Combos with Solid Ground
15 known combos in Commander — View Solid Ground
Results:
Infinite damage
· Infinite +1/+1 counters on a creature
Show steps
- Cast Gatta and Luzzu by paying {2}{W}.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Solid Ground.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Results:
Infinite damage
· Infinite +1/+1 counters on a creature
Show steps
- Cast Strength of Will by paying {1}{G}, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to it.
- Walking Ballista triggers, putting two +1/+1 counters on it due to Solid Ground.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 2.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Triskelion by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Triskelion by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista.
- Repeat an arbitrarily large number of times.
- Move to the next turn, removing all damage marked on Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat step 5 as desired.
Results:
Infinite damage
· Infinite +1/+1 counters on a creature
Show steps
- Cast Strength of Will by paying {1}{G}, targeting Triskelion.
- Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to it.
- Triskelion triggers, putting two +1/+1 counters on it due to Solid Ground.
- Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 2.
Results:
Infinite damage
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Rite of Passage triggers, putting two +1/+1 counters on Triskelion.
- Repeat an arbitrarily large number of times.
- Move to the next turn, removing all damage marked on Triskelion.
- Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat step 5 as desired.
Results:
Infinite damage
· Infinite +1/+1 counters on a creature
Show steps
- Cast Gatta and Luzzu by paying {2}{W}.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Triskelion.
- Activate Triskelion by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Solid Ground.
- Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.
Results:
Infinite proliferate
Show steps
- Activate Karn's Bastion by paying {4}, putting a charge counter on Lost Jitte and two +1/+1 counters on Cryptic Trilobite.
- Activate Cryptic Trilobite's first ability twice by removing two +1/+1 counters from it, adding {C}{C}{C}{C} that can only be spent to activate abilities.
- Activate Lost Jitte by removing a charge counter from it, untapping Karn's Bastion.
- Repeat.
Results:
Infinite card draw
· Near-infinite +1/+1 counters
· Infinite draw triggers
Show steps
- Activate Lonis by paying {2} and sacrificing another artifact.
- If the artifact was a Clue, Lonis' third ability triggers, putting two +1/+1 counters on any other creature you control.
- Resolve the Lonis ability, putting two +1/+1 counters on it and causing you to draw a card.
- Lonis' second ability triggers, creating two Clue artifact tokens.
- Activate Krark-Clan Ironworks by sacrificing a Clue, adding {C}{C}.
- Lonis' third ability triggers, putting two +1/+1 counters on any other creature you control.
- Repeat.
Results:
Infinite +1/+1 counters on creatures you control
· Infinite ETB
· Infinite LTB
· Infinite colored mana
· Infinite death triggers
· Infinite landfall triggers
· Infinite mill
· Infinite sacrifice triggers
· Infinite self-mill
Show steps
- Play Power Depot, which will enter with a +1/+1 counter on it due to its modular ability
- Cast Toph either from your hand or from the command zone by paying {2}{R}{G} plus commander tax if applicable.
- When Toph enters, it triggers, earthbending Power Depot and putting a number of +1/+1 counters on Power Depot equal to the mana spent to cast Toph, increased by Solid Ground.
- Activate Altar of Dementia by sacrificing Power Depot.
- When Power Depot dies, its modular ability and Toph trigger.
- Resolve the modular trigger, putting the +1/+1 counters that were on Power Depot onto Crystalline Crawler, increased by Solid Ground.
- Resolve the Toph trigger, returning Power Depot from your graveyard to the battlefield tapped. Power Depot will enter with a +1/+1 counter on it due to its modular ability
- Resolve the Altar of Dementia ability.
- Activate Altar of Dementia by sacrificing Toph. Choose to return Toph from your graveyard to the command zone.
- Activate Crystalline Crawler by removing a +1/+1 counter from it, adding {R/G}.
- Repeat step 10 until you have enough mana to cast Toph.
- Repeat from step 2.
Results:
Infinite +1/+1 counters on creatures you control
· Infinite ETB
· Infinite LTB
· Infinite colored mana
· Infinite damage
· Infinite death triggers
· Infinite landfall triggers
· Infinite sacrifice triggers
Show steps
- Play Power Depot, which will enter with a +1/+1 counter on it due to its modular ability
- Cast Toph either from your hand or from the command zone by paying {2}{R}{G} plus commander tax if applicable.
- When Toph enters, it triggers, earthbending Power Depot and putting a number of +1/+1 counters on Power Depot equal to the mana spent to cast Toph, increased by Solid Ground.
- Activate Goblin Bombardment by sacrificing Power Depot.
- When Power Depot dies, its modular ability and Toph trigger.
- Resolve the modular trigger, putting the +1/+1 counters that were on Power Depot onto Crystalline Crawler, increased by Solid Ground.
- Resolve the Toph trigger, returning Power Depot from your graveyard to the battlefield tapped. Power Depot will enter with a +1/+1 counter on it due to its modular ability
- Resolve the Goblin Bombardment ability.
- Activate Goblin Bombardment by sacrificing Toph. Choose to return Toph from your graveyard to the command zone.
- Activate Crystalline Crawler by removing a +1/+1 counter from it, adding {R/G}.
- Repeat step 10 until you have enough mana to cast Toph.
- Repeat from step 2.
Results:
Infinite colored mana
· Infinite lifegain triggers
· Infinite lifegain
· Infinite card draw for any number of players
· Return all creature cards from all graveyards to the battlefield under your control
· Infinite draw triggers for any number of opponents
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Kenrith by paying {G}, putting two +1/+1 counters on Crystalline Crawler.
- Activate Crystalline Crawler by removing a +1/+1 counter from it, adding {G}.
- Repeat.
Results:
Infinite colored mana
· Infinite lifegain triggers
· Infinite lifegain
· Infinite card draw for any number of players
· Return all creature cards from all graveyards to the battlefield under your control
· Infinite draw triggers for any number of opponents
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Kenrith by paying {G}, putting two +1/+1 counters on Crystalline Crawler.
- Activate Crystalline Crawler by removing a +1/+1 counter from it, adding {G}.
- Repeat.
Results:
Infinite colored mana
· Infinite lifegain triggers
· Infinite lifegain
· Infinite card draw for any number of players
· Return all creature cards from all graveyards to the battlefield under your control
· Infinite draw triggers for any number of opponents
· Infinite +1/+1 counters on creatures you control
Show steps
- Activate Kenrith by paying {G}, putting two +1/+1 counters on Crystalline Crawler.
- Activate Crystalline Crawler by removing a +1/+1 counter from it, adding {G}.
- Repeat.
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