Combos with Taii Wakeen, Perfect Shot
14 known combos in Commander — View Taii Wakeen, Perfect Shot
Results:
Near-infinite damage
· Infinite self-discard triggers
· Infinite draw triggers
· Near-infinite magecraft triggers
· Infinite rummaging
Show steps
- Give Boros Reckoner indestructible, if needed.
- Cast Chain of Plasma by paying {1}{R}, dealing 3 damage to Boros Reckoner and causing you to discard a card and copy Chain of Plasma targeting Boros Reckoner.
- Taii Wakeen and Boros Reckoner trigger.
- Resolve the Taii Wakeen trigger, causing you to draw a card.
- Resolve the Boros Reckoner trigger, dealing 3 damage to any target.
- Resolve the Chain of Plasma copy, dealing 3 damage to Boros Reckoner and causing you to discard a card and copy Chain of Plasma targeting Boros Reckoner.
- Repeat from step 3.
Results:
Near-infinite damage
· Infinite self-discard triggers
· Infinite draw triggers
· Near-infinite magecraft triggers
· Infinite rummaging
Show steps
- Give Spitemare indestructible, if needed.
- Cast Chain of Plasma by paying {1}{R}, dealing 3 damage to Spitemare and causing you to discard a card and copy Chain of Plasma targeting Spitemare.
- Taii Wakeen and Spitemare trigger.
- Resolve the Taii Wakeen trigger, causing you to draw a card.
- Resolve the Spitemare trigger, dealing 3 damage to any target.
- Resolve the Chain of Plasma copy, dealing 3 damage to Spitemare and causing you to discard a card and copy Chain of Plasma targeting Spitemare.
- Repeat from step 3.
Results:
Near-infinite damage
· Infinite self-discard triggers
· Infinite draw triggers
· Near-infinite magecraft triggers
· Infinite rummaging
Show steps
- Give Ill-Tempered Loner indestructible, if needed.
- Cast Chain of Plasma by paying {1}{R}, dealing 3 damage to Ill-Tempered Loner and causing you to discard a card and copy Chain of Plasma targeting Ill-Tempered Loner.
- Taii Wakeen and Ill-Tempered Loner trigger.
- Resolve the Taii Wakeen trigger, causing you to draw a card.
- Resolve the Ill-Tempered Loner trigger, dealing 3 damage to any target.
- Resolve the Chain of Plasma copy, dealing 3 damage to Ill-Tempered Loner and causing you to discard a card and copy Chain of Plasma targeting Ill-Tempered Loner.
- Repeat from step 3.
Results:
Near-infinite damage
· Infinite self-discard triggers
· Infinite draw triggers
· Near-infinite magecraft triggers
· Infinite rummaging
Show steps
- Give Screaming Nemesis indestructible, if needed.
- Cast Chain of Plasma by paying {1}{R}, dealing 3 damage to Screaming Nemesis and causing you to discard a card and copy Chain of Plasma targeting Screaming Nemesis
- Taii Wakeen and Screaming Nemesis trigger.
- Resolve the Taii Wakeen trigger, causing you to draw a card.
- Resolve the Screaming Nemesis trigger, dealing 3 damage to any target.
- Resolve the Chain of Plasma copy, dealing 3 damage to Screaming Nemesis and causing you to discard a card and copy Chain of Plasma targeting Screaming Nemesis.
- Repeat from step 3.
Results:
Near-infinite damage
· Infinite self-discard triggers
· Infinite draw triggers
· Near-infinite magecraft triggers
· Infinite rummaging
Show steps
- Give Truefire Captain indestructible, if needed.
- Cast Chain of Plasma by paying {1}{R}, dealing 3 damage to Truefire Captain and causing you to discard a card and copy Chain of Plasma targeting Truefire Captain.
- Taii Wakeen and Truefire Captain trigger.
- Resolve the Taii Wakeen trigger, causing you to draw a card.
- Resolve the Truefire Captain trigger, dealing 3 damage to any target.
- Resolve the Chain of Plasma copy, dealing 3 damage to Truefire Captain and causing you to discard a card and copy Chain of Plasma targeting Truefire Captain.
- Repeat from step 3.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Taii Wakeen by paying {1} and tapping it, increasing the amount of damage sources you control deal this turn by 1.
- Activate Walking Ballista's second ability by removing a +1/+1 counter from it, putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 2 damage to any target.
- Repeat from step 2 as desired.
Results:
Infinite damage to one opponent
Show steps
- Activate Deathless Angel twice by paying {W}{W}{W}{W}, giving two creatures an opponent controls indestructible until end of turn.
- Deal noncombat damage to one of the indestructible creatures, dealing an increased amount of damage instead due to Taii Wakeen.
- Toralf triggers, dealing an amount of damage over the excess damage to the second indestructible creature due to Taii Wakeen.
- Toralf triggers, dealing an amount of damage over the excess damage to the first indestructible creature due to Taii Wakeen.
- Repeat from step 3 an arbitrarily large number of times.
- Resolve a Toralf trigger, dealing infinite damage to any target.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Taii Wakeen by paying {1} and tapping it, increasing the amount of damage sources you control deal this turn by 1.
- Activate Triskelion by removing a +1/+1 counter from it, putting two +1/+1 counters on it due to Vigor.
- Activate Triskelion by removing a +1/+1 counter from it, dealing 2 damage to any target.
- Repeat from step 2 as desired.
Results:
Infinite damage
· Infinite +1/+1 counters on a creature
Show steps
- Activate Taii Wakeen by paying {1} and tapping it, increasing the amount of damage sources you control deal this turn by 1.
- Activate Anti-Venom using Walking Ballista's ability by removing a +1/+1 counter from it, targeting itself and putting two +1/+1 counters on it due to its replacement effect and Taii Wakeen.
- Activate Anti-Venom using Walking Ballista's ability by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 2.
Results:
Infinite damage
· Infinite +1/+1 counters on a creature
Show steps
- Activate Taii Wakeen by paying {1} and tapping it, increasing the amount of damage sources you control deal this turn by one.
- Activate Anti-Venom using Triskelion's ability by removing a +1/+1 counter from it, targeting itself and putting two +1/+1 counters on it due to its replacement effect and Taii Wakeen.
- Activate Anti-Venom using Triskelion's ability by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 2.
Results:
Near-infinite self-discard triggers
· Near-infinite draw triggers
· Near-infinite damage to one opponent
· Near-infinite looting
Show steps
- Activate Stuffy Doll by tapping it, dealing 1 damage to itself.
- Stuffy Doll and Taii Wakeen trigger.
- Resolve the Stuffy Doll trigger, dealing 1 damage to the named opponent.
- Resolve the Taii Wakeen trigger, causing you to draw a card.
- Activate Mind Over Matter by discarding a card, untapping Stuffy Doll.
- Repeat.
Results:
Infinite damage
· Infinite lifegain triggers
· Infinite lifegain
· Infinite +1/+1 counters on a creature
Show steps
- Activate Taii Wakeen by paying at least {2} and tapping it.
- Give Walking Ballista lifelink, if needed.
- If Walking Ballista has less than two +1/+1 counters on it, activate Unspeakable Symbol by paying 3 life, putting a +1/+1 counter on Walking Ballista.
- Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing at least 3 damage to an opponent or a permanent an opponent controls, and causing you to gain at least 3 life.
- Repeat from step 3.
Results:
Infinite damage
· Infinite +1/+1 counters on a creature
Show steps
- Activate Taii Wakeen by paying {1} and tapping it, increasing the amount of damage sources you control deal this turn by one.
- Activate Anti-Venom using Deathbringer Thoctar's ability by removing a +1/+1 counter from it, targeting itself and putting two +1/+1 counters on it due to its replacement effect and Taii Wakeen.
- Activate Anti-Venom using Deathbringer Thoctar's ability by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 2.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Taii Wakeen by paying {1} and tapping it, increasing the amount of damage sources you control deal this turn by 1.
- Activate Deathbringer Thoctar by removing a +1/+1 counter from it, putting two +1/+1 counters on it due to Vigor.
- Activate Deathbringer Thoctar by removing a +1/+1 counter from it, dealing 2 damage to any target.
- Repeat from step 2 as desired.
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