Combos with The Legend of Kuruk // Avatar Kuruk
15 known combos in Commander — View The Legend of Kuruk // Avatar Kuruk
Results:
Infinite turns
· Lock
Show steps
- Activate Sakashima of a Thousand Faces using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- At the beginning of your end step, Airbender Ascension triggers, blinking Sakashima of a Thousand Faces. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Spark Double using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- At the beginning of your end step, Thassa triggers, blinking Spark Double. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Spark Double using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- Activate Baboon Spirit by paying {3}{U}, exiling Spark Double
- At the beginning of your end step, Baboon Spirit triggers, returning Spark Double from exile to the battlefield. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Spark Double using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- At the beginning of your end step, Conjurer's Closet triggers, blinking Spark Double. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Spark Double using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- At the beginning of your end step, Y'shtola Rhul triggers, blinking Spark Double. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Spark Double using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- Activate Spark Double by paying {1}{U}, blinking it. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- When Spark Double enters, Deadeye Navigator's soulbond ability triggers, repairing it and Spark Double.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Chameleon using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- Activate Baboon Spirit by paying {3}{U}, exiling Chameleon
- At the beginning of your end step, Baboon Spirit triggers, returning Chameleon from exile to the battlefield. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Chameleon using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- At the beginning of your end step, Y'shtola Rhul triggers, blinking Chameleon. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Chameleon using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- At the beginning of your end step, Conjurer's Closet triggers, blinking Chameleon. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Sakashima of a Thousand Faces using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- At the beginning of your end step, Thassa triggers, blinking Sakashima of a Thousand Faces. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Sakashima using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- Activate Baboon Spirit by paying {3}{U}, exiling Sakashima.
- At the beginning of your end step, Baboon Spirit triggers, returning Sakashima from exile to the battlefield. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Chameleon using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- At the beginning of your end step, Airbender Ascension triggers, blinking Chameleon. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Chameleon using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- At the beginning of your end step, Thassa triggers, blinking Chameleon. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Sakashima of a Thousand Faces using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- At the beginning of your end step, Conjurer's Closet triggers, blinking Sakashima of a Thousand Faces. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Activate Spark Double using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
- At the beginning of your end step, Airbender Ascension triggers, blinking Spark Double. Choose to have it enter the battlefield as a copy of Avatar Kuruk.
- Repeat each turn.
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