Combos with Teferi's Protection
15 known combos in Commander — View Teferi's Protection
Results:
Infinite card draw
Show steps
- Cast Ad Nauseam by paying {3}{B}{B}.
- Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing no life due to Teferi's Protection
- Repeat the process in step 2 as many times as desired.
Results:
Permanents you control phase out during your opponents' turns
· Your life total can't change during your opponents' turns
· Lock
Show steps
- Declare Zethi as an attacker, triggering its ability, copying Teferi's Protection and causing you to pay {2}{W} to cast the copy from exile.
- Resolve the Teferi's Protection copy, causing your life total to be unable to change until your next turn and causing all permanents you control to phase out.
- Repeat during each of your turns.
Results:
Destroy all lands, creatures, and artifacts your opponents control
· Mass Land Denial
Show steps
- Float at least {8}{W}{R}{R}.
- Cast Teferi's Protection for {2}{W}, phasing out all of your permanents.
- Cast Obliterate for {6}{R}{R}, destroying all lands, artifacts and creatures.
- At the beginning of your next upkeep, your permanents phase back in.
Results:
Each opponent's life total becomes 1
· Exile all cards in hands and graveyards
· Exile all permanents opponents control
· Mass Land Denial
Show steps
- Activate all your mana-producing permanents, adding at least {8}{W}{R}{R}{R}.
- Cast Teferi's Protection by paying {2}{W}, phasing out all of your permanents and preventing your life total from changing until your next turn.
- Cast Worldfire by paying {6}{R}{R}{R}, exiling all permanents that are not phased out, exiling all cards in hands and graveyards, and setting each opponent's life total to 1.
Results:
Permanents you control phase out during your opponents' turns
· You have protection from everything during your opponents' turns
· Your life total can't change during your opponents' turns
· Lock
Show steps
- Deal combat damage to an opponent using the creature that has Spellbinder attached.
- Spellbinder triggers, casting a copy of Teferi's Protection without paying its mana cost.
- Resolve the copy of Teferi's Protection, phasing out all permanents you control and causing you to have protection from everything and preventing your life total from changing until your next turn.
- Repeat during each of your turns.
Results:
Skip all your future turns, causing your opponents to eventually draw from an empty library and lose the game
· You have protection from everything
· Your life total can't change
· Lock
Show steps
- Cast Lethal Vapors by paying {2}{B}{B}.
- Activate Lethal Vapors an arbitrarily large number of times.
- Cast Teferi's Protection by paying {2}{W}: until your next turn your life total can't change and you have protection from everything.
- Allow all the activated abilities from Lethal Vapors to resolve, skipping an arbitrarily large number of turns.
Results:
Each opponent sacrifices all permanents they control
· Mass Land Denial
Show steps
- Cast Balancing Act by paying {2}{W}{W}.
- Holding priority, cast Teferi's Protection by paying {2}{W}, causing all permanents you control to phase out.
- Resolve Balancing Act, causing each opponent to sacrifice all their permanents as you control no permanents that aren't phased out.
Results:
Discard your hand
· Exile all permanents opponents control
· Mass Land Denial
Show steps
- Float at least {4}{W}{R}{R}{R}.
- Cast Teferi's Protection for {2}{W}, phasing out all of your permanents.
- Cast Apocalypse for {2}{R}{R}{R}, discarding your hand and exiling all permanents.
- At the beginning of your next upkeep, your permanents phase back in.
Results:
Permanently phase out all permanents opponents control
· Mass Land Denial
Show steps
- On the end step prior to your turn, cast Teferi's Protection by paying {2}{W}.
- Hive Mind triggers, causing each opponent to copy Teferi's Protection.
- Resolve all Teferi's Protections, causing all players to phase out all permanents they control.
- During your next untap step, Disciple of Caelus Nin and all other phased out permanents you control phase in.
- Disciple of Caelus Nin prevents all permanents your opponents own that are phased out from phasing in, causing them to stay phased out indefinitely.
Results:
Skip all your future turns, causing your opponents to eventually draw from an empty library and lose the game
· You have protection from everything
· Your life total can't change
· Lock
Show steps
- Cast Lethal Vapors by paying {2}{B}{B}.
- Activate Lethal Vapors an arbitrarily large number of times.
- Cast Teferi's Protection by paying {2}{W}: until your next turn your life total can't change and you have protection from everything.
- Allow all the activated abilities from Lethal Vapors to resolve, skipping an arbitrarily large number of turns.
Results:
Skip all your future turns, causing your opponents to eventually draw from an empty library and lose the game
· You have protection from everything
· Your life total can't change
· Lock
Show steps
- Cast Lethal Vapors by paying {2}{B}{B}.
- Activate Lethal Vapors an arbitrarily large number of times.
- Maintaining priority, cast Trickbind by paying {1}{U}, countering one of those triggers and preventing Lethal Vapors from being activated again until end of turn.
- Cast Teferi's Protection by paying {2}{W}: until your next turn your life total can't change and you have protection from everything.
- Allow all the activated abilities from Lethal Vapors to resolve, skipping an arbitrarily large number of turns.
Results:
Skip all your future turns, causing your opponents to eventually draw from an empty library and lose the game
· You have protection from everything
· Your life total can't change
· Lock
Show steps
- Cast Lethal Vapors by paying {2}{B}{B}.
- Activate Lethal Vapors an arbitrarily large number of times.
- Maintaining priority, cast Krosan Grip by paying {2}{G}, destroying Lethal Vapors.
- Cast Teferi's Protection by paying {2}{W}: until your next turn your life total can't change and you have protection from everything.
- Allow all the activated abilities from Lethal Vapors to resolve, skipping an arbitrarily large number of turns.
Results:
Skip all your future turns, causing your opponents to eventually draw from an empty library and lose the game
· You have protection from everything
· Your life total can't change
· Lock
Show steps
- Cast Lethal Vapors by paying {2}{B}{B}.
- Activate Lethal Vapors an arbitrarily large number of times.
- Cast Teferi's Protection by paying {2}{W}: until your next turn your life total can't change and you have protection from everything.
- Allow all the activated abilities from Lethal Vapors to resolve, skipping an arbitrarily large number of turns.
Results:
Skip all your future turns, causing your opponents to eventually draw from an empty library and lose the game
· You have protection from everything
· Your life total can't change
· Lock
Show steps
- Cast Lethal Vapors by paying {2}{B}{B}.
- Activate Lethal Vapors an arbitrarily large number of times.
- Maintaining priority, cast Wipe Away by paying {1}{U}{U}, returning Lethal Vapors to your hand.
- Cast Teferi's Protection by paying {2}{W}: until your next turn your life total can't change and you have protection from everything.
- Allow all the activated abilities from Lethal Vapors to resolve, skipping an arbitrarily large number of turns.
Results:
Permanents you control phase out during your opponents' turns
· Your life total can't change during your opponents' turns
· You have protection from everything during your opponents' turns
· Lock
Show steps
- Cast Teferi's Protection by paying {2}{W}, causing you to gain protection from everything and preventing your life total from changing until your next turn, and phasing all permanents you control out until your next turn, and exiling Teferi's Protection.
- During your next turn, activate Isochron Scepter by paying {2} and tapping it, casting a copy of Pull from Eternity without paying its mana cost.
- Resolve Pull from Eternity, putting Teferi's Protection from exile into your graveyard.
- At the beginning of your end step, Quintorius triggers, exiling Teferi's Protection from your graveyard and creating a 3/2 Spirit creature token.
- Activate Quintorius by paying {1}{R}{W} and sacrificing a Spirit, casting Teferi's Protection from exile without paying its mana cost.
- Resolve Teferi's Protection, causing you to gain protection from everything and preventing your life total from changing until your next turn, and phasing all permanents you control out until your next turn, and exiling Teferi's Protection.
- Repeat from step 2.
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