Flying provides an immediate evasive threat that pressures planeswalkers and life totals, while the life tax makes targeted removal costly for opponents to deploy. The real strength lies in the triggered ability that turns every creature you play into immediate damage, creating explosive turns where multiple creatures can deal significant damage before opponents can respond. Red aggressive and midrange decks value Terror of the Peaks as both a finisher and an engine that punishes opponents for allowing your board to develop.
Format Notes
Commander remains the primary home for Terror of the Peaks, where multiplayer games provide more targets and the format's creature-heavy nature maximizes the triggered ability. The card sees occasional play in Pioneer and Modern creature-based combo decks but struggles against the efficient removal in competitive formats. Standard legality depends on current rotation, but when legal, it typically appears in red midrange strategies that can protect it long enough to generate value.
Combos & Synergies
Scute Swarm creates explosive turns by generating multiple creature tokens that each trigger Terror of the Peaks for repeated damage. Purphoros, God of the Forge doubles up on enter-the-battlefield damage, creating redundancy in creature-based strategies. Token generators like Krenko, Mob Boss or any card producing multiple creatures simultaneously can end games immediately, as each token deals damage equal to its power upon entering the battlefield.