Combos with Spellbinder

15 known combos in Commander — View Spellbinder

Results: Permanents you control phase out during your opponents' turns · You have protection from everything during your opponents' turns · Your life total can't change during your opponents' turns · Lock
Show steps
  1. Deal combat damage to an opponent using the creature that has Spellbinder attached.
  2. Spellbinder triggers, casting a copy of Teferi's Protection without paying its mana cost.
  3. Resolve the copy of Teferi's Protection, phasing out all permanents you control and causing you to have protection from everything and preventing your life total from changing until your next turn.
  4. Repeat during each of your turns.
1,064 decks Colorless View on Commander Spellbook →
Results: Infinite combat phases · Infinite damage · Infinite magecraft triggers · Infinite storm count
Show steps
  1. Declare the creature with Spellbinder equipped as an attacker, attacking an opponent unable to block it.
  2. Deal combat damage with the creature, triggering Spellbinder, casting a copy of Savage Beating without paying its mana cost.
  3. Resolve Savage Beating, untapping all creatures you control and getting an additional combat phase after this one.
  4. Repeat.
904 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Deal combat damage with the creature that has Spellbinder attached.
  2. Spellbinder triggers, casting a copy of Nexus of Fate without paying its mana cost.
  3. Resolve Nexus of Fate, taking an extra turn after this one and shuffling your library.
  4. Repeat each turn.
310 decks Colorless View on Commander Spellbook →
Results: Infinite storm count · Infinite combat phases · Infinite untap of creatures you control · Infinite mana creatures you control can produce · Infinite magecraft triggers · Infinite combat damage
Show steps
  1. Deal combat damage with the creature that has Spellbinder attached, triggering Spellbinder.
  2. Holding priority, activate any number of creatures you control by tapping them, adding at least {2}{R}.
  3. Resolve the Spellbinder trigger, casting a copy of Great Train Heist without paying its mana cost, and choosing to pay an additional {2}{R} to select its first mode, causing you to untap all creatures you control and to get an additional combat phase after this one.
  4. Repeat each combat phase.
288 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Skip your draw steps · Lock
Show steps
  1. Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library.
  2. Deal combat damage to an opponent using the creature that has Spellbinder attached.
  3. Spellbinder triggers, casting a copy of Mystical Tutor without paying its mana cost.
  4. Resolve the copy of Mystical Tutor, searching your library for Beacon of Tomorrows and putting it on top of your library.
  5. Move to your next turn, drawing Beacon of Tomorrows during your draw step.
  6. Repeat.
46 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Deal combat damage to a player with the equipped creature.
  2. Spellbinder's second ability triggers, allowing you to cast a copy of Final Fortune without paying its mana cost.
  3. The Final Fortune copy resolves, causing you to take an extra turn after this one and creating a delayed triggered ability that will cause you to lose the game at the end of that turn.
  4. Repeat steps 1 to 3 on your next extra turn.
  5. At the beginning of your end step, a delayed triggered ability from Final Fortune triggers.
  6. In response, activate Sundial of the Infinite by paying {1} and tapping it, exiling that ability and ending the turn.
  7. Repeat from step 4 each turn.
35 decks Colorless View on Commander Spellbook →
Results: Infinite damage · Near-infinite turns · Lock
Show steps
  1. Attack with equipped creature, dealing combat damage.
  2. Copy and cast Final Fortune with the Spellbinder trigger.
  3. Pass the turn.
  4. Attack with equipped creature, dealing combat damage.
  5. Copy and cast Final Fortune with the Spellbinder trigger.
  6. Pass the turn.
  7. When the lose the game trigger is on the stack, activate Obeka to end the turn, exiling the trigger.
  8. Repeat steps 3-6.
25 decks Colorless View on Commander Spellbook →
Results: Infinite turns · Lock
Show steps
  1. Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. Deal combat damage to an opponent using the creature that has Spellbinder attached.
  3. Spellbinder triggers, causing you to cast a copy of Said without paying its mana cost.
  4. Resolve Said, returning Time Warp from your graveyard to your hand.
  5. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Cast Capture of Jingzhou by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. Deal combat damage to an opponent using the creature that has Spellbinder attached.
  3. Spellbinder triggers, causing you to cast a copy of Said without paying its mana cost.
  4. Resolve Said, returning Capture of Jingzhou from your graveyard to your hand.
  5. Repeat each turn.
Results: Infinite turns · Lock
Show steps
  1. Cast Temporal Manipulation by paying {3}{U}{U}, causing you to take an extra turn after this one.
  2. Deal combat damage to an opponent using the creature that has Spellbinder attached.
  3. Spellbinder triggers, causing you to cast a copy of Said without paying its mana cost.
  4. Resolve Said, returning Temporal Manipulation from your graveyard to your hand.
  5. Repeat each turn.
Results: Near-infinite turns · Skip your draw steps · Lock
Show steps
  1. Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library.
  2. Deal combat damage to an opponent using the creature that has Spellbinder attached.
  3. Spellbinder triggers, casting a copy of Vampiric Tutor without paying its mana cost.
  4. Resolve the copy of Vampiric Tutor, searching your library for Beacon of Tomorrows, putting it on top of your library and causing you to lose 2 life.
  5. Move to your next turn, drawing Beacon of Tomorrows during your draw step.
  6. Repeat.
  7. NOTE: This combo only persists as long as your life total remains above 2.
Results: Infinite combat damage · Infinite combat phases · Infinite magecraft triggers · Infinite storm count · Infinite mana lands you control can produce · Infinite untap of lands you control
Show steps
  1. Deal combat damage with the creature that has Spellbinder attached.
  2. Spellbinder triggers, casting a copy of Turnabout without paying its mana cost.
  3. Resolve Turnabout, untapping all tapped lands you control.
  4. Move to your postcombat main phase.
  5. Activate all mana-producing lands you control by tapping them, adding at least {3}{R}{R}.
  6. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and causing you to get an addtional combat phase and main phase after this one.
  7. Repeat.
Results: Infinite combat damage · Infinite combat phases · Infinite magecraft triggers · Infinite storm count · Infinite mana lands you control can produce · Infinite untap of lands you control
Show steps
  1. Declare Hellkite Charger and the creature with Spellbinder attached as attackers, triggering Hellkite Charger.
  2. Holding priority, activate all mana-producing lands you control by tapping them, adding at least {5}{R}{R}.
  3. Resolve the Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and get an additional combat phase after this one.
  4. Deal combat damage with the creature that has Spellbinder attached.
  5. Spellbinder triggers, casting a copy of Turnabout without paying its mana cost.
  6. Resolve Turnabout, untapping all tapped lands you control.
  7. Repeat each combat phase.
Results: Infinite turns · Lock
Show steps
  1. Deal combat damage to an opponent using the creature that has Spellbinder attached.
  2. Spellbinder triggers, casting a copy of Beacon of Immortality without paying its mana cost.
  3. Resolve the copy of Beacon of Immortality, doubling your life total.
  4. Sage of Hours triggers, putting a number of +1/+1 counters on it equal to the life you gained.
  5. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  6. Repeat each turn.
Results: Infinite combat damage · Infinite combat phases · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite magecraft triggers · Infinite mana creatures you control can produce · Infinite sacrifice triggers · Infinite storm count · Infinite untap of creatures you control · Infinite creature tokens with haste
Show steps
  1. Deal combat damage to an opponent using the creatures that have Spellbinder and Breath of Fury attached.
  2. Spellbinder and Breath of Fury trigger.
  3. Resolve the Spellbinder trigger, casting a copy of You See a Pair of Goblins without paying its mana cost.
  4. Resolve the copy of You See a Pair of Goblins, creating two 1/1 Goblin creature tokens.
  5. Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, attach Breath of Fury to a Goblin token, untap all creatures you control and get an additional combat phase after this one.
  6. Repeat each combat phase.
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