Terrasymbiosis — Magic: The Gathering card

Terrasymbiosis

{2}{G}
Enchantment

Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.

*For Eumidians, terraforming and evolution are one and the same. They grow as their planet grows, in lockstep coexistence.*

Set Edge of Eternities
Rarity Rare
Mana Value 3
Artist Viko Menezes
Collector # 210

Why Play Terrasymbiosis

Green decks focused on +1/+1 counters gain a powerful draw engine that converts creature enhancement into card advantage. The card shines in midrange strategies where you're regularly placing counters through evolve, adapt, or counter-doubling effects, turning incremental board development into substantial card draw. Playing it on turn three sets up explosive turns four and beyond, especially when you can immediately trigger it with a creature that enters with counters or gets enhanced the same turn.

Format Notes

Commander represents the strongest home for Terrasymbiosis, where longer games allow maximum value extraction and +1/+1 counter themes are well-supported across multiple expansions. In sixty-card formats like Pioneer and Modern, the card sees fringe play in dedicated Hardened Scales or proliferate strategies but struggles against faster combo decks. Standard viability depends heavily on the current environment's support for counter-based creatures and the overall speed of the format.

Combos & Synergies

Hardened Scales creates explosive turns by doubling your counter placement and card draw simultaneously, often drawing 4-6 cards from a single creature enhancement. Kalonian Hydra pairs exceptionally well, as its double strike trigger can net you enormous card advantage when it connects with doubled counters. Evolution Sage enables repeated triggers through landfall, turning your natural land drops into both counter placement and card selection throughout the game.