Combos with Sunforger

15 known combos in Commander — View Sunforger

Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
  2. Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
  3. Activate Mistveil Plains by paying {W} and tapping it, putting Chance for Glory on the bottom of your library from your graveyard.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  5. Move to your next turn.
  6. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  7. Resolve Angel's Grace, causing you to be unable to lose the game this turn.
  8. Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
  9. Deal combat damage to an opponent using the creature that has Sword of Feast and Famine attached.
  10. Sword of Feast and Famine triggers, causing the defending player to discard a card and you to untap all lands you control.
  11. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  12. Repeat.
348 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
  2. Resolve Final Fortune, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
  3. Activate Mistveil Plains by paying {W} and tapping it, putting Final Fortune on the bottom of your library from your graveyard.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  5. Move to your next turn.
  6. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  7. Resolve Angel's Grace, causing you to be unable to lose the game this turn.
  8. Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
  9. Deal combat damage to an opponent using the creature that has Sword of Feast and Famine attached.
  10. Sword of Feast and Famine triggers, causing the defending player to discard a card and you to untap all lands you control.
  11. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  12. Repeat.
167 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
  2. Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
  3. Activate Mistveil Plains by paying {W} and tapping it, putting Chance for Glory on the bottom of your library from your graveyard.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  5. Move to your next turn.
  6. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  7. Resolve Angel's Grace, causing you to be unable to lose the game this turn.
  8. Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
  9. Activate Deserted Temple's second ability by paying {1} and tapping it, untapping Mistveil Plains.
  10. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  11. Repeat.
101 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
  2. Resolve Final Fortune, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
  3. Activate Mistveil Plains by paying {W} and tapping it, putting Final Fortune on the bottom of your library from your graveyard.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  5. Move to your next turn.
  6. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  7. Resolve Angel's Grace, causing you to be unable to lose the game this turn.
  8. Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
  9. Activate Deserted Temple's second ability by paying {1} and tapping it, untapping Mistveil Plains.
  10. Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
  11. Repeat.
46 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
  2. Resolve Chance for Glory, causing you to take an extra turn after this one.
  3. Activate Reito Sentinel by paying {3}, putting Chance for Glory on the bottom of your library from your graveyard.
  4. Move to your next turn.
  5. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  6. Repeat steps 1 through 3 one additional time.
  7. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  8. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  9. Resolve Angel's Grace, preventing you from losing the game this turn.
  10. Activate Reito Sentinel by paying {3}, putting Angel's Grace on the bottom of your library from your graveyard.
  11. At the beginning of your end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace.
  12. Repeat from step 4.
43 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
  2. Resolve Chance for Glory, causing you to take an extra turn after this one and shuffle Chance for Glory into your library due to Wheel of Sun and Moon.
  3. Move to your next turn.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  5. Repeat steps 1 through 3 one additional time.
  6. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  7. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  8. Resolve Angel's Grace, preventing you from losing the game this turn and shuffle Angel's Grace into your library due to Wheel of Sun and Moon.
  9. At the beginning of your end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace.
  10. Repeat from step 4.
30 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
  2. Resolve Final Fortune, causing you to take an extra turn after this one.
  3. Activate Reito Sentinel by paying {3}, putting Final Fortune on the bottom of your library from your graveyard.
  4. Move to your next turn.
  5. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  6. Repeat steps 1 through 3 one additional time.
  7. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  8. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  9. Resolve Angel's Grace, preventing you from losing the game this turn.
  10. Activate Reito Sentinel by paying {3}, putting Angel's Grace on the bottom of your library from your graveyard.
  11. At the beginning of your end step, Final Fortune triggers, however you cannot lose the game due to Angel's Grace.
  12. Repeat from step 4.
17 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
  2. Resolve Chance for Glory, causing you to take an extra turn after this one.
  3. Activate Soldevi Digger by paying {2}, putting Chance for Glory on the bottom of your library from your graveyard.
  4. Move to your next turn.
  5. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  6. Repeat steps 1 through 3 one additional time.
  7. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  8. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  9. Resolve Angel's Grace, preventing you from losing the game this turn.
  10. Activate Soldevi Digger by paying {2}, putting Angel's Grace on the bottom of your library from your graveyard.
  11. At the beginning of your end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace.
  12. Repeat from step 4.
12 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
  2. Resolve Chance for Glory, causing you to take an extra turn after this one.
  3. Activate Epitaph Golem by paying {2}, putting Chance for Glory on the bottom of your library from your graveyard.
  4. Move to your next turn.
  5. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  6. Repeat steps 1 through 3 one additional time.
  7. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  8. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  9. Resolve Angel's Grace, preventing you from losing the game this turn.
  10. Activate Epitaph Golem by paying {2}, putting Angel's Grace on the bottom of your library from your graveyard.
  11. At the beginning of your end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace.
  12. Repeat from step 4.
12 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
  2. Resolve Final Fortune, causing you to take an extra turn after this one and shuffle Final Fortune into your library due to Wheel of Sun and Moon.
  3. Move to your next turn.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  5. Repeat steps 1 through 3 one additional time.
  6. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  7. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  8. Resolve Angel's Grace, preventing you from losing the game this turn and shuffle Angel's Grace into your library due to Wheel of Sun and Moon.
  9. At the beginning of your end step, Final Fortune triggers, however you cannot lose the game due to Angel's Grace.
  10. Repeat from step 4.
12 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
  2. Resolve Final Fortune, causing you to take an extra turn after this one.
  3. Activate Soldevi Digger by paying {2}, putting Final Fortune on the bottom of your library from your graveyard.
  4. Move to your next turn.
  5. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  6. Repeat steps 1 through 3 one additional time.
  7. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  8. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  9. Resolve Angel's Grace, preventing you from losing the game this turn.
  10. Activate Soldevi Digger by paying {2}, putting Angel's Grace on the bottom of your library from your graveyard.
  11. At the beginning of your end step, Final Fortune triggers, however you cannot lose the game due to Angel's Grace.
  12. Repeat from step 4.
Results: Infinite turns · Lock
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
  2. Resolve Final Fortune, causing you to take an extra turn after this one.
  3. Activate Epitaph Golem by paying {2}, putting Final Fortune on the bottom of your library from your graveyard.
  4. Move to your next turn.
  5. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  6. Repeat steps 1 through 3 one additional time.
  7. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  8. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  9. Resolve Angel's Grace, preventing you from losing the game this turn.
  10. Activate Epitaph Golem by paying {2}, putting Angel's Grace on the bottom of your library from your graveyard.
  11. At the beginning of your end step, Final Fortune triggers, however you cannot lose the game due to Angel's Grace.
  12. Repeat from step 4.
Results: Infinite draw triggers · Near-infinite storm count · Near-infinite self-discard triggers · Near-infinite magecraft triggers · Near-infinite card draw · Near-infinite red mana
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Jeska's Will and casting it without paying its mana cost, adding at least six {R}.
  2. Activate Sunforger's equip ability by paying {1}, attaching it to Zirda.
  3. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Big Score and casting it without paying its mana cost and discarding a card.
  4. Resolve Big Score, causing you to draw two cards and create two Treasures.
  5. Activate Sunforger's equip ability by paying {1}, attaching it to Zirda.
  6. Activate Tomb Trawler twice by paying {2}, putting Big Score and Jeska's Will from your graveyard onto the bottom of your library.
  7. Activate two Treasures by tapping and sacrificing them, adding {W}{W}.
  8. Repeat.
Results: Infinite draw triggers · Near-infinite storm count · Near-infinite self-discard triggers · Near-infinite magecraft triggers · Near-infinite card draw · Near-infinite red mana
Show steps
  1. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Jeska's Will and casting it without paying its mana cost, adding at least six {R}.
  2. Activate Sunforger's equip ability by paying {1}, attaching it to Zirda.
  3. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Unexpected Windfall and casting it without paying its mana cost and discarding a card.
  4. Resolve Unexpected Windfall, causing you to draw two cards and create two Treasures.
  5. Activate Sunforger's equip ability by paying {1}, attaching it to Zirda.
  6. Activate Tomb Trawler twice by paying {2}, putting Unexpected Windfall and Jeska's Will from your graveyard onto the bottom of your library.
  7. Activate two Treasures by tapping and sacrificing them, adding {W}{W}.
  8. Repeat.
Results: Infinitely large creatures you control until end of turn · Infinite magecraft triggers · Infinite mana creatures you control can produce · Infinite storm count · Infinite untap of creatures you control
Show steps
  1. Activate all mana-producing creatures you control by tapping them, adding at least {4}{R}{W}.
  2. Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Tenacity and casting it without paying its mana cost.
  3. Resolve Tenacity, giving creatures you control +1/+1 and lifelink until end of turn, untapping all creatures you control and putting it on the bottom of your library due to Wheel of Sun and Moon.
  4. Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
  5. Repeat.
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