Combos with Stonybrook Schoolmaster
15 known combos in Commander — View Stonybrook Schoolmaster
Results:
Infinite turns
· Lock
Show steps
- Attack with Wanderwine Prophets and Stonybrook Schoolmaster.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard token.
- Wanderwine Prophets deals combat damage, sacrificing the Merfolk token.
- You get an extra turn.
- Pass the turn.
- Repeat.
Results:
Infinite creature tokens
· Infinite ETB
· Infinite mana creatures you control can produce
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate Opposition by tapping Stonybrook Schoolmaster, targeting Stonybrook Schoolmaster.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
- The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Resolve the Opposition ability, tapping Stonybrook Schoolmaster.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
- The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Repeat.
Results:
Infinite colored mana
· Infinite creature tokens
· Infinite ETB
· Infinite mana creatures you control can produce
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate Stonybrook Schoolmaster by tapping it, adding one mana of any color.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
- The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Repeat.
Results:
Infinite colored mana
· Infinite creature tokens
· Infinite ETB
· Infinite mana creatures you control can produce
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate Stonybrook Schoolmaster by tapping it, adding one mana of any color.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
- The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Repeat.
Results:
Infinite ETB
· Infinite mill
· Infinite self-mill
· Infinite creature tokens
· Infinite untap of creatures
· Infinite mana creatures you control can produce
· Infinite untap of creatures you control
Show steps
- Activate Drowner of Secrets by tapping Stonybrook Schoolmaster.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
- When the Merfolk Wizard enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- Resolve the Drowner of Secrets ability, causing a player to mill a card.
- Repeat.
Results:
Infinite creature tokens
· Infinite ETB
· Infinite mana creatures you control can produce
· Infinite self-mill
· Infinite surveil
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate Stonybrook Schoolmaster by tapping it.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
- The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Resolve the Stonybrook Schoolmaster ability from step 1, causing you to surveil.
- Repeat.
Results:
Infinite creature tokens
· Infinite ETB
· Infinite mana creatures you control can produce
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate Glare of Subdual by tapping Stonybrook Schoolmaster, targeting Stonybrook Schoolmaster.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
- The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Resolve the Glare of Subdual ability, tapping Stonybrook Schoolmaster.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
- The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Repeat.
Results:
Infinite creature tokens
· Infinite ETB
· Infinite mana creatures you control can produce
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate Fatestitcher by tapping it, tapping Stonybrook Schoolmaster.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
- When the Merfolk Wizard enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- Repeat.
Results:
Exile each opponent's library
· Exile your library
· Infinite creature tokens
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite mana creatures you control can produce
· Infinite sacrifice triggers
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate Supreme Inquisitor by tapping it, Stonybrook Schoolmaster, and any other three Wizards you control.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
- When the Merfolk Wizard enters the battlefield, Intruder Alarm triggers, untapping all creatures.
- Resolve the Supreme Inquisitor ability, causing you to search a player's library for five cards and exile them.
- Repeat.
Results:
Infinite ETB
· Infinite tapped creature tokens
Show steps
- Activate Clock of Omens by tapping Stonybrook Schoolmaster and another artifact, targeting Stonybrook Schoolmaster.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token that is also an artifact due to Encroaching Mycosynth.
- Resolve the Clock of Omens ability, untapping Stonybrook Schoolmaster.
- Repeat.
Results:
Infinite ETB
· Infinite tapped creature tokens
Show steps
- Activate Clock of Omens by tapping Stonybrook Schoolmaster and another artifact, targeting Stonybrook Schoolmaster.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token that is also an artifact due to Mycosynth Lattice.
- Resolve the Clock of Omens ability, untapping Stonybrook Schoolmaster.
- Repeat.
Results:
Infinite creature tokens
· Infinite ETB
· Infinite green mana
· Infinite mana creatures you control can produce
· Infinite untap of creatures
· Infinite untap of creatures you control
Show steps
- Activate Stonybrook Schoolmaster by tapping it, adding {G}.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
- The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Repeat.
Results:
Infinite creature tokens
· Infinite ETB
· Infinitely large creature until end of turn
Show steps
- Activate Stonybrook Schoolmaster by tapping it, adding {3}.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
- Activate Stonybrook Schoolmaster by paying {3} and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Results:
Infinite creature tokens
· Infinite ETB
· Infinitely large creature until end of turn
Show steps
- Activate Stonybrook Schoolmaster by tapping it, adding {1}.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
- Activate Stonybrook Schoolmaster by paying {1} and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Results:
Infinite creature tokens
· Infinite ETB
· Infinitely large creature until end of turn
Show steps
- Activate Stonybrook Schoolmaster by tapping it, adding {1}.
- Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
- Activate Stonybrook Schoolmaster by paying {1} and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Buy Stonybrook Schoolmaster on TCGPlayer
Buy on Amazon
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.