Cards Similar to Take the Fall
20 cards with similar effects or strategies — View Take the Fall
$0.07
Chilling Trap
Similar effect
Target creature gets -4/-0 until end of turn.
$0.18
Stream of Unconsciousness
Similar effect
Target creature gets -4/-0 until end of turn.
$0.09
Fleeting Distraction
Similar effect
Target creature gets -1/-0 until end of turn.
$0.17
Befuddle
Similar effect
Target creature gets -4/-0 until end of turn.
$0.07
Timely Interference
Similar effect
Kicker {1}{R}
$0.03
Might of the Old Ways
Similar effect
Target creature gets +2/+2 until end of turn.
$0.19
Peppersmoke
Similar effect
Target creature gets -1/-1 until end of turn.
$0.09
Code of Constraint
Similar effect
Target creature gets -4/-0 until end of turn.
$3.29
Huatli, Radiant Champion
Similar effect
+1: Put a loyalty counter on Huatli for each creature you control.
$0.08
Shocking Grasp
Similar effect
Target creature gets -2/-0 until end of turn.
$0.29
Crookclaw Elder
Similar effect
Flying
$0.04
Bewilder
Similar effect
Target creature gets -3/-0 until end of turn.
$0.12
Defiant Strike
Similar effect
Target creature gets +1/+0 until end of turn.
$0.09
Dual-Sun Technique
Similar effect
Target creature you control gains double strike until end of turn.
$0.08
Sugar Rush
Similar effect
Target creature gets +3/+0 until end of turn.
$0.24
Shelter
Similar effect
Target creature you control gains protection from the color of your choice until end of turn.
$0.07
Savage Gorilla
Similar effect
{U}{B}, {T}, Sacrifice this creature: Target creature gets -3/-3 until end of turn.
$0.16
Maze Skullbomb
Similar effect
{1}, Sacrifice this artifact: Draw a card.
$0.13
Thoughtweft Charge
Similar effect
Target creature gets +3/+3 until end of turn.
$0.08
Aggressive Urge
Similar effect
Target creature gets +1/+1 until end of turn.
Alternatives by Format
Commander-Legal Alternatives to Take the Fall
Chilling Trap
$0.07
Stream of Unconsciousness
$0.18
Fleeting Distraction
$0.09
Befuddle
$0.17
Timely Interference
$0.07
Might of the Old Ways
$0.03
Peppersmoke
$0.19
Code of Constraint
$0.09
Huatli, Radiant Champion
$3.29
Shocking Grasp
$0.08
Crookclaw Elder
$0.29
Bewilder
$0.04
Defiant Strike
$0.12
Dual-Sun Technique
$0.09
Sugar Rush
$0.08
Shelter
$0.24
Savage Gorilla
$0.07
Maze Skullbomb
$0.16
Thoughtweft Charge
$0.13
Aggressive Urge
$0.08
Modern-Legal Alternatives to Take the Fall
Chilling Trap
$0.07
Stream of Unconsciousness
$0.18
Fleeting Distraction
$0.09
Befuddle
$0.17
Timely Interference
$0.07
Might of the Old Ways
$0.03
Peppersmoke
$0.19
Code of Constraint
$0.09
Huatli, Radiant Champion
$3.29
Shocking Grasp
$0.08
Bewilder
$0.04
Defiant Strike
$0.12
Dual-Sun Technique
$0.09
Sugar Rush
$0.08
Shelter
$0.24
Maze Skullbomb
$0.16
Thoughtweft Charge
$0.13
Aggressive Urge
$0.08
Pioneer-Legal Alternatives to Take the Fall
Chilling Trap
$0.07
Fleeting Distraction
$0.09
Befuddle
$0.17
Timely Interference
$0.07
Might of the Old Ways
$0.03
Code of Constraint
$0.09
Huatli, Radiant Champion
$3.29
Shocking Grasp
$0.08
Defiant Strike
$0.12
Dual-Sun Technique
$0.09
Sugar Rush
$0.08
Maze Skullbomb
$0.16
Thoughtweft Charge
$0.13
Aggressive Urge
$0.08
Standard-Legal Alternatives to Take the Fall
Pauper-Legal Alternatives to Take the Fall
Chilling Trap
$0.07
Stream of Unconsciousness
$0.18
Fleeting Distraction
$0.09
Befuddle
$0.17
Timely Interference
$0.07
Might of the Old Ways
$0.03
Peppersmoke
$0.19
Shocking Grasp
$0.08
Bewilder
$0.04
Defiant Strike
$0.12
Sugar Rush
$0.08
Shelter
$0.24
Savage Gorilla
$0.07
Maze Skullbomb
$0.16
Aggressive Urge
$0.08
Legacy-Legal Alternatives to Take the Fall
Chilling Trap
$0.07
Stream of Unconsciousness
$0.18
Fleeting Distraction
$0.09
Befuddle
$0.17
Timely Interference
$0.07
Might of the Old Ways
$0.03
Peppersmoke
$0.19
Code of Constraint
$0.09
Huatli, Radiant Champion
$3.29
Shocking Grasp
$0.08
Crookclaw Elder
$0.29
Bewilder
$0.04
Defiant Strike
$0.12
Dual-Sun Technique
$0.09
Sugar Rush
$0.08
Shelter
$0.24
Savage Gorilla
$0.07
Maze Skullbomb
$0.16
Thoughtweft Charge
$0.13
Aggressive Urge
$0.08
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