Combos with Spark Double

15 known combos in Commander — View Spark Double

Results: Infinite LTB · Infinite ETB
Show steps
  1. Cast Spark Double by paying its mana cost, choosing to have it enter the battlefield as a copy of Felidar Guardian
  2. When Spark Double enters the battlefield, it triggers, blinking Felidar Guardian.
  3. When Felidar Guardian enters the battlefield, it triggers, blinking Spark Double. Choose to have Spark Double enter the battlefield as a copy of Felidar Guardian.
  4. Repeat from step 2.
7,069 decks Colorless View on Commander Spellbook →
Results: Creatures can't attack · Lock
Show steps

Because Spark Double and Pramikon disagree on the direction in which players can attack, players are unable to attack at all so long as there are three or more players.

4,358 decks Colorless View on Commander Spellbook →
Results: Infinite blinking · Infinite colored mana · Infinite ETB · Infinite landfall triggers · Infinite LTB
Show steps
  1. Cast Spark Double having it enter as a copy of Felidar Guardian.
  2. It enters and blinks Felidar and a land.
  3. Tap the land for mana.
  4. Felidar Guardian enters blinking a land and Spark Double.
  5. Tap the land.
  6. Repeat.
4,002 decks Colorless View on Commander Spellbook →
Results: Infinite blinking of permanents · Infinite ETB · Infinite LTB · Infinite mana lands you control can produce
Show steps
  1. Activate Aminatou's second loyalty ability by removing a loyalty counter from them, blinking a permanent you own.
  2. Activate Aminatou's second loyalty ability by removing a loyalty counter from them, blinking Spark Double and choosing to have it enter as a non-legendary copy of Aminatou.
  3. Activate Spark Double's second loyalty ability by removing a loyalty counter from it, blinking a permanent you own.
  4. Activate Spark Double's second loyalty ability by removing a loyalty counter from it, blinking Aminatou.
  5. Repeat.
3,953 decks Colorless View on Commander Spellbook →
Results: Infinite copies of artifacts, creatures and lands you control · Infinite creature tokens · Infinite ETB · Infinite landfall triggers · Infinite magecraft triggers · Infinite mana lands you control can produce · Infinite proliferate · Infinite storm count
Show steps
  1. Cast Mind Games with buyback by paying {2}{U}{U}, targeting Spark Double.
  2. Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
  3. Resolve Mind Games, returning it to your hand.
  4. Cast Mind Games with buyback by paying {2}{U}{U}, targeting Spark Double.
  5. Orvar and the Spark Double token trigger, creating two token copies of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
  6. Resolve Mind Games, returning it to your hand.
  7. Cast Mind Games with buyback by paying {2}{U}{U}, targeting any Island that enters the battlefield untapped.
  8. Orvar, Spark Double and the three Spark Double tokens trigger, creating five token copies of the Island.
  9. Resolve Mind Games, returning it to your hand.
  10. Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}.
  11. Repeat from step 7.
  12. Once you have infinite mana, you can then target any artifact, creature or land using Mind Games to get infinite tokens of them.
3,849 decks Colorless View on Commander Spellbook →
Results: Infinite copies of permanents you control · Infinite creature tokens · Infinite ETB · Infinite landfall triggers · Infinite magecraft triggers · Infinite mana lands you control can produce · Infinite storm count
Show steps
  1. Cast Whim of Volrath with buyback by paying {2}{U}, targeting Spark Double.
  2. Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
  3. Resolve Whim of Volrath, returning it to your hand.
  4. Cast Whim of Volrath with buyback by paying {2}{U}, targeting any Island that enters the battlefield untapped.
  5. Orvar, Spark Double and the Spark Double token trigger, creating three token copies of the Island.
  6. Resolve Whim of Volrath, returning it to your hand.
  7. Activate the Island tokens by tapping them, adding {U}{U}{U}.
  8. Repeat from step 4.
  9. Optionally, you may repeat steps 1 through 3 one additional time to get infinite untapped Island tokens and blue mana.
  10. If you choose to get infinite mana, you can then target any permanent using Whim of Volrath to get infinite tokens of them.
3,229 decks Colorless View on Commander Spellbook →
Results: Infinite copies of permanents you control · Infinite creature tokens · Infinite ETB · Infinite landfall triggers · Infinite magecraft triggers · Infinite mana lands you control can produce · Infinite proliferate · Infinite storm count
Show steps
  1. Cast Clockspinning with buyback by paying {3}{U}, targeting Spark Double.
  2. Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
  3. Resolve Clockspinning, returning it to your hand.
  4. Cast Clockspinning with buyback by paying {3}{U}, targeting Spark Double.
  5. Orvar and the Spark Double token trigger, creating two token copies of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
  6. Resolve Clockspinning, returning it to your hand.
  7. Cast Clockspinning with buyback by paying {3}{U}, targeting any Island that enters the battlefield untapped.
  8. Orvar, Spark Double and the three Spark Double tokens trigger, creating five token copies of the Island.
  9. Resolve Clockspinning, returning it to your hand.
  10. Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}.
  11. Repeat from step 7.
  12. Once you have infinite mana, you can then target any permanent using Clockspinning to get infinite tokens of them.
3,030 decks Colorless View on Commander Spellbook →
Results: Infinite landfall triggers
Show steps
  1. Play Simic Growth Chamber.
  2. Kodama of the East Tree, Spark Double, and Simic Growth Chamber trigger.
  3. Resolve the Spark Double trigger, choosing not to put anything from your hand onto the battlefield.
  4. Resolve the Simic Growth Chamber trigger, returning it to your hand.
  5. Resolve the Kodama of the East Tree trigger, putting Simic Growth Chamber onto the battlefield.
  6. Spark Double and Simic Growth Chamber trigger.
  7. Resolve the Simic Growth Chamber trigger, returning it to your hand.
  8. Resolve the Spark Double token's trigger, putting Simic Growth Chamber onto the battlefield.
  9. Kodama of the East Tree and Simic Growth Chamber trigger.
  10. Repeat from step 5.
2,322 decks Colorless View on Commander Spellbook →
Results: Infinite colorless mana · Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers
Show steps
  1. Activate Ashnod's Altar by sacrificing Spark Double, adding {C}{C}.
  2. When Spark Double dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
  3. As Spark Double enters the battlefield, choose to have it enter the battlefield as a copy of Glen Elendra Archmage with a +1/+1 counter on it.
  4. Repeat.
2,312 decks Colorless View on Commander Spellbook →
Results: Infinite LTB · Infinite ETB · Infinite colored mana · Infinite sacrifice triggers · Infinite death triggers · Infinite creature tokens with haste
Show steps
  1. Cast Spark Double by paying {3}{U}, choosing to have it enter the battlefield as a copy of Esper Terra that isn't legendary. This will cause it to enter the battlefield with a lore counter as it will be a Saga.
  2. Spark Double's first chapter ability triggers, creating a token copy of Spark Double with haste, which will enter as a copy of Esper Terra with haste that isn't legendary and with one to four lore counters on it.
  3. The Spark Double token's chapter abilities will trigger according to how many lore counters were placed on it.
  4. Resolve the first Spark Doubler trigger, creating a token copy of Spark Double with haste, which will enter as a copy of Esper Terra with haste that isn't legendary and with one to four lore counters on it.
  5. Repeat from step 3.
2,301 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite LTB · Infinite mill
Show steps
  1. Cast Spark Double by paying {3}{U}.
  2. Spark Double enters the battlefield as a copy of Felidar Guardian, triggering Altar of the Brood and itself.
  3. Resolve the Altar of the Brood trigger, causing each opponent to mill a card.
  4. Resolve the Spark Double's trigger, blinking Felidar Guardian.
  5. Felidar Guardian enters the battlefield, triggering Altar of the Brood and itself.
  6. Resolve the Altar of the Brood trigger, causing each opponent to mill a card.
  7. Resolve the Felidar Guardian's trigger, blinking Spark Double.
  8. Repeat from step 2.
1,981 decks Colorless View on Commander Spellbook →
Results: Infinite death triggers · Infinite ETB · Infinite LTB · Infinite sacrifice triggers · Infinite tapped creature tokens until end of turn
Show steps
  1. Activate Spark Double by tapping it, creating a token copy of itself with haste that will be sacrificed at the next end step.
  2. The Spark Double token enters the battlefield as a nonlegendary copy of Kiki-Jiki with an additional +1/+1 counter.
  3. Activate the Spark Double token by tapping it, creating a token copy of itself with haste, exile that token at the end of turn.
  4. Repeat from step 2.
1,837 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite LTB · Infinite death triggers · Infinite sacrifice triggers · Infinite tapped creature tokens until end of turn
Show steps
  1. Activate Kiki-Jiki by tapping it, creating a token copy of Spark Double that has haste. Choose to have Spark Double enter as a copy of Kiki-Jiki.
  2. Put the oldest Kiki-Jiki into the graveyard due to the legend rule.
  3. Repeat step 1 using the Spark Double token instead.
  4. Activate Spark Double by tapping it, creating a token copy of itself with haste that will be sacrificed at the next end step.
  5. The Spark Double token enters the battlefield as a nonlegendary copy of Kiki-Jiki with an additional +1/+1 counter.
  6. Activate the Spark Double token by tapping it, creating a token copy of itself with haste, exile that token at the end of turn.
  7. Repeat from step 2.
1,837 decks Colorless View on Commander Spellbook →
Results: Infinite card draw · Infinite draw triggers · Near-infinite colorless mana · Near-infinite death triggers · Near-infinite ETB · Near-infinite LTB · Near-infinite sacrifice triggers
Show steps
  1. Activate Ashnod's Altar by sacrificing Spark Double, adding {C}{C}.
  2. When Spark Double dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
  3. As Spark Double enters the battlefield, choose to have it enter the battlefield as a copy of River Kelpie with a +1/+1 counter on it.
  4. When Spark Double enters the battlefield, it and River Kelpie's first abilities trigger.
  5. Resolve both triggers, causing you to draw two cards.
  6. Repeat.
1,725 decks Colorless View on Commander Spellbook →
Results: Infinite ETB · Infinite LTB · Infinite mill
Show steps
  1. Activate Aminatou's second loyalty ability by removing a loyalty counter from it, blinking Spark Double.
  2. Spark Double enters the battlefield as a non-legendary copy of Aminatou.
  3. Altar of the Brood triggers, causing each opponent to mill one card.
  4. Activate Spark Double's second loyalty ability by removing a loyalty counter from it, blinking Aminatou.
  5. Aminatou enters the battlefield, triggering Altar of the Brood, causing each opponent to mill one card.
  6. Repeat.
1,578 decks Colorless View on Commander Spellbook →
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