Combos with Stonybrook Schoolmaster

15 known combos in Commander — View Stonybrook Schoolmaster

Results: Infinite turns · Lock
Show steps
  1. Attack with Wanderwine Prophets and Stonybrook Schoolmaster.
  2. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard token.
  3. Wanderwine Prophets deals combat damage, sacrificing the Merfolk token.
  4. You get an extra turn.
  5. Pass the turn.
  6. Repeat.
1,062 decks Colorless View on Commander Spellbook →
Results: Infinite creature tokens · Infinite ETB · Infinite mana creatures you control can produce · Infinite untap of creatures · Infinite untap of creatures you control
Show steps
  1. Activate Opposition by tapping Stonybrook Schoolmaster, targeting Stonybrook Schoolmaster.
  2. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
  3. The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  4. Resolve the Opposition ability, tapping Stonybrook Schoolmaster.
  5. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
  6. The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  7. Repeat.
474 decks Colorless View on Commander Spellbook →
Results: Infinite colored mana · Infinite creature tokens · Infinite ETB · Infinite mana creatures you control can produce · Infinite untap of creatures · Infinite untap of creatures you control
Show steps
  1. Activate Stonybrook Schoolmaster by tapping it, adding one mana of any color.
  2. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
  3. The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  4. Repeat.
377 decks Colorless View on Commander Spellbook →
Results: Infinite colored mana · Infinite creature tokens · Infinite ETB · Infinite mana creatures you control can produce · Infinite untap of creatures · Infinite untap of creatures you control
Show steps
  1. Activate Stonybrook Schoolmaster by tapping it, adding one mana of any color.
  2. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
  3. The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  4. Repeat.
265 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite mill · Infinite self-mill · Infinite creature tokens · Infinite untap of creatures · Infinite mana creatures you control can produce · Infinite untap of creatures you control
Show steps
  1. Activate Drowner of Secrets by tapping Stonybrook Schoolmaster.
  2. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
  3. When the Merfolk Wizard enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  4. Resolve the Drowner of Secrets ability, causing a player to mill a card.
  5. Repeat.
251 decks Colorless View on Commander Spellbook →
Results: Infinite creature tokens · Infinite ETB · Infinite mana creatures you control can produce · Infinite self-mill · Infinite surveil · Infinite untap of creatures · Infinite untap of creatures you control
Show steps
  1. Activate Stonybrook Schoolmaster by tapping it.
  2. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
  3. The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  4. Resolve the Stonybrook Schoolmaster ability from step 1, causing you to surveil.
  5. Repeat.
182 decks Colorless View on Commander Spellbook →
Results: Infinite creature tokens · Infinite ETB · Infinite mana creatures you control can produce · Infinite untap of creatures · Infinite untap of creatures you control
Show steps
  1. Activate Glare of Subdual by tapping Stonybrook Schoolmaster, targeting Stonybrook Schoolmaster.
  2. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
  3. The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  4. Resolve the Glare of Subdual ability, tapping Stonybrook Schoolmaster.
  5. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
  6. The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  7. Repeat.
72 decks Colorless View on Commander Spellbook →
Results: Infinite creature tokens · Infinite ETB · Infinite mana creatures you control can produce · Infinite untap of creatures · Infinite untap of creatures you control
Show steps
  1. Activate Fatestitcher by tapping it, tapping Stonybrook Schoolmaster.
  2. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
  3. When the Merfolk Wizard enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  4. Repeat.
50 decks Colorless View on Commander Spellbook →
Results: Exile each opponent's library · Exile your library · Infinite creature tokens · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite mana creatures you control can produce · Infinite sacrifice triggers · Infinite untap of creatures · Infinite untap of creatures you control
Show steps
  1. Activate Supreme Inquisitor by tapping it, Stonybrook Schoolmaster, and any other three Wizards you control.
  2. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
  3. When the Merfolk Wizard enters the battlefield, Intruder Alarm triggers, untapping all creatures.
  4. Resolve the Supreme Inquisitor ability, causing you to search a player's library for five cards and exile them.
  5. Repeat.
20 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite tapped creature tokens
Show steps
  1. Activate Clock of Omens by tapping Stonybrook Schoolmaster and another artifact, targeting Stonybrook Schoolmaster.
  2. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token that is also an artifact due to Encroaching Mycosynth.
  3. Resolve the Clock of Omens ability, untapping Stonybrook Schoolmaster.
  4. Repeat.
Results: Infinite ETB · Infinite tapped creature tokens
Show steps
  1. Activate Clock of Omens by tapping Stonybrook Schoolmaster and another artifact, targeting Stonybrook Schoolmaster.
  2. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token that is also an artifact due to Mycosynth Lattice.
  3. Resolve the Clock of Omens ability, untapping Stonybrook Schoolmaster.
  4. Repeat.
Results: Infinite creature tokens · Infinite ETB · Infinite green mana · Infinite mana creatures you control can produce · Infinite untap of creatures · Infinite untap of creatures you control
Show steps
  1. Activate Stonybrook Schoolmaster by tapping it, adding {G}.
  2. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
  3. The Merfolk Wizard enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  4. Repeat.
Results: Infinite creature tokens · Infinite ETB · Infinitely large creature until end of turn
Show steps
  1. Activate Stonybrook Schoolmaster by tapping it, adding {3}.
  2. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
  3. Activate Stonybrook Schoolmaster by paying {3} and untapping it, giving it +2/+2 until end of turn.
  4. Repeat.
Results: Infinite creature tokens · Infinite ETB · Infinitely large creature until end of turn
Show steps
  1. Activate Stonybrook Schoolmaster by tapping it, adding {1}.
  2. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
  3. Activate Stonybrook Schoolmaster by paying {1} and untapping it, giving it +2/+2 until end of turn.
  4. Repeat.
Results: Infinite creature tokens · Infinite ETB · Infinitely large creature until end of turn
Show steps
  1. Activate Stonybrook Schoolmaster by tapping it, adding {1}.
  2. Stonybrook Schoolmaster triggers, creating a 1/1 Merfolk Wizard creature token.
  3. Activate Stonybrook Schoolmaster by paying {1} and untapping it, giving it +2/+2 until end of turn.
  4. Repeat.
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