Simic Signet — Magic: The Gathering card

Simic Signet

{2}
Artifact

{1}, {T}: Add {G}{U}.

*For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.*

Set Duskmourn: House of Horror Commander
Rarity Uncommon
Mana Value 2
Artist Mike Sass
Collector # 252

Why Play Simic Signet

Mana rocks that produce two colors of mana are essential for multicolor decks that need consistent access to both green and blue mana while accelerating their game plan. Playing Simic Signet on turn two allows you to cast four-mana spells on turn three, which is particularly valuable for decks running expensive threats or card draw engines. The artifact works best in decks that can leverage the extra mana immediately, such as ramp strategies looking to deploy big creatures or control decks needing to hold up counterspells while developing their board.

Format Notes

Commander is where Simic Signet truly shines, serving as a staple in virtually every blue-green deck due to the format's emphasis on multicolor strategies and higher mana curves. In competitive formats like Modern and Legacy, the signet sees occasional play in specialized ramp or combo decks but faces stiff competition from more powerful acceleration options. Pauper represents its strongest showing in competitive play, where the mana fixing and acceleration prove valuable in slower, grindier games.

Combos & Synergies

Simic Signet pairs excellently with Breeding Pool and other dual lands to create incredibly smooth mana bases that can support demanding multicolor costs. The artifact enables powerful turn-three plays like Rhystic Study or early Cultivate effects that further accelerate your game plan. Untap effects like Voltaic Key can generate additional value by allowing multiple activations per turn, though this is more relevant in artifact-focused strategies.