Combos with Spine of Ish Sah
15 known combos in Commander — View Spine of Ish Sah
Results:
Destroy all permanents opponents control on each of your turns
· Lock
· Mass Land Denial
Show steps
- Cast Sculpting Steel by paying {2}.
- Sculpting Steel enters the battlefield as a copy of Spine of Ish Sah.
- Sculpting Steel enters the battlefield, destroying target permanent.
- Activate Krark-Clan Ironworks by sacrifice Scultping Steel, adding {C}{C}.
- Sculpting Steel triggers, returning to your hand.
- Repeat.
Results:
Infinite storm count
Show steps
- Cast Spine of Ish Sah by paying {0} due to Sami.
- When Spine of Ish Sah enters, its first ability triggers, destroying itself.
- Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
- Repeat.
Results:
Infinite creature tokens
· Infinite ETB
· Infinite green mana
· Infinitely large creatures you control until end of turn
· Infinite storm count
Show steps
- Activate Viridian Joiner by tapping it, adding an amount of {G} equal to its power.
- Cast Spine of Ish Sah by paying {7}.
- Raggadragga's third ability triggers, giving Viridian Joiner +7/+7 until end of turn and untapping Viridian Joiner.
- When Spine of Ish Sah enters the battlefield, its first ability triggers, destroying itself.
- When Spine of Ish Sah leaves the battlefield, its second ability triggers, returning itself to your hand from your graveyard.
- Repeat.
Results:
Destroy all permanents opponents control on each of your turns
· Lock
· Mass Land Denial
Show steps
- Activate Krark-Clan Ironworks by sacrificing Spine of Ish Sah, adding {C}{C}.
- Spine of Ish Sah leaves the battlefield, returning itself from your graveyard to your hand.
- Imotekh triggers, creating two 2/2 Necron Warrior artifact creature tokens.
- Activate Krark-Clan Ironworks twice by sacrificing both Necron Warriors, adding {C}{C}{C}{C}.
- Cast Spine of Ish Sah by paying {6}.
- Spine of Ish Sah enters the battlefield, destroying a permanent.
- Repeat.
- You may also repeat this loop during each of your turns.
Results:
Infinite colorless mana
· Infinite storm count
· Destroy all permanents opponents control each turn
· Lock
· Mass Land Denial
Show steps
- Cast Spine of Ish Sah by paying at most {2} due to Sami.
- When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
- Holding priority, activate Krark-Clan Ironworks by sacrificing Spine of Ish Sah.
- If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
- Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
- Resolve the Spine of Ish Sah trigger from step 2, if applicable.
- Repeat from step 1.
Results:
Destroy all permanents opponents control on each of your turns
· Lock
· Mass Land Denial
Show steps
- Activate Krark-Clan Ironworks by sacrificing Spine of Ish Sah, adding {C}{C}.
- Spine of Ish Sah leaves the battlefield, returning itself from your graveyard to your hand.
- Imotekh triggers, creating two 2/2 Necron Warrior artifact creature tokens.
- Activate Krark-Clan Ironworks twice by sacrificing both Necron Warriors, adding {C}{C}{C}{C}.
- Cast Spine of Ish Sah by paying {6}.
- Spine of Ish Sah enters the battlefield, destroying a permanent.
- Repeat.
- You may also repeat this loop during each of your turns.
Results:
Infinite mill
· Infinite self-mill
· Infinite storm count
· Destroy all permanents opponents control each turn
· Lock
· Mass Land Denial
Show steps
- Cast Spine of Ish Sah by paying {0} due to Sami.
- When Spine of Ish Sah enters, its first ability and Grinding Station trigger, with Spine of Ish Sah targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
- Resolve the Grinding Station trigger, untapping it.
- Holding priority, activate Grinding Station by tapping it and sacrificing Spine of Ish Sah.
- If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
- Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
- Resolve the Grinding Station ability from step 4.
- Resolve the Spine of Ish Sah trigger from step 2, if applicable.
- Repeat from step 1.
Results:
Infinite storm count
· Infinite +1/+1 counters on a creature
· Destroy all permanents opponents control each turn
· Lock
· Mass Land Denial
Show steps
- Cast Spine of Ish Sah by paying {0} due to Sami.
- When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
- Holding priority, activate Arcbound Ravager by sacrificing Spine of Ish Sah.
- If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
- Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
- Resolve the Arcbound Ravager ability from step 3.
- Resolve the Spine of Ish Sah trigger from step 2, if applicable.
- Repeat from step 1.
Results:
Infinite storm count
· Destroy all permanents opponents control each turn
· Lock
· Mass Land Denial
· Infinite +1/+1 counters on creatures you control
Show steps
- Cast Spine of Ish Sah by paying {0} due to Sami.
- When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
- Holding priority, activate Extruder by sacrificing Spine of Ish Sah.
- If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
- Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
- Resolve the Extruder ability from step 3.
- Resolve the Spine of Ish Sah trigger from step 2, if applicable.
- Repeat from step 1.
Results:
Destroy any number of target permanents opponents control
· Near-infinite storm count
· Mass Land Denial
Show steps
- Activate Priest of Yawgmoth by tapping and sacrificing Spine of Ish Sah, adding seven {B}.
- Spine of Ish Sah triggers, returning itself from your graveyard to your hand.
- Cast Spine of Ish Sah by paying {7}.
- Mirran Spy triggers, untapping Priest of Yawgmoth.
- Spine of Ish Sah enters the battlefield, destroying target permanent.
- Repeat.
Results:
Infinite storm count
· Destroy all permanents opponents control each turn
· Infinitely large creature until end of turn
· Lock
· Mass Land Denial
Show steps
- Cast Spine of Ish Sah by paying {0} due to Sami.
- When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
- Holding priority, activate Atog by sacrificing Spine of Ish Sah.
- If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
- Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
- Resolve the Atog ability from step 3.
- Resolve the Spine of Ish Sah trigger from step 2, if applicable.
- Repeat from step 1.
Results:
Destroy all permanents opponents control on each of your turns
· Infinite storm count
· Lock
· Mass Land Denial
Show steps
- Activate Slobad by tapping it and sacrificing Spine of Ish Sah, adding seven {R} that can only be spent to cast artifact spells or to activate abilities of artifacts.
- Spine of Ish Sah leaves the battlefield, returning itself from your graveyard to your hand.
- Cast Spine of Ish Sah by paying {7}.
- Mirran Spy triggers, untapping Slobad.
- Spine of Ish Sah enters the battlefield, destroying target permanent.
- Repeat.
Results:
Destroy all permanents opponents control on each of your turns
· Infinite creature tokens
· Infinite ETB
· Infinite mana creatures you control can produce
· Infinite storm count
· Infinite untap of creatures
· Lock
· Mass Land Denial
Show steps
- Activate Slobad by tapping it and sacrificing Spine of Ish Sah, adding seven {R} that can only be spent to cast artifact spells or to activate abilities of artifacts.
- Spine of Ish Sah leaves the battlefield, returning itself from your graveyard to your hand.
- Cast Spine of Ish Sah by paying {7}.
- Sai triggers, creating a 1/1 Thopter artifact creature token.
- The Thopter enters the battlefield, triggering Intruder Alarm, untapping all creatures.
- Spine of Ish Sah enters the battlefield, destroying target permanent.
- Repeat.
Results:
Infinite storm count
· Infinitely large creature until end of turn
· Destroy all permanents opponents control each turn
· Lock
· Mass Land Denial
Show steps
- Cast Spine of Ish Sah by paying {0} due to Sami.
- When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
- Holding priority, activate Ravenous Intruder by sacrificing Spine of Ish Sah.
- If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
- Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
- Resolve the Ravenous Intruder ability from step 3.
- Resolve the Spine of Ish Sah trigger from step 2, if applicable.
- Repeat from step 1.
Results:
Infinite storm count
· Infinitely large creature until end of turn
· Destroy all permanents opponents control each turn
· Lock
· Mass Land Denial
Show steps
- Cast Spine of Ish Sah by paying {0} due to Sami.
- When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
- Holding priority, activate Megatog by sacrificing Spine of Ish Sah.
- If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
- Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
- Resolve the Megatog ability from step 3.
- Resolve the Spine of Ish Sah trigger from step 2, if applicable.
- Repeat from step 1.
Buy Spine of Ish Sah on TCGPlayer
Buy on Amazon
As an Amazon Associate and TCGPlayer affiliate I earn from qualifying purchases.