Combos with Teleportation Circle

15 known combos in Commander — View Teleportation Circle

Results: Lock · Infinite turns
Show steps
  1. At the beginning of your end step, Teleportation Circle triggers, blinking Wernog.
  2. When Wernog leaves and enters the battlefield, it triggers twice.
  3. Resolve both triggers, creating at least two Clue, two Food and two Treasure artifact tokens.
  4. Activate Time Sieve by tapping it and sacrificing five artifacts, causing you to take an extra turn after this one.
  5. Repeat each turn.
1,034 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Teleportation Circle triggers, blinking Archaeomancer.
  3. When Archaeomancer enters the battlefield, it triggers, returning Time Warp to your hand from your graveyard.
  4. Repeat each turn.
965 decks Colorless View on Commander Spellbook →
Results: Opponents can't cast instant spells during their turns · Opponents can't cast sorcery spells · Lock
Show steps
  1. At the beginning of your end step, Teleportation Circle triggers, blinking Azor.
  2. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn.
  3. Repeat during each of your turns.
785 decks Colorless View on Commander Spellbook →
Results: Infinite blinking of most creatures · Infinite ETB · Infinite LTB
Show steps
  1. At the beginning of your end step, Teleportation Circle triggers, blinking Glorious Protector.
  2. Glorious Protector leaves and enters the battlefield, returning Icewind Stalwart from exile to the battlefield, and triggering both Icewind Stalwart and Glorious Protector's enters-the-battlefield abilities.
  3. Resolve the Glorious Protector trigger, exiling Icewind Stalwart until Glorious Protector enters the battlefield.
  4. Resolve the Icewind Stalwart trigger, blinking Glorious Protector.
  5. Repeat from step 2.
581 decks Colorless View on Commander Spellbook →
Results: Lock · Infinite turns
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Teleportation Circle triggers, blinking Archaeomancer.
  3. When Archaeomancer enters the battlefield, it triggers, returning Temporal Manipulation to your hand from your graveyard.
  4. Repeat each turn.
441 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Teleportation Circle triggers, blinking Eternal Witness.
  3. When Eternal Witness enters the battlefield, it triggers, returning Time Warp to your hand from your graveyard.
  4. Repeat each turn.
386 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Infinite Guideline Station either from your hand or from the command zone by paying {W}{U}{B}{R}{G} plus commander tax if applicable.
  2. When Infinite Guideline Station enters, it triggers, creating a 2/2 Robot artifact creature token for each multicolored permanent you control.
  3. Activate Infinite Guideline Station's station ability by tapping any number of creatures with total power 12 or greater, putting at least twelve charge counters on Infinite Guideline Station, causing it to become a creature.
  4. Activate Time Sieve by tapping it and sacrificing five Robots, causing you to take an extra turn after this one.
  5. At the beginning of your end step, Teleportation Circle triggers, blinking Infinite Guideline Station.
  6. When Infinite Guideline Station enters, it triggers, creating a 2/2 Robot artifact creature token for each multicolored permanent you control.
  7. Repeat from step 3 each turn.
259 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Teleportation Circle triggers, blinking Eternal Witness.
  3. When Eternal Witness enters the battlefield, it triggers, returning Temporal Manipulation to your hand from your graveyard.
  4. Repeat each turn.
237 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. At the beginning of your upkeep, Thopter Spy Network's first ability triggers, creating a 1/1 Thopter artifact creature token.
  2. At the beginning of your end step, Teleportation Circle triggers, blinking Myr Battlesphere.
  3. When Myr Battlesphere enters the battlefield, its first ability triggers, creating four 1/1 Myr artifact creature tokens.
  4. Activate Time Sieve by tapping it, sacrificing the Thopter and the four Myrs, causing you to take an extra turn after this one.
  5. Repeat each turn.
195 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. At the beginning of your end step, Teleportation Circle triggers, blinking Myr Battlesphere.
  2. When Myr Battlesphere enters the battlefield, its first ability triggers twice, creating eight 1/1 Myr artifact creature tokens.
  3. Activate Time Sieve by tapping it and sacrificing five Myrs, causing you to take an extra turn after this one.
  4. Repeat each turn.
167 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Teleportation Circle triggers, blinking Archaeomancer.
  3. When Archaeomancer enters the battlefield, it triggers, returning Capture of Jingzhou to your hand from your graveyard.
  4. Repeat each turn.
154 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Teleportation Circle triggers, blinking Mnemonic Wall.
  3. When Mnemonic Wall enters the battlefield, it triggers, returning Time Warp to your hand from your graveyard.
  4. Repeat each turn.
146 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Teleportation Circle triggers, blinking Archaeomancer.
  3. When Archaeomancer enters the battlefield, it triggers, returning Walk the Aeons to your hand from your graveyard.
  4. Repeat each turn.
116 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. At the beginning of your end step, Teleportation Circle and Urza trigger.
  2. Resolve the Urza trigger, creating a 0/0 Construct creature token.
  3. Resolve the Teleportation Circle trigger, blinking Myr Battlesphere.
  4. When Myr Battlesphere enters the battlefield, its first ability triggers, creating four 1/1 Myr artifact creature tokens.
  5. Activate Time Sieve by tapping it and sacrificing the Myrs and Construct, causing you to take an extra turn after this one.
  6. Repeat each turn.
107 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. At the beginning of your end step, Teleportation Circle triggers, blinking Myr Battlesphere.
  2. When Myr Battlesphere enters the battlefield, its first ability triggers, creating eight 1/1 Myr artifact creature tokens due to Anointed Procession.
  3. Activate Time Sieve by tapping it and sacrificing five Myrs, causing you to take an extra turn after this one.
  4. Repeat each turn.
98 decks Colorless View on Commander Spellbook →
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