Combos with Spine of Ish Sah

15 known combos in Commander — View Spine of Ish Sah

Krark-Clan Ironworks Krark-Clan Ironworks
Spine of Ish Sah Spine of Ish Sah Foundry Inspector Foundry Inspector
Sculpting Steel Sculpting Steel
Results: Destroy all permanents opponents control on each of your turns · Lock · Mass Land Denial
Show steps
  1. Cast Sculpting Steel by paying {2}.
  2. Sculpting Steel enters the battlefield as a copy of Spine of Ish Sah.
  3. Sculpting Steel enters the battlefield, destroying target permanent.
  4. Activate Krark-Clan Ironworks by sacrifice Scultping Steel, adding {C}{C}.
  5. Sculpting Steel triggers, returning to your hand.
  6. Repeat.
2,905 decks Colorless View on Commander Spellbook →
Results: Infinite storm count
Show steps
  1. Cast Spine of Ish Sah by paying {0} due to Sami.
  2. When Spine of Ish Sah enters, its first ability triggers, destroying itself.
  3. Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
  4. Repeat.
1,236 decks Colorless View on Commander Spellbook →
Raggadragga, Goreguts Boss Raggadragga, Goreguts Boss
Viridian Joiner Viridian Joiner
Spine of Ish Sah Spine of Ish Sah
Results: Infinite creature tokens · Infinite ETB · Infinite green mana · Infinitely large creatures you control until end of turn · Infinite storm count
Show steps
  1. Activate Viridian Joiner by tapping it, adding an amount of {G} equal to its power.
  2. Cast Spine of Ish Sah by paying {7}.
  3. Raggadragga's third ability triggers, giving Viridian Joiner +7/+7 until end of turn and untapping Viridian Joiner.
  4. When Spine of Ish Sah enters the battlefield, its first ability triggers, destroying itself.
  5. When Spine of Ish Sah leaves the battlefield, its second ability triggers, returning itself to your hand from your graveyard.
  6. Repeat.
644 decks Colorless View on Commander Spellbook →
Results: Destroy all permanents opponents control on each of your turns · Lock · Mass Land Denial
Show steps
  1. Activate Krark-Clan Ironworks by sacrificing Spine of Ish Sah, adding {C}{C}.
  2. Spine of Ish Sah leaves the battlefield, returning itself from your graveyard to your hand.
  3. Imotekh triggers, creating two 2/2 Necron Warrior artifact creature tokens.
  4. Activate Krark-Clan Ironworks twice by sacrificing both Necron Warriors, adding {C}{C}{C}{C}.
  5. Cast Spine of Ish Sah by paying {6}.
  6. Spine of Ish Sah enters the battlefield, destroying a permanent.
  7. Repeat.
  8. You may also repeat this loop during each of your turns.
462 decks Colorless View on Commander Spellbook →
Results: Infinite colorless mana · Infinite storm count · Destroy all permanents opponents control each turn · Lock · Mass Land Denial
Show steps
  1. Cast Spine of Ish Sah by paying at most {2} due to Sami.
  2. When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
  3. Holding priority, activate Krark-Clan Ironworks by sacrificing Spine of Ish Sah.
  4. If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
  5. Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
  6. Resolve the Spine of Ish Sah trigger from step 2, if applicable.
  7. Repeat from step 1.
423 decks Colorless View on Commander Spellbook →
Results: Destroy all permanents opponents control on each of your turns · Lock · Mass Land Denial
Show steps
  1. Activate Krark-Clan Ironworks by sacrificing Spine of Ish Sah, adding {C}{C}.
  2. Spine of Ish Sah leaves the battlefield, returning itself from your graveyard to your hand.
  3. Imotekh triggers, creating two 2/2 Necron Warrior artifact creature tokens.
  4. Activate Krark-Clan Ironworks twice by sacrificing both Necron Warriors, adding {C}{C}{C}{C}.
  5. Cast Spine of Ish Sah by paying {6}.
  6. Spine of Ish Sah enters the battlefield, destroying a permanent.
  7. Repeat.
  8. You may also repeat this loop during each of your turns.
303 decks Colorless View on Commander Spellbook →
Results: Infinite mill · Infinite self-mill · Infinite storm count · Destroy all permanents opponents control each turn · Lock · Mass Land Denial
Show steps
  1. Cast Spine of Ish Sah by paying {0} due to Sami.
  2. When Spine of Ish Sah enters, its first ability and Grinding Station trigger, with Spine of Ish Sah targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
  3. Resolve the Grinding Station trigger, untapping it.
  4. Holding priority, activate Grinding Station by tapping it and sacrificing Spine of Ish Sah.
  5. If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
  6. Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
  7. Resolve the Grinding Station ability from step 4.
  8. Resolve the Spine of Ish Sah trigger from step 2, if applicable.
  9. Repeat from step 1.
224 decks Colorless View on Commander Spellbook →
Results: Infinite storm count · Infinite +1/+1 counters on a creature · Destroy all permanents opponents control each turn · Lock · Mass Land Denial
Show steps
  1. Cast Spine of Ish Sah by paying {0} due to Sami.
  2. When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
  3. Holding priority, activate Arcbound Ravager by sacrificing Spine of Ish Sah.
  4. If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
  5. Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
  6. Resolve the Arcbound Ravager ability from step 3.
  7. Resolve the Spine of Ish Sah trigger from step 2, if applicable.
  8. Repeat from step 1.
124 decks Colorless View on Commander Spellbook →
Results: Infinite storm count · Destroy all permanents opponents control each turn · Lock · Mass Land Denial · Infinite +1/+1 counters on creatures you control
Show steps
  1. Cast Spine of Ish Sah by paying {0} due to Sami.
  2. When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
  3. Holding priority, activate Extruder by sacrificing Spine of Ish Sah.
  4. If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
  5. Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
  6. Resolve the Extruder ability from step 3.
  7. Resolve the Spine of Ish Sah trigger from step 2, if applicable.
  8. Repeat from step 1.
34 decks Colorless View on Commander Spellbook →
Results: Destroy any number of target permanents opponents control · Near-infinite storm count · Mass Land Denial
Show steps
  1. Activate Priest of Yawgmoth by tapping and sacrificing Spine of Ish Sah, adding seven {B}.
  2. Spine of Ish Sah triggers, returning itself from your graveyard to your hand.
  3. Cast Spine of Ish Sah by paying {7}.
  4. Mirran Spy triggers, untapping Priest of Yawgmoth.
  5. Spine of Ish Sah enters the battlefield, destroying target permanent.
  6. Repeat.
33 decks Colorless View on Commander Spellbook →
Results: Infinite storm count · Destroy all permanents opponents control each turn · Infinitely large creature until end of turn · Lock · Mass Land Denial
Show steps
  1. Cast Spine of Ish Sah by paying {0} due to Sami.
  2. When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
  3. Holding priority, activate Atog by sacrificing Spine of Ish Sah.
  4. If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
  5. Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
  6. Resolve the Atog ability from step 3.
  7. Resolve the Spine of Ish Sah trigger from step 2, if applicable.
  8. Repeat from step 1.
24 decks Colorless View on Commander Spellbook →
Slobad, Iron Goblin Slobad, Iron Goblin
Spine of Ish Sah Spine of Ish Sah
Mirran Spy Mirran Spy
Results: Destroy all permanents opponents control on each of your turns · Infinite storm count · Lock · Mass Land Denial
Show steps
  1. Activate Slobad by tapping it and sacrificing Spine of Ish Sah, adding seven {R} that can only be spent to cast artifact spells or to activate abilities of artifacts.
  2. Spine of Ish Sah leaves the battlefield, returning itself from your graveyard to your hand.
  3. Cast Spine of Ish Sah by paying {7}.
  4. Mirran Spy triggers, untapping Slobad.
  5. Spine of Ish Sah enters the battlefield, destroying target permanent.
  6. Repeat.
23 decks Colorless View on Commander Spellbook →
Results: Destroy all permanents opponents control on each of your turns · Infinite creature tokens · Infinite ETB · Infinite mana creatures you control can produce · Infinite storm count · Infinite untap of creatures · Lock · Mass Land Denial
Show steps
  1. Activate Slobad by tapping it and sacrificing Spine of Ish Sah, adding seven {R} that can only be spent to cast artifact spells or to activate abilities of artifacts.
  2. Spine of Ish Sah leaves the battlefield, returning itself from your graveyard to your hand.
  3. Cast Spine of Ish Sah by paying {7}.
  4. Sai triggers, creating a 1/1 Thopter artifact creature token.
  5. The Thopter enters the battlefield, triggering Intruder Alarm, untapping all creatures.
  6. Spine of Ish Sah enters the battlefield, destroying target permanent.
  7. Repeat.
20 decks Colorless View on Commander Spellbook →
Results: Infinite storm count · Infinitely large creature until end of turn · Destroy all permanents opponents control each turn · Lock · Mass Land Denial
Show steps
  1. Cast Spine of Ish Sah by paying {0} due to Sami.
  2. When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
  3. Holding priority, activate Ravenous Intruder by sacrificing Spine of Ish Sah.
  4. If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
  5. Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
  6. Resolve the Ravenous Intruder ability from step 3.
  7. Resolve the Spine of Ish Sah trigger from step 2, if applicable.
  8. Repeat from step 1.
14 decks Colorless View on Commander Spellbook →
Results: Infinite storm count · Infinitely large creature until end of turn · Destroy all permanents opponents control each turn · Lock · Mass Land Denial
Show steps
  1. Cast Spine of Ish Sah by paying {0} due to Sami.
  2. When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
  3. Holding priority, activate Megatog by sacrificing Spine of Ish Sah.
  4. If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
  5. Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
  6. Resolve the Megatog ability from step 3.
  7. Resolve the Spine of Ish Sah trigger from step 2, if applicable.
  8. Repeat from step 1.
14 decks Colorless View on Commander Spellbook →
Buy Spine of Ish Sah on TCGPlayer Buy on Amazon

As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.