Simic Growth Chamber — Magic: The Gathering card

Simic Growth Chamber

Land

This land enters tapped.

When this land enters, return a land you control to its owner's hand.

{T}: Add {G}{U}.

Set Duskmourn: House of Horror Commander
Rarity Uncommon
Mana Value 0
Artist John Avon
Collector # 298

Why Play Simic Growth Chamber

Budget-conscious Simic decks rely on this land as an affordable dual land option that fixes mana while enabling landfall triggers. The bounce effect can be strategically leveraged to replay lands with enters-the-battlefield abilities or to return basics to your hand when you need specific colors. Ramp decks particularly appreciate the ability to replay fetchlands or utility lands, turning the downside into card advantage over longer games.

Format Notes

Pauper represents the primary competitive home for Simic Growth Chamber, where it serves as premium fixing in blue-green decks that can't access rare dual lands. Commander players frequently include it in casual Simic builds focused on landfall or lands-matter strategies, though competitive EDH lists typically prefer faster alternatives. The card sees minimal play in Modern and Legacy due to the availability of superior dual lands like Breeding Pool and Tropical Island.

Combos & Synergies

Landfall creatures like Lotus Cobra and Avenger of Zendikar generate double value when Growth Chamber bounces and replays lands for additional triggers. The bounce effect pairs excellently with Sakura-Tribe Scout or Budoka Gardener, allowing you to immediately replay the returned land for explosive turns. Cards like Life from the Loam create powerful engines where you can repeatedly cycle lands through your graveyard while maintaining board presence and mana fixing.