Shamanic Revelation
Sorcery
Draw a card for each creature you control.<br>Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Why Play Shamanic Revelation
Green creature decks that go wide benefit enormously from this powerful refill spell, turning a board full of creatures into a full grip of cards. The five mana cost means you'll typically cast it in the mid-to-late game when you've established multiple creatures but need to reload after opponents have answered your threats. The Ferocious bonus provides meaningful life gain in aggressive matchups, especially when you're running large creatures like Tarmogoyf or Primeval Titan alongside smaller utility creatures.Format Notes
Commander is where Shamanic Revelation truly shines, as multiplayer games naturally allow for wider boards and the life gain becomes more relevant against multiple opponents. In Modern, it sees occasional play in creature-heavy strategies like Elves or budget zoo variants, though it faces competition from more efficient draw spells. The card has never been banned in any format and remains a solid budget option for casual constructed play.Combos & Synergies
Token-generating strategies maximize the card draw potential, making cards like Avenger of Zendikar and Craterhoof Behemoth excellent partners that create multiple creatures while potentially triggering Ferocious. Elvish Archdruid and other mana dorks help reach the five-mana threshold while contributing to creature count, creating explosive turns where you develop your board and immediately refuel your hand.Featured in These Decks
- Upgrades Unleashed Commander
- Squirreled Away Commander
- Quantum Quandrix Commander
- Primal Genesis Commander
- Open Hostility Commander
- Draconic Rage Commander