Spelunking — Magic: The Gathering card

Spelunking

{2}{G}
Enchantment

When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.

Lands you control enter untapped.

Set The Lost Caverns of Ixalan
Rarity Uncommon
Mana Value 3
Artist Ernanda Souza
Collector # 213

Why Play Spelunking

Ramp decks and landfall strategies benefit enormously from the immediate card draw and land acceleration, especially since the land enters untapped thanks to the static ability. The Cave synergy makes it particularly strong in decks running utility Caves like Restless Cottage or Sokenzan, Crucible of Defiance, turning your ramp into significant life gain. Play it early to accelerate your mana development, or hold it until you have a high-impact land ready to deploy immediately.

Format Notes

Standard and Pioneer see the most play due to the card's synergy with current Cave-matters themes and landfall mechanics. Commander players appreciate both the ramp effect and the static ability, which helps multicolored decks deploy their lands more efficiently throughout the game. The untapped clause becomes increasingly valuable in multiplayer games where you need to maintain mana open for responses.

Combos & Synergies

Azusa, Lost but Seeking and other additional land drop effects multiply the value by letting you play even more lands untapped on the same turn. Scute Swarm and other landfall creatures trigger immediately when Spelunking enters, then benefit from the untapped lands for immediate activation costs. Crucible of Worlds creates a powerful engine by letting you repeatedly play lands from your graveyard, all entering untapped for maximum utility.