Combos with Terra, Magical Adept // Esper Terra
15 known combos in Commander — View Terra, Magical Adept // Esper Terra
Terra, Magical Adept // Esper Terra
Estrid's Invocation
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite sacrifice triggers
· Infinite death triggers
Show steps
- Activate Terra by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- Esper Terra enters with a lore counter on it, triggering its first chapter ability, creating a token copy of Estrid's Invocation with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- Put the oldest Esper Terra into your graveyard due to the legend rule.
- The Spark Double token's chapter abilities will trigger according to how many lore counters were placed on it.
- Resolve the first Estrid's Invocation token trigger, creating a token copy of Estrid's Invocation with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- Repeat from step 3.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite sacrifice triggers
· Infinite death triggers
· Draw the game
· Infinite creature tokens with haste
· Infinite creature copies of nonlegendary enchantments you control with haste
Show steps
- Activate Yenna by paying {2} and tapping it, creating a nonlegendary token copy of Esper Terra.
- When the Esper Terra token enters the battlefield, its first chapter ability triggers, creating a token copy of itself with haste and four lore counters on it.
- When the new Esper Terra token enters the battlefield, its first, second, third and fourth chapter abilities trigger.
- Resolve the first and second trigger, creating token copies of any nonlegendary enchantment you control.
- Resolve the fourth trigger, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G} and exile the Esper Terra token.
- Resolve the third trigger, creating a token copy of the Esper Terra token created in step 1 with haste and four lore counters on it.
- Repeat from step 3.
Terra, Magical Adept // Esper Terra
The Apprentice's Folly
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite creature tokens with haste
· Infinite creature copies of nonlegendary enchantments you control
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra and with a lore counter on it.
- Esper Terra triggers, creating a copy of The Apprentice's Folly and causing it to enter the battlefield with a lore counter on it.
- The Apprentice's Folly's first ability triggers, creating a token copy of Esper Terra that isn't legendary with a lore counter on it.
- When the Esper Terra token enters the battlefield, its first chapter ability triggers, creating a token copy of itself with haste and four lore counters on it.
- When the Esper Terra token enters the battlefield, its first, second, third and fourth chapter abilities trigger.
- Resolve the first and second trigger, creating token copies of any nonlegendary enchantment you control.
- Resolve the fourth trigger, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G} and exile the Esper Terra token.
- Resolve the third trigger, creating a token copy of the Esper Terra token created in step 4 with haste and four lore counters on it.
- Repeat from step 5.
Terra, Magical Adept // Esper Terra
Spark Double
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite sacrifice triggers
· Infinite death triggers
· Infinite creature tokens with haste
Show steps
- Cast Spark Double by paying {3}{U}, choosing to have it enter the battlefield as a copy of Esper Terra that isn't legendary. This will cause it to enter the battlefield with a lore counter as it will be a Saga.
- Spark Double's first chapter ability triggers, creating a token copy of Spark Double with haste, which will enter as a copy of Esper Terra with haste that isn't legendary and with one to four lore counters on it.
- The Spark Double token's chapter abilities will trigger according to how many lore counters were placed on it.
- Resolve the first Spark Doubler trigger, creating a token copy of Spark Double with haste, which will enter as a copy of Esper Terra with haste that isn't legendary and with one to four lore counters on it.
- Repeat from step 3.
Terra, Magical Adept // Esper Terra
Mirrormade
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite sacrifice triggers
· Infinite death triggers
Show steps
- Activate Terra by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- Esper Terra enters with a lore counter on it, triggering its first chapter ability, creating a token copy of Mirrormade with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- Put the oldest Esper Terra into your graveyard due to the legend rule.
- The Spark Double token's chapter abilities will trigger according to how many lore counters were placed on it.
- Resolve the first Mirrormade token trigger, creating a token copy of Mirrormade with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- Repeat from step 3.
Terra, Magical Adept // Esper Terra
Copy Enchantment
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite sacrifice triggers
· Infinite death triggers
Show steps
- Activate Terra by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- Esper Terra enters with a lore counter on it, triggering its first chapter ability, creating a token copy of Copy Enchantment with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- Put the oldest Esper Terra into your graveyard due to the legend rule.
- The Spark Double token's chapter abilities will trigger according to how many lore counters were placed on it.
- Resolve the first Copy Enchantment token trigger, creating a token copy of Copy Enchantment with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- Repeat from step 3.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra.
- As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability.
- Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra.
- As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability.
- Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra.
- As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability.
- Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra.
- As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability.
- Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra.
- As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability.
- Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra.
- As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability.
- Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra.
- As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability.
- Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept.
- When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
· Infinite token copies of nonlegendary enchantments you control
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- When Esper Terra enters the battlefield, its first chapter ability triggers, copying another nonlegendary Saga you control and putting two to three lore counters on it.
- The Saga tokens first through fourth chapter abilities trigger, as applicable. Resolve all triggers, and sacrifice the Saga token upon resolving the final trigger.
- When the Saga token leaves the battlefield, Resourceful Defense triggers, moving the lore counters from the Saga token onto Esper Terra.
- Esper Terra's second, third and fourth chapter abilities trigger.
- Resolve the second and third chapter abilities.
- Resolve the fourth chapter ability, adding {W}{W}{U}{U}{B}{B}{R}{R}{G}{G} and then exiling Esper Terra and returning it to the battlefield as Terra, Magical Adept.
- Resourceful Defense and Terra, Magical Adept trigger.
- Resolve the Resourceful Defense trigger, moving all counters from Esper Terra onto any other permanent
- Resolve the Terra, Magical Adept trigger, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite colored mana
· Infinite self-mill
· Infinite token copies of nonlegendary enchantments you control
Show steps
- Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- When Esper Terra enters the battlefield, its first chapter ability triggers, copying another nonlegendary Saga you control and putting two to three lore counters on it.
- The Saga tokens first through fourth chapter abilities trigger, as applicable. Resolve all triggers, and sacrifice the Saga token upon resolving the final trigger.
- When the Saga token leaves the battlefield, Resourceful Defense triggers, moving the lore counters from the Saga token onto Esper Terra.
- Esper Terra's second, third and fourth chapter abilities trigger.
- Resolve the second and third chapter abilities.
- Resolve the fourth chapter ability, adding {W}{W}{U}{U}{B}{B}{R}{R}{G}{G} and then exiling Esper Terra and returning it to the battlefield as Terra, Magical Adept.
- Resourceful Defense and Terra, Magical Adept trigger.
- Resolve the Resourceful Defense trigger, moving all counters from Esper Terra onto any other permanent
- Resolve the Terra, Magical Adept trigger, causing you to mill five cards and return up to one enchantment card from among them from your graveyard to your hand.
- Repeat.
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