Combos with Temporal Manipulation
15 known combos in Commander — View Temporal Manipulation
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Activate Mystic Sanctuary by tapping it, adding {U}.
- Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
- Cast Ghostly Flicker by paying {2}{U}, blinking Mystic Sanctuary and Archaeomancer.
- When Archaeomancer and Mystic Sanctuary enter the battlefield, they trigger.
- Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
- Resolve the Mystic Sanctuary trigger, putting Temporal Manipulation from your graveyard onto the top of your library.
- Move to your next turn, drawing Temporal Manipulation during your draw step.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}, getting an extra turn after this one.
- At the beginning of your end step, Thassa triggers, blinking Archaeomancer.
- Archaeomancer enters the battlefield, returning Temporal Manipulation from your graveyard to your hand.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}, getting an extra turn after this one.
- Play Mystic Sanctuary to put Temporal Manipulation on top of your library.
- Cast Capsize for its buyback cost by paying {4}{U}{U}, returning Mystic Sanctuary to your hand.
- Move to your next turn.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}.
- Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent.
- Resolve Temporal Manipulation, causing you to take an extra turn after this one.
- Move to your extra turn.
- At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Temporal Manipulation from your graveyard to your hand.
- Repeat.
Results:
Infinite ETB
· Infinite LTB
· Infinite turns
· Lock
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.
- At the beginning of your end step, Conjurer's Closet triggers, blinking Archaeomancer.
- Archaeomancer enters the battlefield, returning Temporal Manipulation from your graveyard to your hand.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- At the beginning of your upkeep, Panoptic Mirror triggers, casting a copy of Temporal Manipulation without paying its mana cost.
- Resolve Temporal Manipulation, causing you to take an extra turn after this one.
- Repeat each turn.
Results:
Infinite turns
· Lock
Show steps
- Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
- Cast Archaeomancer by paying its mana cost.
- When Archaeomancer enters the battlefield, it triggers, returning Temporal Manipulation from your graveyard to your hand.
- Move to your next turn.
- Activate Dour Port-Mage by paying {1}{U} and tapping it, returning Archaeomancer from the battlefield to your hand.
- Dour Port-Mage triggers, causing you to draw a card.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}, getting an extra turn after this one.
- Play Mystic Sanctuary to put Temporal Manipulation on top of your library.
- Activate Trade Routes' first ability by paying {1}, returning Mystic Sanctuary to your hand.
- Move to your next turn.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one.
- Cast Ephemerate by paying {W}, blinking Archaeomancer and exiling Ephemerate.
- When Archaeomancer enters, it triggers, returning Temporal Manipulation from your graveyard to your hand.
- Move to your next turn. At the beginning of your upkeep, Ephemerate's rebound ability triggers, causing you to cast it from exile without paying its mana cost.
- Resolve Ephemerate, blinking Archaeomancer.
- When Archaeomancer enters, it triggers, returning Ephemerate from your graveyard to your hand.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- With Soulherder and a creature based spell recursion effect on the battlefield, cast the extra turn spell.
- Move to end step and target the creature with Soulherder's ability.
- When creature re-enters the battlefield, target the extra turn spell in your graveyard and return it to your hand, then pass to yourself.
- Repeat
Results:
Infinite turns
· Lock
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}, getting an extra turn after this one.
- Move to your combat phase.
- Deal combat damage with Brago, blinking Archaeomancer.
- Archaeomancer enters the battlefield, returning Temporal Manipulation from your graveyard to your hand.
- Move to your next turn.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Seasons Past by paying {4}{G}{G}, returning Mystical Tutor, Temporal Manipulation, and any number of cards with different mana costs to your hand and putting Seasons Past on the bottom of your library.
- Cast Mystical Tutor by paying {U}, putting Seasons Past on top of your library.
- Cast Temporal Manipulation by paying {3}{U}{U}, granting you an extra turn.
- In your next extra turn's draw step, draw Seasons Past.
- Repeat each turn.
Results:
Lock
· Infinite turns
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one.
- Activate Isochron Scepter by paying {2}, casting a copy of Noxious Revival without paying its mana cost.
- Resolve the Noxious Revival, returning Temporal Manipulation from your graveyard to your hand.
- Move to your next turn.
- Repeat.
Results:
Infinite turns
· Skip your draw steps
· Lock
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
- Play Mystic Sanctuary.
- When Mystic Sanctuary enters the battlefield untapped, it triggers, putting Temporal Manipulation on top of your library from your graveyard.
- Activate Meloku by paying {1} and returning Mystic Sanctuary from the battlefield to your hand, creating a 1/1 Illusion creature token.
- Move to your next turn, drawing Temporal Manipulation during your draw step.
- Repeat.
Results:
Lock
· Infinite turns
Show steps
- Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
- At the beginning of your end step, Teleportation Circle triggers, blinking Archaeomancer.
- When Archaeomancer enters the battlefield, it triggers, returning Temporal Manipulation to your hand from your graveyard.
- Repeat each turn.
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