Swiftwater Cliffs — Magic: The Gathering card

Swiftwater Cliffs

Land

This land enters tapped.

When this land enters, you gain 1 life.

{T}: Add {U} or {R}.

*When spring melted the snow, fishers downstream of the Qadat Fire Rim learned of conflict between Temur and Jeskai from the gruesome flotsam.*

Set Tarkir: Dragonstorm
Rarity Common
Mana Value 0
Artist Piotr Dura
Collector # 268

Why Play Swiftwater Cliffs

Budget Izzet decks appreciate this dual land when faster options like Spirebluff Canal are too expensive. The one life gain provides marginal value against aggressive strategies, helping stabilize in the early game. While entering tapped is a significant drawback, it's acceptable in slower control builds or casual mana bases where consistency matters more than speed.

Format Notes

Swiftwater Cliffs sees most play in Pauper, where it's one of the few legal dual lands for red-blue strategies. Standard decks occasionally run it as budget mana fixing, though competitive lists prefer untapped alternatives. Commander players often include it in casual mana bases since the format's multiplayer nature reduces the tempo cost of tapped lands.

Combos & Synergies

Landfall triggers from cards like Akoum Hellkite benefit from any land entering the battlefield, making the tapped drawback less relevant. The lifegain synergizes with cards that care about gaining life, such as Ajani's Pridemate or Soul Warden effects in casual builds. Deck thinning strategies using Evolving Wilds can help ensure you draw more spells later while still providing the red-blue mana this provides.