Selesnya Guildgate
Land — Gate
This land enters tapped.<br>: Add
or
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Why Play Selesnya Guildgate
Budget dual lands like this fill a crucial role in green-white decks that can't afford expensive manabase options. The card shines in slower, more controlling Selesnya strategies where the tempo loss from entering tapped matters less than consistent mana fixing. Aggressive decks typically avoid it since the tapped entry conflicts with early pressure, but midrange and ramp decks appreciate the reliable access to both colors.Format Notes
Pauper represents its strongest competitive showing, where expensive dual lands are unavailable and the format's slower pace accommodates tapped lands better. Commander players frequently include it in budget builds or as additional fixing beyond premium options. Standard and Historic see occasional play in budget lists, though it's outclassed by faster alternatives like shock lands and checklands in most competitive environments.Combos & Synergies
Gate tribal strategies leverage cards like Gatebreaker Ram and Gates Ablaze to turn multiple gates into legitimate win conditions. Maze's End provides an alternate victory path in casual formats, requiring ten different gates including this one. Guild Summit creates card advantage engines by drawing cards whenever gates enter, turning the mana fixing into meaningful board development in longer games.Featured in These Decks
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