Combos with Stormchaser's Talent

12 known combos in Commander — View Stormchaser's Talent

Results: Infinite LTB · Infinite ETB · Infinite colored mana · Infinite storm count · Infinite magecraft triggers · Infinite untap of some creatures you control · Infinite power and toughness for certain creatures until end of turn · Infinite creature tokens that are infinitely large
Show steps
  1. Activate at least four Birds, Frogs, Otters and/or Rats by tapping them, adding {2}{U}{U}.
  2. Cast Get Out by paying {U}{U}, targeting Stormchaser's Talent. Stormchaser's Talent's first ability, Valley Floodcaller and each creature you control that has prowess trigger.
  3. Resolve the Stormchaser Talent trigger, creating a 1/1 Otter creature token with prowess.
  4. Resolve each prowess trigger, if applicable, giving those creatures +1/+1 until end of turn.
  5. Resolve the Valley Floodcaller trigger, giving Birds, Frogs, Otters and Rats you control +1/+1 until end of turn and untapping them.
  6. Resolve Get Out, returning Stormchaser's Talent from the battlefield to your hand.
  7. Activate at least four Birds, Frogs, Otters and/or Rats by tapping them, adding {2}{U}{U}.
  8. Cast Stormchaser's Talent by paying {U}. Valley Floodcaller and each creature you control that has prowess trigger.
  9. Resolve each prowess trigger, if applicable, giving those creatures +1/+1 until end of turn.
  10. Resolve the Valley Floodcaller trigger, giving Birds, Frogs, Otters and Rats you control +1/+1 until end of turn and untapping them.
  11. Activate Stormchaser's Talent by paying {3}{U}, causing it to gain level 2. It then triggers, returning Get Out from your graveyard to your hand.
  12. Repeat.
Results: Infinite LTB · Infinite ETB · Infinite colored mana · Infinite storm count · Infinite magecraft triggers · Infinite untap of some creatures you control · Infinite power and toughness for certain creatures until end of turn · Infinite creature tokens that are infinitely large
Show steps
  1. Activate at least four Birds, Frogs, Otters and/or Rats by tapping them, adding {2}{U}{U}.
  2. Cast Get Out by paying {U}{U}, targeting Stormchaser's Talent. Stormchaser's Talent's first ability, Valley Floodcaller and each creature you control that has prowess trigger.
  3. Resolve the Stormchaser Talent trigger, creating a 1/1 Otter creature token with prowess.
  4. Resolve each prowess trigger, if applicable, giving those creatures +1/+1 until end of turn.
  5. Resolve the Valley Floodcaller trigger, giving Birds, Frogs, Otters and Rats you control +1/+1 until end of turn and untapping them.
  6. Resolve Get Out, returning Stormchaser's Talent from the battlefield to your hand.
  7. Activate at least four Birds, Frogs, Otters and/or Rats by tapping them, adding {2}{U}{U}.
  8. Cast Stormchaser's Talent by paying {U}. Valley Floodcaller and each creature you control that has prowess trigger.
  9. Resolve each prowess trigger, if applicable, giving those creatures +1/+1 until end of turn.
  10. Resolve the Valley Floodcaller trigger, giving Birds, Frogs, Otters and Rats you control +1/+1 until end of turn and untapping them.
  11. Activate Stormchaser's Talent by paying {3}{U}, causing it to gain level 2. It then triggers, returning Get Out from your graveyard to your hand.
  12. Repeat.
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite creature tokens that are infinitely large · Infinite magecraft triggers · Mass Land Denial · Return any number of permanents to their owner's hand
Show steps
  1. Activate The Tenth Doctor by paying {7}, removing all time counters from Reality Strobe.
  2. Reality Strobe triggers, causing you to cast it from exile without paying its mana cost.
  3. Stormchaser's Talent triggers, creating a creature token.
  4. When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. Resolve Reality Strobe.
  6. Repeat.
Results: Infinite card draw · Infinite draw triggers · Near-infinite ETB · Near-infinite colorless mana · Near-infinite creature tokens · Near-infinite magecraft triggers · Infinite creature tokens that are infinitely large
Show steps
  1. Activate The Tenth Doctor by paying {7}, removing all time counters from Inspiring Refrain.
  2. Inspiring Refrain triggers, causing you to cast it from exile without paying its mana cost.
  3. Stormchaser's Talent triggers, creating a creature token.
  4. When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. Resolve Inspiring Refrain.
  6. Repeat.
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite damage · Infinite magecraft triggers · Infinite creature tokens that are infinitely large
Show steps
  1. Activate The Tenth Doctor by paying {7}, removing all time counters from Arc Blade.
  2. Arc Blade triggers, causing you to cast it from exile without paying its mana cost.
  3. Stormchaser's Talent triggers, creating a creature token.
  4. When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. Resolve Arc Blade.
  6. Repeat.
Results: Infinite LTB · Infinite ETB · Infinite colored mana · Infinite storm count · Infinite magecraft triggers · Infinite untap of some creatures you control · Infinite power and toughness for certain creatures until end of turn · Infinite creature tokens that are infinitely large
Show steps
  1. Activate a basic Island by tapping it, adding {U}.
  2. Activate Earthcraft by tapping a Bird, Frog, Otter or Rat, untapping the basic Island.
  3. Repeat from step 1 three additional times.
  4. Cast Get Out by paying {U}{U}, targeting Stormchaser's Talent. Stormchaser's Talent's first ability, Valley Floodcaller and each creature you control that has prowess trigger.
  5. Resolve the Stormchaser Talent trigger, creating a 1/1 Otter creature token with prowess.
  6. Resolve each prowess trigger, if applicable, giving those creatures +1/+1 until end of turn.
  7. Resolve the Valley Floodcaller trigger, giving Birds, Frogs, Otters and Rats you control +1/+1 until end of turn and untapping them.
  8. Resolve Get Out, returning Stormchaser's Talent from the battlefield to your hand.
  9. Repeat steps 1 through 3 once.
  10. Cast Stormchaser's Talent by paying {U}. Valley Floodcaller and each creature you control that has prowess trigger.
  11. Resolve each prowess trigger, if applicable, giving those creatures +1/+1 until end of turn.
  12. Resolve the Valley Floodcaller trigger, giving Birds, Frogs, Otters and Rats you control +1/+1 until end of turn and untapping them.
  13. Activate Stormchaser's Talent by paying {3}{U}, causing it to gain level 2. It then triggers, returning Get Out from your graveyard to your hand.
  14. Repeat.
Results: Infinite LTB · Infinite ETB · Infinite colored mana · Infinite storm count · Infinite magecraft triggers · Infinite untap of some creatures you control · Infinite power and toughness for certain creatures until end of turn · Infinite creature tokens that are infinitely large
Show steps
  1. Activate at least four Birds, Frogs, Otters and/or Rats by tapping them, adding {2}{U}{U}.
  2. Cast Get Out by paying {U}{U}, targeting Stormchaser's Talent. Stormchaser's Talent's first ability, Valley Floodcaller and each creature you control that has prowess trigger.
  3. Resolve the Stormchaser Talent trigger, creating a 1/1 Otter creature token with prowess.
  4. Resolve each prowess trigger, if applicable, giving those creatures +1/+1 until end of turn.
  5. Resolve the Valley Floodcaller trigger, giving Birds, Frogs, Otters and Rats you control +1/+1 until end of turn and untapping them.
  6. Resolve Get Out, returning Stormchaser's Talent from the battlefield to your hand.
  7. Activate at least four Birds, Frogs, Otters and/or Rats by tapping them, adding {2}{U}{U}.
  8. Cast Stormchaser's Talent by paying {U}. Valley Floodcaller and each creature you control that has prowess trigger.
  9. Resolve each prowess trigger, if applicable, giving those creatures +1/+1 until end of turn.
  10. Resolve the Valley Floodcaller trigger, giving Birds, Frogs, Otters and Rats you control +1/+1 until end of turn and untapping them.
  11. Activate Stormchaser's Talent by paying {3}{U}, causing it to gain level 2. It then triggers, returning Get Out from your graveyard to your hand.
  12. Repeat.
Results: Infinite LTB · Infinite ETB · Infinite colored mana · Infinite storm count · Infinite magecraft triggers · Infinite untap of some creatures you control · Infinite power and toughness for certain creatures until end of turn · Infinite creature tokens that are infinitely large
Show steps
  1. Activate at least four Birds, Frogs, Otters and/or Rats by tapping them, adding {2}{U}{U}.
  2. Cast Get Out by paying {U}{U}, targeting Stormchaser's Talent. Stormchaser's Talent's first ability, Valley Floodcaller and each creature you control that has prowess trigger.
  3. Resolve the Stormchaser Talent trigger, creating a 1/1 Otter creature token with prowess.
  4. Resolve each prowess trigger, if applicable, giving those creatures +1/+1 until end of turn.
  5. Resolve the Valley Floodcaller trigger, giving Birds, Frogs, Otters and Rats you control +1/+1 until end of turn and untapping them.
  6. Resolve Get Out, returning Stormchaser's Talent from the battlefield to your hand.
  7. Activate at least four Birds, Frogs, Otters and/or Rats by tapping them, adding {2}{U}{U}.
  8. Cast Stormchaser's Talent by paying {U}. Valley Floodcaller and each creature you control that has prowess trigger.
  9. Resolve each prowess trigger, if applicable, giving those creatures +1/+1 until end of turn.
  10. Resolve the Valley Floodcaller trigger, giving Birds, Frogs, Otters and Rats you control +1/+1 until end of turn and untapping them.
  11. Activate Stormchaser's Talent by paying {3}{U}, causing it to gain level 2. It then triggers, returning Get Out from your graveyard to your hand.
  12. Repeat.
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite magecraft triggers · Reduce the toughness of creatures opponents control to 0 · Infinite creature tokens that are infinitely large
Show steps
  1. Activate The Tenth Doctor by paying {7}, removing all time counters from Festering March.
  2. Festering March triggers, causing you to cast it from exile without paying its mana cost.
  3. Stormchaser's Talent triggers, creating a creature token.
  4. When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. Resolve Festering March.
  6. Repeat.
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite magecraft triggers · Infinite surveil · Put all creature cards from your library and graveyard onto the battlefield with finality counters on them · Infinite creature tokens that are infinitely large
Show steps
  1. Activate The Tenth Doctor by paying {7}, removing all time counters from Charnel Serenade.
  2. Charnel Serenade triggers, causing you to cast it from exile without paying its mana cost.
  3. Stormchaser's Talent triggers, creating a creature token.
  4. When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. Resolve Charnel Serenade.
  6. Repeat.
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite magecraft triggers · Infinitely large creatures you control until end of turn · Infinite creature tokens that are infinitely large
Show steps
  1. Activate The Tenth Doctor by paying {7}, removing all time counters from Cyclical Evolution.
  2. Cyclical Evolution triggers, causing you to cast it from exile without paying its mana cost.
  3. Stormchaser's Talent triggers, creating a creature token.
  4. When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. Resolve Cyclical Evolution.
  6. Repeat.
Results: Infinite ETB · Infinite colorless mana · Infinite creature tokens · Infinite magecraft triggers · Near-infinite landfall triggers · Put all lands from your library onto the battlefield · Infinite creature tokens that are infinitely large
Show steps
  1. Activate The Tenth Doctor by paying {7}, removing all time counters from Venture Forth.
  2. Venture Forth triggers, causing you to cast it from exile without paying its mana cost.
  3. Stormchaser's Talent triggers, creating a creature token.
  4. When the creature token enters, Mana Echoes triggers, adding {C} for each creature you control that shares a creature type with the token.
  5. Resolve Venture Forth.
  6. Repeat.
Buy Stormchaser's Talent on TCGPlayer Buy on Amazon

As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.