Combos with Sunforger
15 known combos in Commander — View Sunforger
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
- Activate Mistveil Plains by paying {W} and tapping it, putting Chance for Glory on the bottom of your library from your graveyard.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Move to your next turn.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, causing you to be unable to lose the game this turn.
- Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
- Deal combat damage to an opponent using the creature that has Sword of Feast and Famine attached.
- Sword of Feast and Famine triggers, causing the defending player to discard a card and you to untap all lands you control.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
- Resolve Final Fortune, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
- Activate Mistveil Plains by paying {W} and tapping it, putting Final Fortune on the bottom of your library from your graveyard.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Move to your next turn.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, causing you to be unable to lose the game this turn.
- Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
- Deal combat damage to an opponent using the creature that has Sword of Feast and Famine attached.
- Sword of Feast and Famine triggers, causing the defending player to discard a card and you to untap all lands you control.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
- Activate Mistveil Plains by paying {W} and tapping it, putting Chance for Glory on the bottom of your library from your graveyard.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Move to your next turn.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, causing you to be unable to lose the game this turn.
- Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
- Activate Deserted Temple's second ability by paying {1} and tapping it, untapping Mistveil Plains.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
- Resolve Final Fortune, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
- Activate Mistveil Plains by paying {W} and tapping it, putting Final Fortune on the bottom of your library from your graveyard.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Move to your next turn.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, causing you to be unable to lose the game this turn.
- Activate Mistveil Plains by paying {W} and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
- Activate Deserted Temple's second ability by paying {1} and tapping it, untapping Mistveil Plains.
- Activate Sunforger's equip ability by paying {3}, attaching it to any creature you control.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one.
- Activate Reito Sentinel by paying {3}, putting Chance for Glory on the bottom of your library from your graveyard.
- Move to your next turn.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Repeat steps 1 through 3 one additional time.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, preventing you from losing the game this turn.
- Activate Reito Sentinel by paying {3}, putting Angel's Grace on the bottom of your library from your graveyard.
- At the beginning of your end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace.
- Repeat from step 4.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one and shuffle Chance for Glory into your library due to Wheel of Sun and Moon.
- Move to your next turn.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Repeat steps 1 through 3 one additional time.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, preventing you from losing the game this turn and shuffle Angel's Grace into your library due to Wheel of Sun and Moon.
- At the beginning of your end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace.
- Repeat from step 4.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
- Resolve Final Fortune, causing you to take an extra turn after this one.
- Activate Reito Sentinel by paying {3}, putting Final Fortune on the bottom of your library from your graveyard.
- Move to your next turn.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Repeat steps 1 through 3 one additional time.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, preventing you from losing the game this turn.
- Activate Reito Sentinel by paying {3}, putting Angel's Grace on the bottom of your library from your graveyard.
- At the beginning of your end step, Final Fortune triggers, however you cannot lose the game due to Angel's Grace.
- Repeat from step 4.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one.
- Activate Soldevi Digger by paying {2}, putting Chance for Glory on the bottom of your library from your graveyard.
- Move to your next turn.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Repeat steps 1 through 3 one additional time.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, preventing you from losing the game this turn.
- Activate Soldevi Digger by paying {2}, putting Angel's Grace on the bottom of your library from your graveyard.
- At the beginning of your end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace.
- Repeat from step 4.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one.
- Activate Epitaph Golem by paying {2}, putting Chance for Glory on the bottom of your library from your graveyard.
- Move to your next turn.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Repeat steps 1 through 3 one additional time.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, preventing you from losing the game this turn.
- Activate Epitaph Golem by paying {2}, putting Angel's Grace on the bottom of your library from your graveyard.
- At the beginning of your end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace.
- Repeat from step 4.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
- Resolve Final Fortune, causing you to take an extra turn after this one and shuffle Final Fortune into your library due to Wheel of Sun and Moon.
- Move to your next turn.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Repeat steps 1 through 3 one additional time.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, preventing you from losing the game this turn and shuffle Angel's Grace into your library due to Wheel of Sun and Moon.
- At the beginning of your end step, Final Fortune triggers, however you cannot lose the game due to Angel's Grace.
- Repeat from step 4.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
- Resolve Final Fortune, causing you to take an extra turn after this one.
- Activate Soldevi Digger by paying {2}, putting Final Fortune on the bottom of your library from your graveyard.
- Move to your next turn.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Repeat steps 1 through 3 one additional time.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, preventing you from losing the game this turn.
- Activate Soldevi Digger by paying {2}, putting Angel's Grace on the bottom of your library from your graveyard.
- At the beginning of your end step, Final Fortune triggers, however you cannot lose the game due to Angel's Grace.
- Repeat from step 4.
Results:
Infinite turns
· Lock
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
- Resolve Final Fortune, causing you to take an extra turn after this one.
- Activate Epitaph Golem by paying {2}, putting Final Fortune on the bottom of your library from your graveyard.
- Move to your next turn.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Repeat steps 1 through 3 one additional time.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, preventing you from losing the game this turn.
- Activate Epitaph Golem by paying {2}, putting Angel's Grace on the bottom of your library from your graveyard.
- At the beginning of your end step, Final Fortune triggers, however you cannot lose the game due to Angel's Grace.
- Repeat from step 4.
Results:
Infinite draw triggers
· Near-infinite storm count
· Near-infinite self-discard triggers
· Near-infinite magecraft triggers
· Near-infinite card draw
· Near-infinite red mana
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Jeska's Will and casting it without paying its mana cost, adding at least six {R}.
- Activate Sunforger's equip ability by paying {1}, attaching it to Zirda.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Big Score and casting it without paying its mana cost and discarding a card.
- Resolve Big Score, causing you to draw two cards and create two Treasures.
- Activate Sunforger's equip ability by paying {1}, attaching it to Zirda.
- Activate Tomb Trawler twice by paying {2}, putting Big Score and Jeska's Will from your graveyard onto the bottom of your library.
- Activate two Treasures by tapping and sacrificing them, adding {W}{W}.
- Repeat.
Results:
Infinite draw triggers
· Near-infinite storm count
· Near-infinite self-discard triggers
· Near-infinite magecraft triggers
· Near-infinite card draw
· Near-infinite red mana
Show steps
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Jeska's Will and casting it without paying its mana cost, adding at least six {R}.
- Activate Sunforger's equip ability by paying {1}, attaching it to Zirda.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Unexpected Windfall and casting it without paying its mana cost and discarding a card.
- Resolve Unexpected Windfall, causing you to draw two cards and create two Treasures.
- Activate Sunforger's equip ability by paying {1}, attaching it to Zirda.
- Activate Tomb Trawler twice by paying {2}, putting Unexpected Windfall and Jeska's Will from your graveyard onto the bottom of your library.
- Activate two Treasures by tapping and sacrificing them, adding {W}{W}.
- Repeat.
Results:
Infinitely large creatures you control until end of turn
· Infinite magecraft triggers
· Infinite mana creatures you control can produce
· Infinite storm count
· Infinite untap of creatures you control
Show steps
- Activate all mana-producing creatures you control by tapping them, adding at least {4}{R}{W}.
- Activate Sunforger by paying {R}{W} and unattaching it, searching your library for Tenacity and casting it without paying its mana cost.
- Resolve Tenacity, giving creatures you control +1/+1 and lifelink until end of turn, untapping all creatures you control and putting it on the bottom of your library due to Wheel of Sun and Moon.
- Activate Sunforger's equip ability by paying {3}, attaching it to a creature you control.
- Repeat.
Buy Sunforger on TCGPlayer
Buy on Amazon
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.