Combos with Skirk Fire Marshal
14 known combos in Commander — View Skirk Fire Marshal
Results:
Each opponent loses the game
Show steps
- Activate Skirk Fire Marshal by tapping five untapped Goblins, giving each creature ten -1/-1 counters and giving each opponent ten poison counters.
- Each opponent loses the game as a state-based action due to having ten poison counters.
Results:
Each opponent loses the game
Show steps
- Cast Tainted Strike by paying {B}, giving Skirk Fire Marshal +1/+0 and infect until end of turn.
- Activate Skirk Fire Marshal by tapping five untapped Goblins, giving each creature ten -1/-1 counters and giving each opponent ten poison counters.
- Each opponent loses the game as a state-based action due to having ten poison counters.
Results:
Each opponent loses the game
Show steps
- Activate Skirk Fire Marshal by tapping five untapped Goblins, giving each creature ten -1/-1 counters and giving each opponent ten poison counters.
- Each opponent loses the game as a state-based action due to having ten poison counters.
Results:
Each opponent loses the game
Show steps
- Cast Tainted Strike by paying {B}, giving Skirk Fire Marshal +1/+0 and infect until end of turn.
- Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each creature opponents control and giving each opponent ten poison counters.
- Each opponent loses the game due to having ten poison counters.
Results:
Each opponent loses the game
Show steps
- Cast Triumph of the Hordes by paying {2}{G}{G}, giving creatures you control +1/+1 and infect until end of turn.
- Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each creature opponents control and giving each opponent ten poison counters.
- Each opponent loses the game due to having ten poison counters.
Results:
Each opponent loses the game
Show steps
- Activate Skirk Fire Marshal by tapping five untapped Goblins, giving each opposing creature ten -1/-1 counters and giving each opponent ten poison counters.
- Each opponent loses the game as a state-based action due to having ten poison counters.
Results:
Each opponent loses the game
Show steps
- Cast Triumph of the Hordes by paying {2}{G}{G}, giving creatures you control +1/+1 and infect until end of turn.
- Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each creature and giving each opponent ten poison counters, and you one poison counter.
- Each opponent loses the game due to having ten poison counters.
Results:
Each opponent loses the game
Show steps
- Cast Tainted Strike by paying {B}, giving Skirk Fire Marshal +1/+0 and infect until end of turn.
- Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each creature opponents control and giving each opponent ten poison counters.
- Each opponent loses the game due to having ten poison counters.
Results:
Each opponent loses the game
Show steps
- Cast Triumph of the Hordes by paying {2}{G}{G}, giving creatures you control +1/+1 and infect until end of turn.
- Activate Auriok Replica by paying {W} and sacrificing it, preventing all damage Skirk Fire Marshal would deal to you this turn.
- Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each other creature and giving each opponent ten poison counters.
- Each opponent loses the game due to having ten poison counters.
Results:
Each opponent loses the game
Show steps
- Cast Tainted Strike by paying {B}, giving Skirk Fire Marshal +1/+0 and infect until end of turn.
- Activate Auriok Replica by paying {W} and sacrificing it, preventing all damage Skirk Fire Marshal would deal to you this turn.
- Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each other creature and giving each opponent ten poison counters.
- Each opponent loses the game due to having ten poison counters.
Results:
Each opponent loses the game
Show steps
- Cast Triumph of the Hordes by paying {2}{G}{G}, giving creatures you control +1/+1 and infect until end of turn.
- Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each creature opponents control and giving each opponent ten poison counters.
- Each opponent loses the game due to having ten poison counters.
Results:
Each opponent loses the game
Show steps
- Activate Skirk Fire Marshal by tapping five untapped Goblins, giving each opposing creature ten -1/-1 counters and giving each opponent ten poison counters.
- Each opponent loses the game as a state-based action due to having ten poison counters.
Results:
Each opponent loses the game
Show steps
- Cast Tainted Strike by paying {B}, giving Skirk Fire Marshal +1/+0 and infect until end of turn.
- Activate Skirk Fire Marshal by tapping five untapped Goblins, giving each opposing creature ten -1/-1 counters and giving each opponent ten poison counters.
- Each opponent loses the game as a state-based action due to having ten poison counters.
Results:
Each opponent loses the game
Show steps
- Cast Tainted Strike by paying {B}, giving Skirk Fire Marshal +1/+0 and infect until end of turn.
- Activate Skirk Fire Marshal by tapping five Goblins you control, putting ten -1/-1 counters on each creature and giving each opponent ten poison counters, and you one poison counter.
- Each opponent loses the game due to having ten poison counters.
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