Combos with Super State

6 known combos in Commander — View Super State

Super State Super State
Grafted Exoskeleton Grafted Exoskeleton
Results: Each opponent loses the game
Show steps
  1. Deal combat damage using the creature that has Super State and Grafted Exoskeleton attached, causing the opponent it was attacking to get at least eleven poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters.
  2. Super State triggers, causing the creature to cause each opponent to get at least eleven poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters.
1,775 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Cast Tainted Strike by paying {B}, giving the creature that has Super State attached +1/+0 and infect until end of turn.
  2. Deal combat damage using the creature that has Super State attached, causing the opponent it was attacking to get at least ten poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters.
  3. Super State triggers, causing the creature to cause each opponent to get at least ten poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters.
898 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Deal combat damage using the creature that has Super State and Phyresis attached, causing the opponent it was attacking to get at least ten poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters.
  2. Super State triggers, causing the creature to cause each opponent to get at least ten poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters.
788 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Deal combat damage using the creature that has Super State and Corrupted Conscience attached, causing the opponent it was attacking to get at least ten poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters.
  2. Super State triggers, causing the creature to cause each opponent to get at least ten poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters.
736 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Cast Triumph of the Hordes by paying {2}{G}{G}, giving creatures you control +1/+1, trample and infect until end of turn.
  2. Deal combat damage using the creature that has Super State and Triumph of the Hordes attached, causing the opponent it was attacking to get at least ten poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters.
  3. Super State triggers, causing the creature to cause each opponent to get at least ten poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters.
548 decks Colorless View on Commander Spellbook →
Results: Each opponent loses the game
Show steps
  1. Deal combat damage using the creature that has Super State and Glistening Oil attached, causing the opponent it was attacking to get at least ten poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters.
  2. Super State triggers, causing the creature to cause each opponent to get at least ten poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters.
199 decks Colorless View on Commander Spellbook →
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