Combos with Sentinel
11 known combos in Commander — View Sentinel
Results:
Target opponent loses the game
· Infinite card draw for target opponent
· Infinite draw triggers for target opponent
Show steps
- Activate Gauntlets of Chaos by paying {5} and sacrificing it, exchanging control of Altanak and target creature an opponent controls.
- Declare Sentinel as an attacker, forcing Altanak to block it due to Lure.
- Holding priority, activate Sentinel an arbitrarily large number of times by paying {0}, targeting Altanak.
- Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.
Results:
Target opponent loses the game
· Infinite card draw for target opponent
· Infinite draw triggers for target opponent
Show steps
- Activate Coveted Falcon by paying {1}{U}, turning it face up.
- Coveted Falcon triggers, causing an opponent to gain control of Altanak and causing you to draw a card.
- Declare Sentinel as an attacker, forcing Altanak to block it due to Lure.
- Holding priority, activate Sentinel an arbitrarily large number of times by paying {0}, targeting Altanak.
- Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.
Results:
Target opponent loses the game
· Infinite card draw for target opponent
· Infinite draw triggers for target opponent
Show steps
- Activate Stiltzkin by paying {2} and tapping it, giving control of Altanak to an opponent.
- Declare Sentinel as an attacker, forcing Altanak to block it due to Lure.
- Holding priority, activate Sentinel an arbitrarily large number of times by paying {0}, targeting Altanak.
- Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.
Results:
Target opponent loses the game
· Infinite card draw for target opponent
· Infinite draw triggers for target opponent
Show steps
- Cast Wrong Turn by paying {2}{U}, giving control of Altanak to an opponent.
- Declare Sentinel as an attacker, forcing Altanak to block it due to Lure.
- Holding priority, activate Sentinel an arbitrarily large number of times by paying {0}, targeting Altanak.
- Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.
Results:
Target opponent loses the game
· Infinite card draw for target opponent
· Infinite draw triggers for target opponent
Show steps
- Cast Switcheroo by paying {4}{U}, exchanging control of Altanak and another creature with an opponent.
- Declare Sentinel as an attacker, forcing Altanak to block it due to Lure.
- Holding priority, activate Sentinel an arbitrarily large number of times by paying {0}, targeting Altanak.
- Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.
Results:
Target opponent loses the game
· Infinite card draw for target opponent
· Infinite draw triggers for target opponent
Show steps
- Cast Fateful Handoff by paying {3}{B}, causing you to draw seven cards and give control of Altanak to an opponent.
- Declare Sentinel as an attacker, forcing Altanak to block it due to Lure.
- Holding priority, activate Sentinel an arbitrarily large number of times by paying {0}, targeting Altanak.
- Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.
Results:
Target opponent loses the game
· Infinite card draw for target opponent
· Infinite draw triggers for target opponent
Show steps
- Cast Harmless Offering by paying {2}{R}, giving control of Altanak to an opponent.
- Declare Sentinel as an attacker, forcing Altanak to block it due to Lure.
- Holding priority, activate Sentinel an arbitrarily large number of times by paying {0}, targeting Altanak.
- Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.
Results:
Target opponent loses the game
· Infinite card draw for target opponent
· Infinite draw triggers for target opponent
Show steps
- Cast Donate by paying {2}{U}, giving control of Altanak to an opponent.
- Declare Sentinel as an attacker, forcing Altanak to block it due to Lure.
- Holding priority, activate Sentinel an arbitrarily large number of times by paying {0}, targeting Altanak.
- Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.
Results:
Target opponent loses the game
· Infinite card draw for target opponent
· Infinite draw triggers for target opponent
Show steps
- Activate Bazaar Trader by tapping it, giving control of Altanak to an opponent.
- Declare Sentinel as an attacker, forcing Altanak to block it due to Lure.
- Holding priority, activate Sentinel an arbitrarily large number of times by paying {0}, targeting Altanak.
- Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.
Results:
Target opponent loses the game
· Infinite card draw for target opponent
· Infinite draw triggers for target opponent
Show steps
- Deal combat damage to an opponent using Blim.
- Blim triggers, giving control of Altanak to an opponent.
- Declare Sentinel as an attacker, forcing Altanak to block it due to Lure.
- Holding priority, activate Sentinel an arbitrarily large number of times by paying {0}, targeting Altanak.
- Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.
Results:
Target opponent loses the game
· Infinite card draw for target opponent
· Infinite draw triggers for target opponent
Show steps
- Activate Zedruu the Greathearted by paying {U}{R}{W}, giving control of Altanak to an opponent.
- Declare Sentinel as an attacker, forcing Altanak to block it due to Lure.
- Holding priority, activate Sentinel an arbitrarily large number of times by paying {0}, targeting Altanak.
- Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.
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