Combos with Soulfire Grand Master
13 known combos in Commander — View Soulfire Grand Master
Results:
Infinite magecraft triggers
· Infinite mana permanents you control can produce
· Infinite storm count
· Tap all permanents your opponents control each upkeep
· Mass Land Denial
Show steps
- Activate any number of mana-producing permanents you control by tapping them, adding at least {3}{U/R}{U/R}{U}{U}.
- Activate Soulfire Grand Master by paying {2}{U/R}{U/R}, causing you to put the next instant or sorcery card you cast from your hand this turn into your hand as it resolves.
- Cast Reality Spasm by paying a total of {U}{U} due to Hinata, untapping the mana-producing permanents and returning Reality Spasm to your hand due to Soulfire Grand Master.
- Repeat.
- You may also repeat this on each opponent's upkeep to first gain infinite mana, then repeat the loop using Reality Spasm's other mode instead to tap down all opponents' permanents.
Results:
Near-infinite lifegain
· Near-infinite damage to creatures
Show steps
Cast Blasphemous Act by paying at most {7}{R}, dealing 13 damage to each creature and causing you to gain life equal to the damage dealt this way due to Soulfire Grand Master.
Results:
Exile your library
· Infinite magecraft triggers
· Infinite red mana
· Infinite storm count
Show steps
- Activate Soulfire Grand Master by paying {2}{U/R}{U/R}, causing you to put the next instant or sorcery card you cast from your hand this turn into your hand as it resolves.
- Cast Jeska's Will by paying {2}{R}, adding at least seven {R} and returning it to your hand.
- Repeat.
- If an opponent has eight or more cards in their hand, this combo nets infinite red mana.
- If you control a commander, you may choose both of Jeska's WIll's modes to exile your library.
Results:
Infinite storm count
· Infinite red mana
· Infinite magecraft triggers
Show steps
- Activate Soulfire Grand Master by paying {2}{U/R}{U/R}, causing you to put the next instant or sorcery card you cast from your hand this turn into your hand as it resolves.
- Cast Mana Geyser by paying {3}{R}{R}, adding {R} for each tapped land opponents control and returning Mana Geyser to your hand.
- Repeat.
Soulfire Grand Master
Time Warp
Results:
Infinite turns
· Lock
Show steps
- Pay {2}{U/R} {U/R} to activate Soulfire Grand Master's ability.
- Pay {3}{U}{U} to cast Time Warp.
- Soulfire Grand Master's ability triggers, returning Time Warp to your hand.
- Pass to extra turn.
Results:
Infinite magecraft triggers
· Infinite mana nonland permanents you control can produce
· Infinite storm count
Show steps
- Activate all mana producing nonland permanents you control by tapping them, adding at least {4}{U/R}{U/R}{U}.
- Activate Soulfire Grand Master by paying {2}{U/R}{U/R}, causing you to put the next instant or sorcery spell you cast this turn into your hand as it resolves.
- Cast Dramatic Reversal by paying {1}{U}, untapping all nonland permanents you control and putting Dramatic Reversal into your hand as it resolves due to Soulfire Grand Master.
- Repeat.
Results:
Near-infinite lifegain
· Near-infinite damage to creatures
Show steps
Cast Star of Extinction by paying {5}{R}{R}, destroying a land and dealing 20 damage to each creature and each planeswalker, and causing you to gain life equal to the damage dealt this way due to Soulfire Grand Master.
Results:
Infinite turns
· Lock
Show steps
- Pay {2}{U/R} {U/R} to activate Soulfire Grand Master's ability.
- Pay {3}{U}{U} to cast Capture of Jingzhou.
- Soulfire Grand Master's ability triggers, returning Capture of Jingzhou to your hand.
- Pass to extra turn.
Results:
Infinite colored mana
· Infinite storm count
· Infinite magecraft triggers
· Infinite Treasure tokens
Show steps
- Activate Soulfire Grand Master by paying {2}{U/R}{U/R}.
- Cast Brass's Bounty by paying {6}{R}, creating a Treasure token for each land you control, and returning it to your hand due to Soulfire Grand Master.
- Activate eleven Treasures by tapping and sacrificing them, adding {8}{U/R}{U/R}{R}.
- Repeat.
Results:
Infinite turns
· Lock
Show steps
- Pay {2}{U/R} {U/R} to activate Soulfire Grand Master's ability.
- Pay {4}{U}{U} to cast Walk the Aeons.
- Soulfire Grand Master's ability triggers, returning Walk the Aeons to your hand.
- Pass to extra turn.
- Repeat for infinite turns.
Results:
Infinite turns
· Lock
Show steps
- Pay {2}{U/R} {U/R} to activate Soulfire Grand Master's ability.
- Pay {3}{U}{U} to cast Capture of Jingzhou.
- Soulfire Grand Master's ability triggers, returning Capture of Jingzhou to your hand.
- Pass to extra turn.
Results:
Infinite magecraft triggers
· Infinite mana lands you control can produce
· Infinite storm count
Show steps
- During an opponent turn, activate all mana producing lands you control by tapping them, adding at least {3}{U/R}{U/R}{U}{U}.
- Activate Soulfire Grand Master by paying {2}{U/R}{U/R}, causing you to put the next instant or sorcery spell you cast this turn into your hand as it resolves.
- Cast Reset by paying {U}{U}, untapping all lands you control and putting Reset into your hand as it resolves due to Soulfire Grand Master.
- Repeat.
Results:
Near-infinite lifegain
Show steps
- Cast Everybody Lives! by paying {1}{W}, preventing players from losing life this turn.
- Cast Wheel of Misfortune by paying {2}{R}, choosing an arbitrarily large number. Wheel of Misfortune will deal damage to the player(s) who chose the largest number, but their life total will not decrease due to Everybody Lives!. You will still gain life equal to the amount of damage dealt this way due to Wheel of Misfortune's lifelink given to it by Soulfire Grand Master.
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