Tainted Field
Land
: Add
.
: Add
or
. Activate only if you control a Swamp.
Set
Duskmourn: House of Horror Commander
Rarity
Uncommon
Mana Value
0
Artist
Alayna Danner
Collector #
302
Why Play Tainted Field
Budget-conscious Orzhov decks often turn to Tainted Field as an affordable dual land option that reliably produces both white and black mana. The key restriction requiring a Swamp in play makes this land strongest in black-heavy builds or decks running basic Swamps alongside other dual lands. Early game sequencing matters significantly—leading with a Swamp enables immediate dual-color access, while drawing Tainted Field without Swamp support leaves you with only colorless mana when you need it most.Format Notes
Commander represents Tainted Field's primary competitive home, where the singleton format and multiplayer games provide more time to establish proper mana bases. Legacy and Vintage applications remain extremely niche due to the abundance of superior dual land options like Scrubland and fetchlands. The card sees occasional play in budget Legacy builds or fringe strategies that can afford the tempo loss of entering untapped but restricted.Combos & Synergies
Urborg, Tomb of Yawgmoth creates perfect synergy by turning all lands into Swamps, enabling Tainted Field's colored mana ability regardless of your actual Swamp count. Expedition Map and similar land tutors can fetch basic Swamps to "unlock" your Tainted Fields when needed. The card pairs naturally with other Swamp-dependent effects like Corrupt or Nightmare, creating cohesive deck-building incentives around basic Swamp inclusion.Featured in These Decks
- Silverquill Statement Commander
- Party Time Commander
- Miracle Worker Commander
- Hail, Caesar Commander
- Growing Threat Commander
- Enduring Enchantments Commander