Combos with Sorcerer Class
15 known combos in Commander — View Sorcerer Class
Results:
Infinite LTB
· Infinite ETB
· Infinite damage
· Infinite storm count
· Infinite creature tokens with haste
· Infinite magecraft triggers
· Infinitely powerful creatures you control until end of turn
· Infinite blue mana that can only be spent to cast instant and sorcery spells
· Infinite red mana that can only be spent to cast instant and sorcery spells
Show steps
- Activate any creature you control that does not have summoning sickness by tapping it, adding {R} that can only be spent to cast an instant or sorcery spell, or to gain a Class level.
- Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have {3}{R} available, whichever comes first.
- Cast Haze of Rage with buyback by paying {3}{R}.
- Haze of Rage's storm ability triggers, each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3.
- Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter.
- Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn.
- Resolve the Haze of Rage trigger, copying it for each spell you've cast before it this turn.
- Resolve all Haze of Rages, causing creatures you control to get +1/+0 for each Haze of Rage, and returning the original Haze of Rage to your hand.
- Repeat.
Results:
Infinite draw triggers
· Infinite looting
· Infinite self-discard triggers
· Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
· Near-infinite damage
· Near-infinitely large creatures until end of turn
· Near-infinite magecraft triggers
· Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
· Near-infinite storm count
· Near-infinite untap of creatures you control
· Near-infinite mana creatures you control can produce
Show steps
- Activate four creatures you control by tapping them, adding {3}{R} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level.
- Cast Haze of Rage with buyback by paying {3}{R}, triggering Jeskai Ascendancy's first and second abilities, Haze of Rage's storm ability, and Sorcerer Class's third ability if it is level three.
- Resolve the Sorcerer Class trigger, if applicable, causing Haze of Rage to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn.
- Resolve the Haze of Rage trigger, creating a copy of it for each spell you've cast before it this turn.
- Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them.
- Resolve the second Jeskai Ascendancy trigger, allowing you to loot.
- Resolve all Haze of Rages, causing creatures you control to get +1/+0 for each Haze of Rage, and returning the original Haze of Rage to your hand.
- Repeat.
- If you control five or more creatures without summoning sickness, this combo nets near-infinite mana.
Results:
Infinite LTB
· Infinite ETB
· Infinite damage
· Infinite storm count
· Infinite creature tokens with haste
· Infinite magecraft triggers
· Infinite copies of instant and sorcery spells on the stack
· Infinite blue mana that can only be spent to cast instant and sorcery spells
· Infinite red mana that can only be spent to cast instant and sorcery spells
Show steps
- Cast the additional instant or sorcery by paying its mana cost.
- Each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3.
- Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter.
- Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn.
- Holding priority, activate any creature you control that does not have summoning sickness by tapping it, adding {R} that can only be spent to cast an instant or sorcery spell, or to gain a Class level.
- Repeat step 5 until you control no untapped creatures without summoning sickness, or until you have {4}{R}{R} available, whichever comes first.
- Cast Reiterate with buyback by paying {4}{R}{R}, targeting the instant or sorcery cast in step 1.
- Each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3.
- Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter.
- Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn.
- Resolve Reiterate, copying the instant or sorcery, and returning Reiterate to your hand.
- Resolve the copy of the instant or sorcery.
- Repeat from step 5.
Results:
Infinite damage
· Infinite death triggers
· Infinite ETB
· Infinite LTB
· Infinite magecraft triggers
· Infinite sacrifice triggers
· Infinite storm count
· Infinite tapped creature tokens
Show steps
- Cast Petals of Insight by paying {4}{U}.
- Ovika and Sorcerer Class trigger.
- Resolve the Ovika trigger, creating five 1/1 Phyrexian Goblin tokens that gain haste until end of turn.
- Resolve the Sorcerer Class trigger, dealing 1 damage to each opponent for each instant and/or sorcery spell you've cast this turn.
- Resolve Petals of Insight, putting the top three cards of your library on the bottom of your library and returning Petals of Insight to your hand.
- Activate the five Phyrexian Goblins by tapping them, adding {4}{U} that can only be spent to cast an instant or sorcery spell, or to gain a Class level.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite damage
· Infinite storm count
· Infinite creature tokens with haste
· Infinite magecraft triggers
· Infinitely powerful creatures you control until end of turn
· Infinite blue mana that can only be spent to cast instant and sorcery spells
· Infinite red mana that can only be spent to cast instant and sorcery spells
Show steps
- Activate any creature you control that does not have summoning sickness by tapping it, adding {R} that can only be spent to cast an instant or sorcery spell, or to gain a Class level.
- Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have {3}{R} available, whichever comes first.
- Cast Seething Anger with buyback by paying {3}{R}.
- Each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3.
- Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter.
- Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn.
- Resolve Seething Anger, giving target creature +3/+0 until end of turn, and returning Seething Anger to your hand.
- Repeat.
Results:
Infinite LTB
· Infinite ETB
· Infinite damage
· Infinite storm count
· Infinite creature tokens with haste
· Infinite magecraft triggers
· Infinite blue mana that can only be spent to cast instant and sorcery spells
· Infinite red mana that can only be spent to cast instant and sorcery spells
Show steps
- Activate any creature you control that does not have summoning sickness by tapping it, adding {R} that can only be spent to cast an instant or sorcery spell, or to gain a Class level.
- Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have {4}{R} available, whichever comes first.
- Cast Searing Touch with buyback by paying {4}{R}.
- Each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3.
- Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter.
- Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn.
- Resolve Searing Touch, dealing 1 damage to any target, and returning Searing Touch to your hand.
- Repeat.
Results:
Infinite draw triggers
· Infinite looting
· Infinite self-discard triggers
· Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
· Near-infinite damage
· Near-infinitely large creatures until end of turn
· Near-infinite magecraft triggers
· Near-infinite proliferate
· Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
· Near-infinite storm count
· Near-infinite untap of creatures you control
· Near-infinite mana creatures you control can produce
Show steps
- Activate four creatures you control by tapping them, adding {3}{U} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level.
- Cast Clockspinning with buyback by paying {3}{U}, triggering Jeskai Ascendancy's first and second abilities and Sorcerer Class's third ability if it is level three.
- Resolve the Sorcerer Class trigger, if applicable, causing Clockspinning to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn.
- Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them.
- Resolve the second Jeskai Ascendancy trigger, allowing you to loot.
- Resolve Clockspinning, returning it to your hand.
- Repeat.
- If you control five or more creatures without summoning sickness, this combo nets near-infinite mana.
Results:
Infinite LTB
· Infinite ETB
· Infinite damage
· Infinite storm count
· Infinite creature tokens with haste
· Infinite magecraft triggers
· Infinite scry
· Infinite blue mana that can only be spent to cast instant and sorcery spells
· Infinite red mana that can only be spent to cast instant and sorcery spells
Show steps
- Activate any creature you control that does not have summoning sickness by tapping it, adding {U} that can only be spent to cast an instant or sorcery spell, or to gain a Class level.
- Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have {2}{U} available, whichever comes first.
- Cast Mystic Speculation with buyback by paying {2}{U}.
- Each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3.
- Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter.
- Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn.
- Resolve Mystic Speculation, causing you to scry 3 and return Mystic Speculation to your hand.
- Repeat.
Results:
Infinite card draw
· Infinite draw triggers
· Near-infinite damage
· Near-infinite ETB
· Near-infinite storm count
· Near-infinite LTB
· Near-infinite magecraft triggers
· Near-infinite creature tokens with haste
· Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
· Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
Show steps
- Activate any creature you control that does not have summoning sickness by tapping it, adding {U} that can only be spent to cast an instant or sorcery spell, or to gain a Class level.
- Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have {5}{U} available, whichever comes first.
- Cast Whispers of the Muse with buyback by paying {5}{U}.
- Each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3.
- Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter.
- Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn.
- Resolve Whispers of the Muse, causing you to draw a card, and return Whispers of the Muse to your hand.
- Repeat.
Results:
Infinite draw triggers
· Infinite looting
· Infinite self-discard triggers
· Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
· Near-infinite damage
· Near-infinitely large creatures until end of turn
· Near-infinite magecraft triggers
· Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
· Near-infinite storm count
· Near-infinite untap of creatures you control
· Near-infinite mana creatures you control can produce
Show steps
- Activate three creatures you control by tapping them, adding {2}{U} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level.
- Cast Mystic Speculation with buyback by paying {2}{U}, triggering Jeskai Ascendancy's first and second abilities and Sorcerer Class's third ability if it is level three.
- Resolve the Sorcerer Class trigger, if applicable, causing Mystic Speculation to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn.
- Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them.
- Resolve the second Jeskai Ascendancy trigger, allowing you to loot.
- Resolve Mystic Speculation, causing you to scry 3 and return Mystic Speculation to your hand.
- Repeat.
- If you control four or more creatures without summoning sickness, this combo nets near-infinite mana.
Results:
Infinite draw triggers
· Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
· Near-infinite card draw
· Near-infinite damage
· Near-infinite looting
· Near-infinitely large creatures until end of turn
· Near-infinite magecraft triggers
· Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
· Near-infinite self-discard triggers
· Near-infinite storm count
· Near-infinite untap of creatures you control
· Near-infinite mana creatures you control can produce
Show steps
- Activate six creatures you control by tapping them, adding {5}{U} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level.
- Cast Whispers of the Muse with buyback by paying {5}{U}, triggering Jeskai Ascendancy's first and second abilities and Sorcerer Class's third ability if it is level three.
- Resolve the Sorcerer Class trigger, if applicable, causing Whispers of the Muse to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn.
- Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them.
- Resolve the second Jeskai Ascendancy trigger, allowing you to loot.
- Resolve Whispers of the Muse, causing you to draw a card and return Whispers of the Muse to your hand.
- Repeat.
- If you control seven or more creatures without summoning sickness, this combo nets near-infinite mana.
Results:
Infinite draw triggers
· Infinite looting
· Infinite self-discard triggers
· Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
· Near-infinite damage
· Near-infinitely large creatures until end of turn
· Near-infinite magecraft triggers
· Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
· Near-infinite storm count
· Near-infinite untap of creatures you control
· Near-infinite mana creatures you control can produce
Show steps
- Activate four creatures you control by tapping them, adding {3}{R} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level.
- Cast Seething Anger with buyback by paying {3}{R}, triggering Jeskai Ascendancy's first and second abilities and Sorcerer Class's third ability if it is level three.
- Resolve the Sorcerer Class trigger, if applicable, causing Seething Anger to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn.
- Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them.
- Resolve the second Jeskai Ascendancy trigger, allowing you to loot.
- Resolve Seething Anger, giving a creature you control +3/+0 until end of turn, and returning Seething Anger to your hand.
- Repeat.
- If you control five or more creatures without summoning sickness, this combo nets near-infinite mana.
Results:
Infinite LTB
· Infinite ETB
· Infinite damage
· Infinite storm count
· Infinite creature tokens with haste
· Infinite magecraft triggers
· Infinite blue mana that can only be spent to cast instant and sorcery spells
· Infinite red mana that can only be spent to cast instant and sorcery spells
Show steps
- Activate any creature you control that does not have summoning sickness by tapping it, adding {R} that can only be spent to cast an instant or sorcery spell, or to gain a Class level.
- Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have {3}{R}{R} available, whichever comes first.
- Cast Fanning the Flames with buyback by paying {3}{R}{R}.
- Each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3.
- Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter.
- Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn.
- Resolve Fanning the Flames, dealing X damage to any target, and returning Fanning the Flames to your hand.
- Repeat.
Results:
Infinite draw triggers
· Infinite looting
· Infinite self-discard triggers
· Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
· Near-infinite damage
· Near-infinitely large creatures until end of turn
· Near-infinite magecraft triggers
· Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
· Near-infinite storm count
· Near-infinite untap of creatures you control
· Near-infinite mana creatures you control can produce
Show steps
- Activate five creatures you control by tapping them, adding {4}{R} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level.
- Cast Searing Touch with buyback by paying {4}{R}, triggering Jeskai Ascendancy's first and second abilities and Sorcerer Class's third ability if it is level three.
- Resolve the Sorcerer Class trigger, if applicable, causing Searing Touch to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn.
- Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them.
- Resolve the second Jeskai Ascendancy trigger, allowing you to loot.
- Resolve Searing Touch, dealing 1 damage to any target and returning Searing Touch to your hand.
- Repeat.
- If you control six or more creatures without summoning sickness, this combo nets near-infinite mana.
Results:
Infinite LTB
· Infinite ETB
· Infinite damage
· Infinite storm count
· Infinite creature tokens with haste
· Infinite magecraft triggers
· Infinite proliferate
· Infinite blue mana that can only be spent to cast instant and sorcery spells
· Infinite red mana that can only be spent to cast instant and sorcery spells
Show steps
- Activate any creature you control that does not have summoning sickness by tapping it, adding {U} that can only be spent to cast an instant or sorcery spell, or to gain a Class level.
- Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have {3}{U} available, whichever comes first.
- Cast Clockspinning with buyback by paying {3}{U}.
- Each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3.
- Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter.
- Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn.
- Resolve Clockspinning, returning it to your hand.
- Repeat.
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