arc Blade.
  2. Arc Blade triggers, causing you to cast it from exile without paying its mana cost.
  3. The Lost and the Damned triggers, creating a creature token.
  4. When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. Resolve Arc Blade.
  6. Repeat.
Results: Infinite card draw · Infinite draw triggers · Near-infinite ETB · Near-infinite colorless mana · Near-infinite creature tokens · Near-infinite magecraft triggers
Show steps
  1. Activate The Tenth Doctor by paying {7}, removing all time counters from Inspiring Refrain.
  2. Inspiring Refrain triggers, causing you to cast it from exile without paying its mana cost.
  3. The Lost and the Damned triggers, creating a creature token.
  4. When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. Resolve Inspiring Refrain.
  6. Repeat.
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite magecraft triggers · Near-infinite landfall triggers · Put all lands from your library onto the battlefield
Show steps
  1. Activate The Tenth Doctor by paying {7}, removing all time counters from Venture Forth.
  2. Venture Forth triggers, causing you to cast it from exile without paying its mana cost.
  3. The Lost and the Damned triggers, creating a creature token.
  4. When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. Resolve Venture Forth.
  6. Repeat.
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite magecraft triggers · Reduce the toughness of creatures opponents control to 0
Show steps
  1. Activate The Tenth Doctor by paying {7}, removing all time counters from Festering March.
  2. Festering March triggers, causing you to cast it from exile without paying its mana cost.
  3. The Lost and the Damned triggers, creating a creature token.
  4. When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. Resolve Festering March.
  6. Repeat.
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite magecraft triggers · Infinite surveil · Put all creature cards from your library and graveyard onto the battlefield with finality counters on them
Show steps
  1. Activate The Tenth Doctor by paying {7}, removing all time counters from Charnel Serenade.
  2. Charnel Serenade triggers, causing you to cast it from exile without paying its mana cost.
  3. The Lost and the Damned triggers, creating a creature token.
  4. When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. Resolve Charnel Serenade.
  6. Repeat.
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite magecraft triggers · Infinitely large creatures you control until end of turn
Show steps
  1. Activate The Tenth Doctor by paying {7}, removing all time counters from Cyclical Evolution.
  2. Cyclical Evolution triggers, causing you to cast it from exile without paying its mana cost.
  3. The Lost and the Damned triggers, creating a creature token.
  4. When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. Resolve Cyclical Evolution.
  6. Repeat.
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