Combos with The Archimandrite
4 known combos in Commander — View The Archimandrite
Results:
Target opponent loses the game
Show steps
- Cast Beacon of Immortality by paying {5}{W}, doubling your life total and shuffling Beacon of Immortality into your library.
- The Archimandrite triggers, giving Advisors, Monks, and Artificers you control at least +21/+0 until end of turn.
- Deal combat damage to an opponent using The Archimandrite.
- The opponent loses the game due to being dealt twenty-one or more damage by your commander.
Results:
Target opponent loses the game
Show steps
- Cast Illusions of Grandeur by paying {3}{U}.
- Illusions of Grandeur enters the battlefield, causing you to gain twenty life.
- The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +20/+0 until end of turn.
- Deal combat damage to an opponent using The Archimandrite.
- The opponent loses the game due to being dealt twenty-one or more damage by your commander.
Results:
Target opponent loses the game
Show steps
- Cast Delusions of Mediocrity by paying {3}{U}.
- Delusions of Mediocrity enters the battlefield, causing you to gain 10 life.
- When you gain life, The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +10/+0 until end of turn.
- Deal first strike combat damage to an opponent using The Archimandrite and gain an equal amount of life due to lifelink.
- When you gain life, The Archimandrite triggers again, giving Advisors, Monks, and Artificers you control at least +10/+0 until end of turn.
- Deal normal combat damage to the same opponent with The Archimandrite.
- The opponent loses the game due to being dealt at least 21 damage by your commander.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite creature tokens with haste
· Near-infinite ETB
· Near-infinite untap of all creatures
Show steps
- Activate The Archimandrite by tapping three Advisors, Monks and/or Artificers, causing you to draw a card.
- The Locust God triggers, creating a 1/1 Insect creature token with flying and haste.
- The Insect enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Repeat.
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