Combos with Tetravus
2 known combos in Commander — View Tetravus
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your upkeep, Tetravus' first and second abilities trigger.
- Resolve Tetravus' second ability, choosing not to exile any tokens.
- Resolve Tetravus' first ability, causing you to remove five +1/+1 counters from Tetravus to create five 1/1 Tetravite creature tokens.
- The Tetravites enter the battlefield, triggering Cathars' Crusade five times, putting five +1/+1 counters on each creature you control.
- Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your upkeep, Tetravus triggers twice.
- If Tetravus has fewer than four +1/+1 counters on it, follow these steps; otherwise, skip to step 7.
- Resolve the token making ability, removing all +1/+1 counters from Tetravus and creating twice that many Tetravite tokens.
- Resolve the token exiling ability, exiling those tokens and putting twice that many +1/+1 counters on Tetravus.
- Move to your next turn.
- At the beginning of your upkeep, Tetravus triggers twice.
- Resolve the token making ability, removing at least four +1/+1 counters and creating at least eight Tetravite tokens.
- Activate Time Sieve by sacrificing five Tetravite tokens, granting you an extra turn after this one.
- Resolve the token exiling ability, exiling at least three Tetravite tokens.
- Repeat from step 5.
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