Combos with The Archimandrite

4 known combos in Commander — View The Archimandrite

Results: Target opponent loses the game
Show steps
  1. Cast Beacon of Immortality by paying {5}{W}, doubling your life total and shuffling Beacon of Immortality into your library.
  2. The Archimandrite triggers, giving Advisors, Monks, and Artificers you control at least +21/+0 until end of turn.
  3. Deal combat damage to an opponent using The Archimandrite.
  4. The opponent loses the game due to being dealt twenty-one or more damage by your commander.
938 decks Colorless View on Commander Spellbook →
Results: Target opponent loses the game
Show steps
  1. Cast Illusions of Grandeur by paying {3}{U}.
  2. Illusions of Grandeur enters the battlefield, causing you to gain twenty life.
  3. The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +20/+0 until end of turn.
  4. Deal combat damage to an opponent using The Archimandrite.
  5. The opponent loses the game due to being dealt twenty-one or more damage by your commander.
443 decks Colorless View on Commander Spellbook →
Results: Target opponent loses the game
Show steps
  1. Cast Delusions of Mediocrity by paying {3}{U}.
  2. Delusions of Mediocrity enters the battlefield, causing you to gain 10 life.
  3. When you gain life, The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +10/+0 until end of turn.
  4. Deal first strike combat damage to an opponent using The Archimandrite and gain an equal amount of life due to lifelink.
  5. When you gain life, The Archimandrite triggers again, giving Advisors, Monks, and Artificers you control at least +10/+0 until end of turn.
  6. Deal normal combat damage to the same opponent with The Archimandrite.
  7. The opponent loses the game due to being dealt at least 21 damage by your commander.
120 decks Colorless View on Commander Spellbook →
Results: Infinite card draw · Infinite draw triggers · Near-infinite creature tokens with haste · Near-infinite ETB · Near-infinite untap of all creatures
Show steps
  1. Activate The Archimandrite by tapping three Advisors, Monks and/or Artificers, causing you to draw a card.
  2. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste.
  3. The Insect enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  4. Repeat.
11 decks Colorless View on Commander Spellbook →
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